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TABLE 6.6 CONSTRUCT MATERIALS AND SIZE VERSUS CONSTRUCT’S CONCUSSION HITS<br />

Material Tiny Small Medium Large Huge<br />

Adamantium 60 120 240 480 720<br />

Brass 18 36 72 144 216<br />

Bronze 20 45 90 180 270<br />

Eog 75 150 300 600 900<br />

Iron 30 60 120 240 360<br />

Steel 35 75 150 300 450<br />

Steel II 35 75 150 300 450<br />

Steel III 35 75 150 300 450<br />

Steel IV 35 75 150 300 450<br />

Example: The Warrior Construct is to be Medium in<br />

size. The archmage would like to make it Large (11<br />

x1.5 = 17.5, rounded to 18) or Huge (11 x2 = 22) but<br />

he would then be unable to make other improvements<br />

and additions – remember that he is limited to<br />

creating Constructs of a creation level equal to or less<br />

than the highest Construct # spell he knows. The<br />

Warrior Construct has Armor Type 20, +10 bonuses<br />

to all OBs and DB, and 150 concussion hits.<br />

Example: The witch decides that her Shark Construct<br />

will be Large in size, giving a creation level of<br />

9 (6 x1.5). A Huge Shark Construct might find it<br />

difficult to pursue foes into really shallow waters and<br />

that would defeat the witch’s purpose. The Shark<br />

Construct has Armor Type 20, no modifiers to OBs or<br />

DB, and 180 concussion hits.<br />

For steps 4 and onward, please see sections 6.4 and<br />

beyond.<br />

6.4<br />

MODIFICATIONS<br />

The previous choices of material, shape, and size<br />

determine the principal statistics of created Golems and<br />

Constructs. However, this will only produce an average<br />

specimen of that particular variety of Entity. Creators<br />

may adjust parameters to fashion stronger or weaker<br />

Entities. The cost for improving an Entity is to raise its<br />

creation level – reducing the parameters below the norm<br />

lowers the Entity’s level. This process cannot reduce the<br />

Entity’s creation level below 1.<br />

Base Movement Rate<br />

Movement Rate for Entities is determined by Size and<br />

means of locomotion. Larger Entities have a longer pace<br />

than their smaller rivals and hence benefit from a higher<br />

Base Movement Rate. Flying Entities of any size travel<br />

faster than their landbound or aquatic rivals. The weighty<br />

frames of Golems make for ponderous gaits rather than<br />

graceful motion, so none of them are particularly fast.<br />

The finest Constructs have such intricate clockwork<br />

mechanisms that temporary motion might be achieved<br />

simply by winding up the springs. With the addition of<br />

magic, graceful and rapid motion is feasible. Entities’<br />

lack of any need for sleep, rest, food, or drink does mean<br />

that they can maintain a chosen pace forever.<br />

TABLE 6.7 GOLEM MOVEMENT RATES<br />

Size Walker Flyer Swimmer<br />

Tiny Max 10 Max 20 Max 10<br />

Small Max 20 Max 30 Max 20<br />

Medium 30 40 30<br />

Large 40 50 40<br />

Huge 50 60 50<br />

TABLE 6.8 CONSTRUCT MOVEMENT RATES<br />

Size Walker Flyer Swimmer<br />

Tiny Max 10 Max 20 Max 10<br />

Small Max 20 Max 30 Max 20<br />

Medium 40 50 40<br />

Large 60 80 60<br />

Huge 80 100 80<br />

For flying Entities, their walking rate is half their flying<br />

movement rate. For swimming Entities, their walking<br />

rate (if they are able to move on land at all) is half their<br />

swimming movement rate. Landbound Entities do not<br />

need to swim – they can simply sink to the bottom and<br />

walk underwater to their destination.<br />

Creators can raise the Movement Rates of Medium,<br />

Large, and Huge Entities. For Golems, this adds +1<br />

creation level for every 10' increment. For Constructs,<br />

this adds +1/2 level for every 10' increment.<br />

Example: The Tiny Winged Goblin Golem has a base<br />

Movement Rate of 20' (and a walking rate of 10'),<br />

whereas the Medium Brass Golem has a Movement<br />

Rate of 80' (30' from size and form plus a special +50'<br />

bonus because it is made from brass), and the Large<br />

Iron Wolf Golem has a Movement Rate of 40'. Our<br />

creators choose not to increase the Base Movement<br />

Rate of their golems.<br />

54 CONSTRUCT COMPANION

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