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2 construct companion construct companion

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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

Time to Acquire: 84 months<br />

Starting Money: Normal<br />

Special:<br />

Weapon (+10 non-magical): .................................... 50<br />

Weapon (+5 non-magical): ...................................... 40<br />

Shield (+5 non-magical): .......................................... 40<br />

Armor (+5 non-magical): ......................................... 40<br />

Contacts with a religious organization opposed to<br />

entity creation: ..................................................... 30<br />

Friends with a local noble opposed to<br />

entity creation: ..................................................... 30<br />

Knowledge of the identities of d5 creators in the<br />

region: .................................................................. 30<br />

Book (+10 to Artifact Lore (entities): ................... 100<br />

Category or Skill:<br />

# of ranks<br />

Awareness * Perceptions .......................................... n/a<br />

Choice of one skill .................................................. 2<br />

Awareness * Searching ................................................ 2<br />

Choice of one skill .................................................. 2<br />

Body Development ...................................................... 1<br />

Influence ...................................................................... 2<br />

Duping .................................................................... 2<br />

Choice of one other skill ........................................ 2<br />

Lore * General .............................................................. 3<br />

Up to two skills ........................................... 3 (total)<br />

Lore * Magical .............................................................. 2<br />

Artifact Lore (artificial entities) ............................. 2<br />

Spells * Own Realm TP ............................................ n/a<br />

Choice of Abomination Lore or Entity Control ... 3<br />

Subterfuge * Stealth ..................................................... 1<br />

Hiding ..................................................................... 1<br />

Stalking .................................................................... 1<br />

Weapon/Attack skill category A ................................. 2<br />

Choice of one skill .................................................. 2<br />

Weapon/Attack skill category B .................................. 1<br />

Choice of one skill .................................................. 1<br />

Professional Qualifier: None<br />

Lifestyle Skills: None<br />

Stat Gains: none<br />

4.3.7 REANIMATOR (L)<br />

Casual observers might mistake a<br />

Reanimator’s workroom for a surgery<br />

equipped with operating table,<br />

surgical instruments, and all the<br />

paraphernalia of the doctor. Indeed<br />

many Reanimators are physicians<br />

who have strayed far from traditional medicine into the<br />

more dangerous studies of corpse dissection, reassembly,<br />

and revivification. Their body snatching activities<br />

make Reanimators unwelcome and abhorred in most<br />

communities, forcing them to practice their art in utmost<br />

secrecy lest they be accused of necromancy (or<br />

worse) and lynched by the local populace.<br />

Cassaria crouched behind the gravestone as the fog<br />

closed in. The plan had seemed so simple. Wait until<br />

nightfall, dodge the guard patrol, enter the graveyard,<br />

dig up the paupers’ bodies, and get out again.<br />

It would have been simple, were it not for the<br />

mistwraiths haunting the cemetery. She could hear<br />

their wailing cries of anguish even now, calling from<br />

the heart of the mist, and feeding on her <strong>companion</strong>s’<br />

life force. If only she could make it back to the wagon,<br />

if only she could escape the fog …<br />

Time to Acquire: 96 months<br />

Starting Money: Normal<br />

Special:<br />

Superior medical kit (+20 non-magic to<br />

First Aid or Second Aid): .................................... 50<br />

Book (+10 non-magic to Anatomy): ........................ 50<br />

Book (+10 non-magic to Surgery): .......................... 50<br />

Leyden jar: .................................................................. 50<br />

Medical supplies (including unguents and<br />

preservatives, value 2d10 gp): ............................. 30<br />

Contacts with a local body snatcher, undertaker,<br />

or cemetery keeper: ............................................. 30<br />

Suspected/wanted as a Reanimator by local<br />

authorities in neighboring region (GM choice): ... 30<br />

Pursued by an Entity Hunter, Paladin or<br />

similar foe (GM choice): ..................................... 20<br />

Collection of animal body parts (GM choice): ........ 40<br />

22 CONSTRUCT COMPANION

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