2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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6.9<br />
BUILDING A CONSTRUCT<br />
Once the creator has determined the specifics of the<br />
Construct, the next step is to design in broad terms how<br />
the Construct will work. This will require an Engineering<br />
maneuver and one week of time (to figure out what<br />
components are needed and how they must be connected<br />
to produce a mechanical entity capable of<br />
motion).<br />
The Difficulty Level for this maneuver is as follows.<br />
Hard: humanoid <strong>construct</strong>s.<br />
Very Hard: animal or unusual humanoid <strong>construct</strong>s.<br />
Extremely Hard: monstrous, demonic and other exotic<br />
<strong>construct</strong>s.<br />
Failures on this maneuver represent the inability of<br />
the creator to imagine a feasible mechanism to accomplish<br />
some portion of the Construct’s function. A Spectacular<br />
Failure will delay the creator by one month, an<br />
Absolute Failure by one week, and a Failure by one day,<br />
before a new Engineering maneuver may be attempted.<br />
(The rationale is that the creator has found some new<br />
inspiration; generous GMs may allow creators to<br />
reattempt the design sooner if they discover an alternative<br />
solution through research or contacts with other<br />
scholars.) An Unusual Success or an Absolute Success<br />
will provide +20 bonuses to all Metal Craft and<br />
Mechanition maneuvers - the creator has found a simpler<br />
or more efficient solution to the problem.<br />
Note: A creator need only produce one successful<br />
design for a given <strong>construct</strong> type. Thereafter, he can<br />
reuse the design to make as many copies of that<br />
particular <strong>construct</strong> as he wishes. Likewise, creators<br />
can reuse the designs of others if they have access to<br />
the blueprints (see below).<br />
Few have infallible memories, so creators must commit<br />
their designs to paper, drawing up a set of blueprints<br />
(requiring a Very Hard Drafting maneuver). This is<br />
essential if the Construct is to be physically fabricated by<br />
craftsmen on behalf of the alchemist.<br />
The Drafting maneuver has the following special<br />
results.<br />
Spectacular Failure: The blueprints are flawed, but this<br />
won’t be recognized until the Construct is almost<br />
complete, when it will be obvious that it will be unable<br />
to move. At 50% extra cost and additional time, it will<br />
be possible to partially dismantle the Construct and<br />
rebuild it correctly.<br />
Absolute Failure: The blueprints are flawed, but this<br />
won’t be recognized until halfway into the creation<br />
process. The Construct can be salvaged but it will add<br />
20% to the cost and 20% extra time to complete.<br />
Failure: The blueprints are slightly flawed, but this won’t<br />
be recognized until one week into the creation process.<br />
The necessary alterations will add 10% to the materials<br />
cost and 10% to the time to complete.<br />
For any other result, the blueprints are of sufficient<br />
quality to guide the manufacture, with Unusual Success<br />
and Absolute Success giving +20 bonuses to any other<br />
skills required in the creation process.<br />
(GMs will note that the failure results are less severe<br />
for Constructs than for Golems. This is due to the<br />
piecemeal nature of Construct manufacture - a slight<br />
error on a blueprint means that some components are<br />
the wrong shape or size. Failures are thus localized and<br />
recoverable.)<br />
Having designed the Construct and drawn up the<br />
blueprints, the creator needs to assemble the necessary<br />
raw materials and start working on the entity. (For<br />
quantities and material costs, see section 6.6).<br />
All Constructs are made of metal, so two Metal Crafts<br />
maneuvers are required. The first is to fabricate the<br />
intricate parts comprising the internal mechanisms. The<br />
second is to make the Construct’s skeleton and outer<br />
body. These maneuvers should be made halfway through<br />
the creation process. The Metal Crafts maneuver starts at<br />
Medium Difficulty Level but may be increased as follows.<br />
Tiny: increase Difficulty Level by one step (Tiny Constructs<br />
require much smaller parts which are harder to<br />
make).<br />
Small or Medium: no change.<br />
Large or Huge: increase Difficulty Level by one step.<br />
Bronze or brass parts: no change.<br />
Iron components: increase Difficulty Level by one<br />
step.<br />
Steel components: increase Difficulty Level by two<br />
steps.<br />
Magical metals or alloys: increase Difficulty Level by<br />
three steps.<br />
Failures will add extra time and/or cost to the process<br />
as follows.<br />
Spectacular Failures represent substantial errors in<br />
implementation with multiple components or several<br />
key parts being badly made. Add 20% extra cost and 20%<br />
extra time.<br />
Absolute Failures represent errors in implementation<br />
with several components or one key part being badly<br />
made. Add 10% extra materials cost and time.<br />
Failures represent poor manufacture but the parts can<br />
be recycled. Add 10% extra time.<br />
In order for the Construct to look like the being it is<br />
designed to imitate, the parts must be sculpted. One<br />
Sculpting maneuver is required with Difficulty Levels as<br />
follows.<br />
Light: a very crude approximation to the organic<br />
form.<br />
Medium: a stylized representation.<br />
Hard: an accurate representation.<br />
Very Hard: an exact representation that captures every<br />
nuance of the form.<br />
Extremely Hard: a representation that is even more<br />
impressive than the real creature.<br />
CONSTRUCT COMPANION<br />
63