2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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In Table 6.18, the gems and metals pricing scheme<br />
6.13<br />
from Treasure Companion has been used wherever possible.<br />
The prices for bone, clay, ice, stone, tar, water and REPAIRING GOLEMS AND<br />
wood assume that they are readily available. In environments<br />
where this is not the case, e.g. ice in a desert, the<br />
CONSTRUCTS<br />
GM should adjust the prices accordingly. Conversely for It is a sad fact of existence that Golems and Constructs<br />
will sooner or later become damaged. As<br />
an alchemist working in the tundra the only materials<br />
cost related to ice would be a nominal sum to cover these entities are not organic creatures, they cannot<br />
collecting and transporting a large enough chunk to the “heal” themselves. Moreover as the entities are magically<br />
animated beings, they cannot be repaired<br />
alchemist’s workshop.<br />
Alchemists wishing to build substantial Golems or through the simple use of skills – if a Stone Golem has<br />
Constructs from magical materials or gemstones will one of its arms severed, glue might suffice to reattach<br />
need to be very rich.<br />
it physically but the affixed arm will be “dead” (motionless<br />
and inanimate).<br />
TABLE 6.18 MATERIALS DENSITY AND PRICES<br />
Instead, spells are required to mend these entities,<br />
namely the Minor Construct Repair, Major Construct<br />
Density≈ Price per pound Repair, and Construct Repair True spells for Constructs,<br />
and the Minor Golem Repair, Major Golem<br />
Material (lbs / cubic foot)<br />
Repair, and Golem Repair True spells for Golems.<br />
Adamantium 1300 640gp Each of these Repair spells can be used to remedy<br />
Bone 115 6bp, 4cp ordinary damage in the form of concussion hits –<br />
Brass 507 7sp<br />
they can also be used to repair more substantial<br />
Bronze 547 6sp, 4bp damage.<br />
Clay 140 3cp<br />
The Minor Golem Repair and the Minor Construct<br />
Copper 557 6bp, 4cp Repair spells can reattach a severed body part to a<br />
Crystal 165 81gp, 8sp, 2bp, 8cp Golem or Construct, or repair a damaged body part<br />
Diamond 218 34095gp still attached to the entity. A Minor Golem Repair<br />
Emerald 172 15911gp<br />
could reattach the Stone Golem’s arm, provided the<br />
arm was not shattered when it was severed.<br />
Eog 1400 640gp<br />
The Major Golem Repair and the Major Construct<br />
Gold 1204 64gp<br />
Repair spells can reattach a severed body part to a<br />
Ice 57 2cp<br />
Golem or Construct, even if the body part is in<br />
Illinar 57 5gp<br />
fragments. However all the pieces must be available<br />
Iron 491 6tp, 4ip for this restoration to work.<br />
Laen 160 640gp<br />
In extreme cases, entities will suffer complete<br />
Lead 704 1sp<br />
destruction of parts of their bodies. Replacements<br />
Ruby 250 44550gp must be fashioned using the appropriate Crafting<br />
Sapphire 250 19093gp and Sculpting skills. This will take 20% of the original<br />
time required to manufacture the whole entity<br />
Silver 655 6gp, 4sp<br />
Steel 490 6cp, 4tp (minimum of one day), and 20% of the original<br />
Steel II 489 3bp, 2cp materials cost for the entire entity. A Repair Golem<br />
Steel III 488 6bp, 4cp True or a Repair Construct True spell must then be<br />
Steel IV 487 3sp, 2bp<br />
cast to unite the new component with the original<br />
body.<br />
Stone 118-162 (limestone),<br />
If a Golem or Construct’s Glyph of Control is<br />
125-162 (sandstone),<br />
damaged or destroyed, a new Glyph spell can be<br />
162-181 (granite) 8tp<br />
placed on the entity. If this is successful, then the<br />
Tar 53 1bp<br />
entity will switch its obedience to the caster of the<br />
Water 62.5 5tp<br />
new Glyph spell. Restraining a possessed berserk<br />
Wood<br />
8 (balsa),<br />
entity long enough for the spell to take effect will<br />
28 (pine),<br />
35 (cedar),<br />
41 (mahogany),<br />
47 (oak and ash),<br />
prove a perilous challenge. Frequent use of Purge<br />
Golem and Purge Construct spells should prevent<br />
the entity being taken over by a malevolent spirit;<br />
the basic entity may still be hostile to losing its<br />
76 (ebony) 7tp<br />
newfound independence and willing to fight for its<br />
freedom.<br />
68 CONSTRUCT COMPANION