2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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TABLE 6.6 CONSTRUCT MATERIALS AND SIZE VERSUS CONSTRUCT’S CONCUSSION HITS<br />
Material Tiny Small Medium Large Huge<br />
Adamantium 60 120 240 480 720<br />
Brass 18 36 72 144 216<br />
Bronze 20 45 90 180 270<br />
Eog 75 150 300 600 900<br />
Iron 30 60 120 240 360<br />
Steel 35 75 150 300 450<br />
Steel II 35 75 150 300 450<br />
Steel III 35 75 150 300 450<br />
Steel IV 35 75 150 300 450<br />
Example: The Warrior Construct is to be Medium in<br />
size. The archmage would like to make it Large (11<br />
x1.5 = 17.5, rounded to 18) or Huge (11 x2 = 22) but<br />
he would then be unable to make other improvements<br />
and additions – remember that he is limited to<br />
creating Constructs of a creation level equal to or less<br />
than the highest Construct # spell he knows. The<br />
Warrior Construct has Armor Type 20, +10 bonuses<br />
to all OBs and DB, and 150 concussion hits.<br />
Example: The witch decides that her Shark Construct<br />
will be Large in size, giving a creation level of<br />
9 (6 x1.5). A Huge Shark Construct might find it<br />
difficult to pursue foes into really shallow waters and<br />
that would defeat the witch’s purpose. The Shark<br />
Construct has Armor Type 20, no modifiers to OBs or<br />
DB, and 180 concussion hits.<br />
For steps 4 and onward, please see sections 6.4 and<br />
beyond.<br />
6.4<br />
MODIFICATIONS<br />
The previous choices of material, shape, and size<br />
determine the principal statistics of created Golems and<br />
Constructs. However, this will only produce an average<br />
specimen of that particular variety of Entity. Creators<br />
may adjust parameters to fashion stronger or weaker<br />
Entities. The cost for improving an Entity is to raise its<br />
creation level – reducing the parameters below the norm<br />
lowers the Entity’s level. This process cannot reduce the<br />
Entity’s creation level below 1.<br />
Base Movement Rate<br />
Movement Rate for Entities is determined by Size and<br />
means of locomotion. Larger Entities have a longer pace<br />
than their smaller rivals and hence benefit from a higher<br />
Base Movement Rate. Flying Entities of any size travel<br />
faster than their landbound or aquatic rivals. The weighty<br />
frames of Golems make for ponderous gaits rather than<br />
graceful motion, so none of them are particularly fast.<br />
The finest Constructs have such intricate clockwork<br />
mechanisms that temporary motion might be achieved<br />
simply by winding up the springs. With the addition of<br />
magic, graceful and rapid motion is feasible. Entities’<br />
lack of any need for sleep, rest, food, or drink does mean<br />
that they can maintain a chosen pace forever.<br />
TABLE 6.7 GOLEM MOVEMENT RATES<br />
Size Walker Flyer Swimmer<br />
Tiny Max 10 Max 20 Max 10<br />
Small Max 20 Max 30 Max 20<br />
Medium 30 40 30<br />
Large 40 50 40<br />
Huge 50 60 50<br />
TABLE 6.8 CONSTRUCT MOVEMENT RATES<br />
Size Walker Flyer Swimmer<br />
Tiny Max 10 Max 20 Max 10<br />
Small Max 20 Max 30 Max 20<br />
Medium 40 50 40<br />
Large 60 80 60<br />
Huge 80 100 80<br />
For flying Entities, their walking rate is half their flying<br />
movement rate. For swimming Entities, their walking<br />
rate (if they are able to move on land at all) is half their<br />
swimming movement rate. Landbound Entities do not<br />
need to swim – they can simply sink to the bottom and<br />
walk underwater to their destination.<br />
Creators can raise the Movement Rates of Medium,<br />
Large, and Huge Entities. For Golems, this adds +1<br />
creation level for every 10' increment. For Constructs,<br />
this adds +1/2 level for every 10' increment.<br />
Example: The Tiny Winged Goblin Golem has a base<br />
Movement Rate of 20' (and a walking rate of 10'),<br />
whereas the Medium Brass Golem has a Movement<br />
Rate of 80' (30' from size and form plus a special +50'<br />
bonus because it is made from brass), and the Large<br />
Iron Wolf Golem has a Movement Rate of 40'. Our<br />
creators choose not to increase the Base Movement<br />
Rate of their golems.<br />
54 CONSTRUCT COMPANION