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5.2<br />

THE FORMS OF POWER<br />

It is not necessary for players or GMs to be able to<br />

actually design any device in order to use this portion of<br />

Construct Companion. However some knowledge of the<br />

different types of available motive forces to power proposed<br />

inventions will be helpful in deciding what is<br />

plausible at different technology levels. (… And a 10-<br />

Foot Pole has a broader coverage of technology throughout<br />

history, while the three volumes of Tech Law consider<br />

all aspects of science-fictional technology.)<br />

5.2.1 WATER POWER<br />

Waterwheels have been used for at least twenty-one<br />

centuries. Initially for grinding grain, they later drove<br />

pumps, sawmills, tilt hammers (for forging iron), and<br />

bellows for furnaces and forges. In early water mills, the<br />

rotating wheel with its paddles could be lowered into the<br />

stream. This was connected via a vertical shaft to the<br />

actual grindstone. More efficient designs guided the<br />

incoming water to a point below the waterwheel’s center.<br />

The first cast-iron wheels came into use only in 1776, and<br />

various improvements continued to be made in the 18th<br />

and 19th centuries.<br />

The greatest drawback of waterpower is the need for a<br />

substantial source of water, such as a stream or tidal<br />

waters channeled through millponds. Water-powered<br />

Automata must be limited to large fixed-position machines.<br />

5.2.2 WIND POWER<br />

Wind power has been used to grind grain, pump water<br />

and drain farmland. Hero of Alexandria described a<br />

wind-powered device, which drove a piston pump forcing<br />

air through a wind organ to create sound. Windmills<br />

were built as early as 644 AD by Persian millwrights.<br />

Later designs used large sails with wooden frames that<br />

rotated in response to the wind driving a grindstone via<br />

a set of gears. The mills were supported on a fixed post<br />

such that the whole apparatus could be turned into the<br />

wind. A brake wheel could be used to stop the mill. By the<br />

14th century, windmills had attained their familiar tower<br />

shape with the millstone and gears inside and the sails on<br />

a rotating upper cap. The size of the sails grew to over 60<br />

feet in diameter by the 16th century. Eventually steam<br />

engines overtook wind-power in popularity by the late<br />

18th century.<br />

Wind-power is limited by the need for wind with large<br />

installations required to generate enough power. Windpowered<br />

Automata must be limited to large machines<br />

and sail-powered vehicles.<br />

5.2.3 CLOCKWORK POWER<br />

As described in section 2.1.3, the advent of tempered<br />

steel springs allowed inventors to fashion much smaller<br />

timepieces. Springs are elastic components, which store<br />

energy by being stretched or deflected by a load (as in the<br />

26 CONSTRUCT COMPANION<br />

process of winding up a watch spring). This energy can<br />

be released gradually as motion, which can be transmitted<br />

via a series of gears (moving machine parts) to, say,<br />

turn the hands on a watch. Steady transmission requires<br />

accurately manufactured gears.<br />

As evidenced by history, clockwork is a very practical<br />

power supply for portable devices – most recently clockwork<br />

radios! Wristwatches can normally operate for a<br />

whole day before needing to be rewound. Devices requiring<br />

more energy need larger or better springs or to be<br />

rewound more frequently. Clockwork is possibly the<br />

most versatile premodern power source for Automata of<br />

all sizes and types. Amplifying its energy with magical<br />

assistance is, however, usually essential for larger machines<br />

and vehicles. Artificers should normally substitute<br />

magic for manual propulsion of clockwork Vehicle<br />

Automata as turning propellers and the like will exhaust<br />

crews relatively quickly, limiting the maximum distance<br />

that may be traveled before rest is required.<br />

5.2.4 STEAM POWER<br />

Steam powered the Industrial Revolution. In a steam<br />

engine, water is converted to steam by heating in a boiler.<br />

The steam expands in volume under pressure and this<br />

expansion can be used to drive pistons, which in turn can<br />

be connected to other moving parts. The loss of some of<br />

its heat energy cools the steam such that it condenses<br />

back into water that can be recycled back into the boiler<br />

for the next cycle. Simple steam engines have the steam<br />

expand in only one cylinder; compound steam engines<br />

have multiple cylinders of increasing size with the steam<br />

driving pistons in each as it is forced through them.<br />

Practical use of steam awaited the close of the 17th<br />

century. Thomas Savery built the first steam-powered<br />

pump with hand-operated valves to drain water from<br />

coalmines in 1698. Thomas Newcomen improved the<br />

design in 1712 with the addition of a cylinder fitted with<br />

a piston. James Watt added the condenser in 1765 reducing<br />

the fuel consumption by three-quarters, and then<br />

developed a more complex engine, which rotated a shaft<br />

rather than simply moving a pump up and down. Such<br />

engines were deployed in factories and mills to operate<br />

heavy machinery. Nicholas-Joseph Cugnot built the first<br />

steam carriage in France in 1769, while Richard<br />

Trevithick’s steam locomotive made its first successful<br />

run in Wales in 1804. At sea, William Symington tested<br />

the first steam-powered tug in Scotland in 1802, with<br />

Robert Fulton <strong>construct</strong>ing a passenger steamboat in<br />

America in 1807. Steam engines were used to power<br />

crushing machines and dredges, drive sawmills, roll<br />

iron, and process cotton and tobacco.<br />

Steam engines are bulky and potentially dangerous –<br />

high-pressure jets of superheated steam can scald skin<br />

and sear the lungs if breathed in. Boilers to generate the<br />

steam require lots of fuel to keep boiling the water. Steam<br />

Automata will be noisy, hot, and dirty. To be frank,<br />

mundane steam engines are really too bulky, inefficient,<br />

and fuel-intensive for submarines and airships – they<br />

can be made to work but the range of the vehicles is very<br />

limited. For steam-powered land vehicles and surface

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