2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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GMs should roll d100 and consult Table 7.3 to determine<br />
which specific Demon variety appears using a Summon<br />
Demon I spell. For easy reference, the IQ codes are listed in<br />
brackets with each Demon.<br />
TABLE 7.3 IMBEDDABLE DEMONS<br />
Roll Type I Demons<br />
01-30 First Pale Demon (LI)<br />
31-35 First Pale: Orgal (LO)<br />
36-40 First Pale: Shaan (NO)<br />
41-50 Elf-Demon: Daedhel (HI)<br />
51-60 Man-Demon: Hothrog (AV)<br />
61-70 Corvox (AV)<br />
71-80 Frzzzm (Normal) (AV)<br />
81-90 Grumoz (LO)<br />
91-00 Tlaque (LO)<br />
Roll Type II Demons<br />
01-20 Second Pale Demon (IN)<br />
21-25 Second Pale: Vooj (NO)<br />
26-30 Second Pale: Algalon (NO)<br />
31-40 Elf-Demon: Culraug (VH)<br />
41-50 Man-Demon: Daerauk (HI)<br />
51-56 Acid Demon (AV)<br />
57-62 Demon Dog (VL)<br />
63-68 Frzzm (Large) (AA)<br />
69-74 Rashtar (LO)<br />
75-80 Smoke Demon (AV)<br />
81-88 Succubus/Incubus (VH)<br />
89-94 Thorned Demon (LO)<br />
95-00 Warrior Demon: Clubber (IN)<br />
Roll Type III Demons<br />
01-20 Third Pale Demon (MD)<br />
21-25 Third Pale:Urki (NO)<br />
26-30 Third Pale: Morl (NO)<br />
31-40 Elf-Demon: Hothedhel (AV)<br />
41-50 Man-Demon: Gogonaur (AA)<br />
51-57 Acarva (MD)<br />
58-64 Demon Horse (AV)<br />
65-71 Demon Protoplasm (HI)<br />
72-78 Frzzm (Giant) (AA)<br />
79-85 Ice Demon (AV)<br />
86-92 Plague Demon (LO)<br />
93-00 Warrior Demon: Spear Demon (MD)<br />
Roll Type IV Demon<br />
01-30 Fourth Pale Demon (SU)<br />
31-40 Elf-Demon: Thauredhel (VH)<br />
41-50 Man-Demon: Narauk (HI)<br />
51-58 Black Stalker (HI)<br />
59-66 Eraditor (LO)<br />
67-74 Huntaar (HI)<br />
75-82 Neng (HI)<br />
83-90 Shade Demon (HI)<br />
91-00 Warrior Demon: Sentinel (AA)<br />
Roll Type V Demon<br />
01-20 Fifth Pale Demon (HI)<br />
21-25 Xuun (IN)<br />
26-27 Ag-Ak (LO)<br />
28-30 Ophul (LI)<br />
31-40 Elf-Demon: Celebdel (VH)<br />
41-50 Demon of Might: Noble Gogonaur (SU)<br />
51-60 Demon Drake (HI)<br />
61-70 Rhodintor (EX)<br />
71-80 Storm Demon (VH)<br />
81-90 Sword Demon (VH)<br />
91-00 Thonis (EX)<br />
Roll Type VI Demon<br />
01-40 Sixth Pale Demon (AV)<br />
41-45 Murg (NO)<br />
46-50 Karax (LO)<br />
51-60 Demon of Might: Raukamar (VH)<br />
61-75 Demon Scourge (HI)<br />
76-90 Shadow Demon (SU)<br />
91-00 Terrorite (EX)<br />
For easy reference, the levels of IQ and methods for<br />
randomly generating them are given in Table 7.4.<br />
It is possible to persuade a Demon to voluntarily<br />
accept imbedding, by negotiating a suitable pact binding<br />
caster and demon, similar to the Spirit Bargains entered<br />
into by willing Spirits. Demon Pacts, owing to the nature<br />
of the parties involved, are more likely to be broken than<br />
Spirit Bargains, so prudent mages insist on Glyphs of<br />
Control for their own protection as well.<br />
There are several very different reasons why a Demon<br />
might consent to imbedding. Firstly, a Demon might be<br />
convinced by a caster’s arguments that incarnation in an<br />
entity will provide it with better opportunities to further<br />
its own evil goals on this plane. Secondly the Demon may<br />
be persuaded that an evil spell-user requires more lasting<br />
diabolical support in the war against the forces of good<br />
– frequently the Demon to be imbedded will have been<br />
“volunteered” for this service by a Demon Lord. If the<br />
spell-user fails in his mission, the imbedded Demon may<br />
have orders from its superiors to punish failure with<br />
death. Thirdly, politics in some of the demonic realms<br />
can become exceedingly violent – plots and counterplots<br />
are rife as Demons jockey for position, betray allies,<br />
overthrow their leaders, and defend themselves from<br />
their own underlings. For the victims of such coups,<br />
prolonged sojourns in the physical realm provide chances<br />
to wait out the purges.<br />
Rarest of all, and only applicable to settings where<br />
Demonic Empowerment is learned by non-Evil spell users,<br />
an Elf-Demon or a Man-Demon may seek redemption<br />
through incarnation in an entity and a pledge of a<br />
lifetime’s service to a just cause.<br />
Creators seeking to make a pact with a Demon should<br />
simply summon one of the desired Type, use Demon<br />
Tongue to speak with it, and make his proposal. More<br />
powerful Demons will be harder to persuade than their<br />
lesser brethren. Summoners, who have a reputation for<br />
CONSTRUCT COMPANION<br />
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