2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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5.2<br />
THE FORMS OF POWER<br />
It is not necessary for players or GMs to be able to<br />
actually design any device in order to use this portion of<br />
Construct Companion. However some knowledge of the<br />
different types of available motive forces to power proposed<br />
inventions will be helpful in deciding what is<br />
plausible at different technology levels. (… And a 10-<br />
Foot Pole has a broader coverage of technology throughout<br />
history, while the three volumes of Tech Law consider<br />
all aspects of science-fictional technology.)<br />
5.2.1 WATER POWER<br />
Waterwheels have been used for at least twenty-one<br />
centuries. Initially for grinding grain, they later drove<br />
pumps, sawmills, tilt hammers (for forging iron), and<br />
bellows for furnaces and forges. In early water mills, the<br />
rotating wheel with its paddles could be lowered into the<br />
stream. This was connected via a vertical shaft to the<br />
actual grindstone. More efficient designs guided the<br />
incoming water to a point below the waterwheel’s center.<br />
The first cast-iron wheels came into use only in 1776, and<br />
various improvements continued to be made in the 18th<br />
and 19th centuries.<br />
The greatest drawback of waterpower is the need for a<br />
substantial source of water, such as a stream or tidal<br />
waters channeled through millponds. Water-powered<br />
Automata must be limited to large fixed-position machines.<br />
5.2.2 WIND POWER<br />
Wind power has been used to grind grain, pump water<br />
and drain farmland. Hero of Alexandria described a<br />
wind-powered device, which drove a piston pump forcing<br />
air through a wind organ to create sound. Windmills<br />
were built as early as 644 AD by Persian millwrights.<br />
Later designs used large sails with wooden frames that<br />
rotated in response to the wind driving a grindstone via<br />
a set of gears. The mills were supported on a fixed post<br />
such that the whole apparatus could be turned into the<br />
wind. A brake wheel could be used to stop the mill. By the<br />
14th century, windmills had attained their familiar tower<br />
shape with the millstone and gears inside and the sails on<br />
a rotating upper cap. The size of the sails grew to over 60<br />
feet in diameter by the 16th century. Eventually steam<br />
engines overtook wind-power in popularity by the late<br />
18th century.<br />
Wind-power is limited by the need for wind with large<br />
installations required to generate enough power. Windpowered<br />
Automata must be limited to large machines<br />
and sail-powered vehicles.<br />
5.2.3 CLOCKWORK POWER<br />
As described in section 2.1.3, the advent of tempered<br />
steel springs allowed inventors to fashion much smaller<br />
timepieces. Springs are elastic components, which store<br />
energy by being stretched or deflected by a load (as in the<br />
26 CONSTRUCT COMPANION<br />
process of winding up a watch spring). This energy can<br />
be released gradually as motion, which can be transmitted<br />
via a series of gears (moving machine parts) to, say,<br />
turn the hands on a watch. Steady transmission requires<br />
accurately manufactured gears.<br />
As evidenced by history, clockwork is a very practical<br />
power supply for portable devices – most recently clockwork<br />
radios! Wristwatches can normally operate for a<br />
whole day before needing to be rewound. Devices requiring<br />
more energy need larger or better springs or to be<br />
rewound more frequently. Clockwork is possibly the<br />
most versatile premodern power source for Automata of<br />
all sizes and types. Amplifying its energy with magical<br />
assistance is, however, usually essential for larger machines<br />
and vehicles. Artificers should normally substitute<br />
magic for manual propulsion of clockwork Vehicle<br />
Automata as turning propellers and the like will exhaust<br />
crews relatively quickly, limiting the maximum distance<br />
that may be traveled before rest is required.<br />
5.2.4 STEAM POWER<br />
Steam powered the Industrial Revolution. In a steam<br />
engine, water is converted to steam by heating in a boiler.<br />
The steam expands in volume under pressure and this<br />
expansion can be used to drive pistons, which in turn can<br />
be connected to other moving parts. The loss of some of<br />
its heat energy cools the steam such that it condenses<br />
back into water that can be recycled back into the boiler<br />
for the next cycle. Simple steam engines have the steam<br />
expand in only one cylinder; compound steam engines<br />
have multiple cylinders of increasing size with the steam<br />
driving pistons in each as it is forced through them.<br />
Practical use of steam awaited the close of the 17th<br />
century. Thomas Savery built the first steam-powered<br />
pump with hand-operated valves to drain water from<br />
coalmines in 1698. Thomas Newcomen improved the<br />
design in 1712 with the addition of a cylinder fitted with<br />
a piston. James Watt added the condenser in 1765 reducing<br />
the fuel consumption by three-quarters, and then<br />
developed a more complex engine, which rotated a shaft<br />
rather than simply moving a pump up and down. Such<br />
engines were deployed in factories and mills to operate<br />
heavy machinery. Nicholas-Joseph Cugnot built the first<br />
steam carriage in France in 1769, while Richard<br />
Trevithick’s steam locomotive made its first successful<br />
run in Wales in 1804. At sea, William Symington tested<br />
the first steam-powered tug in Scotland in 1802, with<br />
Robert Fulton <strong>construct</strong>ing a passenger steamboat in<br />
America in 1807. Steam engines were used to power<br />
crushing machines and dredges, drive sawmills, roll<br />
iron, and process cotton and tobacco.<br />
Steam engines are bulky and potentially dangerous –<br />
high-pressure jets of superheated steam can scald skin<br />
and sear the lungs if breathed in. Boilers to generate the<br />
steam require lots of fuel to keep boiling the water. Steam<br />
Automata will be noisy, hot, and dirty. To be frank,<br />
mundane steam engines are really too bulky, inefficient,<br />
and fuel-intensive for submarines and airships – they<br />
can be made to work but the range of the vehicles is very<br />
limited. For steam-powered land vehicles and surface