2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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8.0<br />
Creating Amalgams,<br />
Simulacra & Changelings<br />
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Amalgams, Simulacra, and Changelings represent<br />
three very different approaches to the creation of “artificial<br />
life”. Amalgams are the revivification of the dead,<br />
Simulacra are nourished by the blood of their creators,<br />
and Changelings represent the reshaping of the living<br />
into new forms.<br />
8.1<br />
AMALGAMS<br />
An Amalgam is created by assembling a collection of<br />
body parts from multiple corpses, joining these parts<br />
into a single body using Surgery and magic, and drawing<br />
a wandering spirit or soul shard into the body by electrical<br />
means. Amalgams look “like death warmed up”.<br />
Translucent skin reveals their network of veins and<br />
arteries, while their eyes are yellowing and pus-filled,<br />
their breath is fetid, and surgical stitches demarcate the<br />
edges of each part of their body jigsaw.<br />
A “Living” Amalgam is made by grafting one or more<br />
body parts from a corpse (or alternatively transplanting<br />
a mechanical appendage or organ) by Surgery and magic<br />
into the body of a living person. The transplant may then<br />
be used to control the person.<br />
Creating Amalgams of either type requires access to<br />
the Amalgam Law spell list.<br />
8.1.1 THE ASSEMBLY PROCESS<br />
A Reanimator (as many of the surgeon-mages who<br />
create Amalgams style themselves) needs a secure workroom<br />
for engaging in his craft and ready access to dead<br />
bodies. Raiding the local graveyard for freshly buried<br />
corpses will suffice for humanoid Amalgams; acquiring<br />
the raw material for animal and monstrous Amalgams<br />
may require hiring hunters who can be trusted to bring<br />
back the remains quickly. Every day of decomposition<br />
increases the difficulty of creating a functional Amalgam.<br />
Reanimators should cast Preserve Amalgam on<br />
harvested body parts as soon as possible as this suspends<br />
the deterioration process. This spell should be renewed<br />
as necessary until the creation process is complete.<br />
For true Amalgam creation, the Reanimator requires at<br />
least two corpses (preferably but not necessarily of the<br />
same species), with more bodies being needed if the<br />
corpses are incomplete or damaged. An Amalgam cannot<br />
be fashioned from a single corpse as that is reanimating the<br />
dead, which is the province of Lifegiving and necromancy.<br />
Having obtained the necessary bodies, the Reanimator<br />
must first dismantle them and then perform the equally<br />
gruesome task of stitching the pieces together. This<br />
process takes a number of days equal to the intended<br />
level of the Amalgam. On each day of reassembly, the<br />
Reanimator must cast an Amalgam # spell of equivalent<br />
or higher level than the Amalgam’s level.<br />
Example: Doctor Frankenstein wishes to <strong>construct</strong> a<br />
7th-level Amalgam. This will take him seven days<br />
and require him to cast Amalgam X on the pieces<br />
each day.<br />
On the final day of the process, the Reanimator must<br />
make a Surgery maneuver to determine the quality of the<br />
workmanship, particularly the number of Weaknesses<br />
and Improvements possessed by the Amalgam.<br />
CONSTRUCT COMPANION<br />
89