2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />
material form in the physical world, incarnation in an<br />
artificial body has few attractions to a Totem Spirit.<br />
Indeed their physical form is a manifestation of their<br />
guiding ideology, so inhabiting any other form (i.e.<br />
that is not an artificial analogue of that form) is a denial<br />
of themselves. Very few creators can understand the<br />
subtle complexities of Totem Spirits; many are dissuaded<br />
by the fact that Totem Spirits have all the<br />
natural allies and enemies of their physical form, even<br />
when imbedded – a complication that the average<br />
creator does not need or desire.<br />
TABLE 7.1 SPIRIT BARGAINS: DIFFICULTY<br />
LEVELS AND MODIFIERS<br />
Spirit Type<br />
Difficulty Level<br />
Angry Spirits Sheer Folly (-50)<br />
Conceptual Spirits Sheer Folly (-50)<br />
Elemental Spirits Very Hard (-20)<br />
Emotive Spirits Sheer Folly (-50)<br />
Entity Spirits Medium (+0)<br />
Haunts Sheer Folly (-50)<br />
Rational Spirits Extremely Hard (-30)<br />
Rural Spirits Sheer Folly (-50)<br />
Shaman Spirits Absurd (-70)<br />
Standard (Unborn) Spirits Hard (-10)<br />
Thematic Spirits Sheer Folly (-50)<br />
Totem Spirits Absurd (-70)<br />
Bargain<br />
Modifier<br />
Caster has shown respect by selfpreparation<br />
prior to Summoning +10<br />
Caster has shown respect<br />
in location of Summoning +10<br />
Caster is willing to purify<br />
the spirit’s existing taint +20<br />
Caster has been disrespectful<br />
– not personally purified -20<br />
Caster has been disrespectful<br />
– improper Summoning location -20<br />
Proposed entity to animate<br />
has a suitable form for Spirit +10<br />
Proposed entity to animate has an<br />
unsuitable form for Spirit -20<br />
Proposed entity has intrinsic magical<br />
abilities (some Spirits only) +10/ability<br />
Caster will boost Spirit’s IQ<br />
(some Spirits only) +20<br />
Caster will imbed skill knowledge<br />
(some Spirits only)<br />
+5 per skill<br />
Imbedding is temporary (e.g.<br />
one day per level of the caster) +20<br />
Imbedding is temporary (e.g.<br />
one week per level of the caster) +10<br />
Imbedding is temporary (e.g.<br />
one month per level of the caster) +0<br />
Imbedding is long-term (e.g.<br />
one year per level of the caster) -10<br />
Imbedding is indefinite -30<br />
Caster’s aims are aligned with Spirit’s goals +10<br />
Caster promises to assist Spirit in<br />
furthering its goals +20<br />
Caster’s and Spirit’s aims are<br />
diametrically opposed -30<br />
Caster promises to limit orders to<br />
specific types of commands +10<br />
Entity is not restrained by a<br />
Glyph of Control +20<br />
Entity is restrained by a<br />
Glyph of Control -20<br />
Caster promises to grant the Spirit<br />
complete freedom in Entity body +20<br />
Caster has good reputation for<br />
keeping his bargains with Spirits +10<br />
Caster has reputation for breaking<br />
his bargains with Spirits -20<br />
TABLE 7.2 SPIRIT INTELLIGENCE BY TYPE<br />
Spirit Type<br />
IQ (Me and Re stats) by lvl<br />
Lvls 1-10 Lvls 11-20 Lvls 21+<br />
Angry Spirits As original Spirit type<br />
Conceptual Spirits Mediocre (23-50) Average (35-65) Above Average (50-77)<br />
Elemental Spirits Little (7-25) Mediocre (23-50) Average (35-65)<br />
Emotive Spirits Very Low (1-5) Low (3-12) Little (7-25)<br />
Entity Spirits Average (35-65) Superior (60-86) High (80-98)<br />
Haunts Inferior (13-40) Average (35-65) Superior (60-86)<br />
Rational Spirits Superior (60-86) High (80-98) Very High (94-99)<br />
Rural Spirits As Creatures & Monsters entry<br />
Shaman Spirits Above Average (50-77) Superior (60-86) High (80-98)<br />
Standard Spirits Mediocre (23-50) Average (35-65) Above Average (50-77)<br />
Thematic Spirits Mediocre (23-50) Average (35-65) Above Average (50-77)<br />
Totem Spirits Average (35-65) Superior (60-86) High (80-98)<br />
CONSTRUCT COMPANION<br />
75