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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

GMs should roll d100 and consult Table 7.3 to determine<br />

which specific Demon variety appears using a Summon<br />

Demon I spell. For easy reference, the IQ codes are listed in<br />

brackets with each Demon.<br />

TABLE 7.3 IMBEDDABLE DEMONS<br />

Roll Type I Demons<br />

01-30 First Pale Demon (LI)<br />

31-35 First Pale: Orgal (LO)<br />

36-40 First Pale: Shaan (NO)<br />

41-50 Elf-Demon: Daedhel (HI)<br />

51-60 Man-Demon: Hothrog (AV)<br />

61-70 Corvox (AV)<br />

71-80 Frzzzm (Normal) (AV)<br />

81-90 Grumoz (LO)<br />

91-00 Tlaque (LO)<br />

Roll Type II Demons<br />

01-20 Second Pale Demon (IN)<br />

21-25 Second Pale: Vooj (NO)<br />

26-30 Second Pale: Algalon (NO)<br />

31-40 Elf-Demon: Culraug (VH)<br />

41-50 Man-Demon: Daerauk (HI)<br />

51-56 Acid Demon (AV)<br />

57-62 Demon Dog (VL)<br />

63-68 Frzzm (Large) (AA)<br />

69-74 Rashtar (LO)<br />

75-80 Smoke Demon (AV)<br />

81-88 Succubus/Incubus (VH)<br />

89-94 Thorned Demon (LO)<br />

95-00 Warrior Demon: Clubber (IN)<br />

Roll Type III Demons<br />

01-20 Third Pale Demon (MD)<br />

21-25 Third Pale:Urki (NO)<br />

26-30 Third Pale: Morl (NO)<br />

31-40 Elf-Demon: Hothedhel (AV)<br />

41-50 Man-Demon: Gogonaur (AA)<br />

51-57 Acarva (MD)<br />

58-64 Demon Horse (AV)<br />

65-71 Demon Protoplasm (HI)<br />

72-78 Frzzm (Giant) (AA)<br />

79-85 Ice Demon (AV)<br />

86-92 Plague Demon (LO)<br />

93-00 Warrior Demon: Spear Demon (MD)<br />

Roll Type IV Demon<br />

01-30 Fourth Pale Demon (SU)<br />

31-40 Elf-Demon: Thauredhel (VH)<br />

41-50 Man-Demon: Narauk (HI)<br />

51-58 Black Stalker (HI)<br />

59-66 Eraditor (LO)<br />

67-74 Huntaar (HI)<br />

75-82 Neng (HI)<br />

83-90 Shade Demon (HI)<br />

91-00 Warrior Demon: Sentinel (AA)<br />

Roll Type V Demon<br />

01-20 Fifth Pale Demon (HI)<br />

21-25 Xuun (IN)<br />

26-27 Ag-Ak (LO)<br />

28-30 Ophul (LI)<br />

31-40 Elf-Demon: Celebdel (VH)<br />

41-50 Demon of Might: Noble Gogonaur (SU)<br />

51-60 Demon Drake (HI)<br />

61-70 Rhodintor (EX)<br />

71-80 Storm Demon (VH)<br />

81-90 Sword Demon (VH)<br />

91-00 Thonis (EX)<br />

Roll Type VI Demon<br />

01-40 Sixth Pale Demon (AV)<br />

41-45 Murg (NO)<br />

46-50 Karax (LO)<br />

51-60 Demon of Might: Raukamar (VH)<br />

61-75 Demon Scourge (HI)<br />

76-90 Shadow Demon (SU)<br />

91-00 Terrorite (EX)<br />

For easy reference, the levels of IQ and methods for<br />

randomly generating them are given in Table 7.4.<br />

It is possible to persuade a Demon to voluntarily<br />

accept imbedding, by negotiating a suitable pact binding<br />

caster and demon, similar to the Spirit Bargains entered<br />

into by willing Spirits. Demon Pacts, owing to the nature<br />

of the parties involved, are more likely to be broken than<br />

Spirit Bargains, so prudent mages insist on Glyphs of<br />

Control for their own protection as well.<br />

There are several very different reasons why a Demon<br />

might consent to imbedding. Firstly, a Demon might be<br />

convinced by a caster’s arguments that incarnation in an<br />

entity will provide it with better opportunities to further<br />

its own evil goals on this plane. Secondly the Demon may<br />

be persuaded that an evil spell-user requires more lasting<br />

diabolical support in the war against the forces of good<br />

– frequently the Demon to be imbedded will have been<br />

“volunteered” for this service by a Demon Lord. If the<br />

spell-user fails in his mission, the imbedded Demon may<br />

have orders from its superiors to punish failure with<br />

death. Thirdly, politics in some of the demonic realms<br />

can become exceedingly violent – plots and counterplots<br />

are rife as Demons jockey for position, betray allies,<br />

overthrow their leaders, and defend themselves from<br />

their own underlings. For the victims of such coups,<br />

prolonged sojourns in the physical realm provide chances<br />

to wait out the purges.<br />

Rarest of all, and only applicable to settings where<br />

Demonic Empowerment is learned by non-Evil spell users,<br />

an Elf-Demon or a Man-Demon may seek redemption<br />

through incarnation in an entity and a pledge of a<br />

lifetime’s service to a just cause.<br />

Creators seeking to make a pact with a Demon should<br />

simply summon one of the desired Type, use Demon<br />

Tongue to speak with it, and make his proposal. More<br />

powerful Demons will be harder to persuade than their<br />

lesser brethren. Summoners, who have a reputation for<br />

CONSTRUCT COMPANION<br />

79

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