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6.9<br />

BUILDING A CONSTRUCT<br />

Once the creator has determined the specifics of the<br />

Construct, the next step is to design in broad terms how<br />

the Construct will work. This will require an Engineering<br />

maneuver and one week of time (to figure out what<br />

components are needed and how they must be connected<br />

to produce a mechanical entity capable of<br />

motion).<br />

The Difficulty Level for this maneuver is as follows.<br />

Hard: humanoid <strong>construct</strong>s.<br />

Very Hard: animal or unusual humanoid <strong>construct</strong>s.<br />

Extremely Hard: monstrous, demonic and other exotic<br />

<strong>construct</strong>s.<br />

Failures on this maneuver represent the inability of<br />

the creator to imagine a feasible mechanism to accomplish<br />

some portion of the Construct’s function. A Spectacular<br />

Failure will delay the creator by one month, an<br />

Absolute Failure by one week, and a Failure by one day,<br />

before a new Engineering maneuver may be attempted.<br />

(The rationale is that the creator has found some new<br />

inspiration; generous GMs may allow creators to<br />

reattempt the design sooner if they discover an alternative<br />

solution through research or contacts with other<br />

scholars.) An Unusual Success or an Absolute Success<br />

will provide +20 bonuses to all Metal Craft and<br />

Mechanition maneuvers - the creator has found a simpler<br />

or more efficient solution to the problem.<br />

Note: A creator need only produce one successful<br />

design for a given <strong>construct</strong> type. Thereafter, he can<br />

reuse the design to make as many copies of that<br />

particular <strong>construct</strong> as he wishes. Likewise, creators<br />

can reuse the designs of others if they have access to<br />

the blueprints (see below).<br />

Few have infallible memories, so creators must commit<br />

their designs to paper, drawing up a set of blueprints<br />

(requiring a Very Hard Drafting maneuver). This is<br />

essential if the Construct is to be physically fabricated by<br />

craftsmen on behalf of the alchemist.<br />

The Drafting maneuver has the following special<br />

results.<br />

Spectacular Failure: The blueprints are flawed, but this<br />

won’t be recognized until the Construct is almost<br />

complete, when it will be obvious that it will be unable<br />

to move. At 50% extra cost and additional time, it will<br />

be possible to partially dismantle the Construct and<br />

rebuild it correctly.<br />

Absolute Failure: The blueprints are flawed, but this<br />

won’t be recognized until halfway into the creation<br />

process. The Construct can be salvaged but it will add<br />

20% to the cost and 20% extra time to complete.<br />

Failure: The blueprints are slightly flawed, but this won’t<br />

be recognized until one week into the creation process.<br />

The necessary alterations will add 10% to the materials<br />

cost and 10% to the time to complete.<br />

For any other result, the blueprints are of sufficient<br />

quality to guide the manufacture, with Unusual Success<br />

and Absolute Success giving +20 bonuses to any other<br />

skills required in the creation process.<br />

(GMs will note that the failure results are less severe<br />

for Constructs than for Golems. This is due to the<br />

piecemeal nature of Construct manufacture - a slight<br />

error on a blueprint means that some components are<br />

the wrong shape or size. Failures are thus localized and<br />

recoverable.)<br />

Having designed the Construct and drawn up the<br />

blueprints, the creator needs to assemble the necessary<br />

raw materials and start working on the entity. (For<br />

quantities and material costs, see section 6.6).<br />

All Constructs are made of metal, so two Metal Crafts<br />

maneuvers are required. The first is to fabricate the<br />

intricate parts comprising the internal mechanisms. The<br />

second is to make the Construct’s skeleton and outer<br />

body. These maneuvers should be made halfway through<br />

the creation process. The Metal Crafts maneuver starts at<br />

Medium Difficulty Level but may be increased as follows.<br />

Tiny: increase Difficulty Level by one step (Tiny Constructs<br />

require much smaller parts which are harder to<br />

make).<br />

Small or Medium: no change.<br />

Large or Huge: increase Difficulty Level by one step.<br />

Bronze or brass parts: no change.<br />

Iron components: increase Difficulty Level by one<br />

step.<br />

Steel components: increase Difficulty Level by two<br />

steps.<br />

Magical metals or alloys: increase Difficulty Level by<br />

three steps.<br />

Failures will add extra time and/or cost to the process<br />

as follows.<br />

Spectacular Failures represent substantial errors in<br />

implementation with multiple components or several<br />

key parts being badly made. Add 20% extra cost and 20%<br />

extra time.<br />

Absolute Failures represent errors in implementation<br />

with several components or one key part being badly<br />

made. Add 10% extra materials cost and time.<br />

Failures represent poor manufacture but the parts can<br />

be recycled. Add 10% extra time.<br />

In order for the Construct to look like the being it is<br />

designed to imitate, the parts must be sculpted. One<br />

Sculpting maneuver is required with Difficulty Levels as<br />

follows.<br />

Light: a very crude approximation to the organic<br />

form.<br />

Medium: a stylized representation.<br />

Hard: an accurate representation.<br />

Very Hard: an exact representation that captures every<br />

nuance of the form.<br />

Extremely Hard: a representation that is even more<br />

impressive than the real creature.<br />

CONSTRUCT COMPANION<br />

63

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