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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

material form in the physical world, incarnation in an<br />

artificial body has few attractions to a Totem Spirit.<br />

Indeed their physical form is a manifestation of their<br />

guiding ideology, so inhabiting any other form (i.e.<br />

that is not an artificial analogue of that form) is a denial<br />

of themselves. Very few creators can understand the<br />

subtle complexities of Totem Spirits; many are dissuaded<br />

by the fact that Totem Spirits have all the<br />

natural allies and enemies of their physical form, even<br />

when imbedded – a complication that the average<br />

creator does not need or desire.<br />

TABLE 7.1 SPIRIT BARGAINS: DIFFICULTY<br />

LEVELS AND MODIFIERS<br />

Spirit Type<br />

Difficulty Level<br />

Angry Spirits Sheer Folly (-50)<br />

Conceptual Spirits Sheer Folly (-50)<br />

Elemental Spirits Very Hard (-20)<br />

Emotive Spirits Sheer Folly (-50)<br />

Entity Spirits Medium (+0)<br />

Haunts Sheer Folly (-50)<br />

Rational Spirits Extremely Hard (-30)<br />

Rural Spirits Sheer Folly (-50)<br />

Shaman Spirits Absurd (-70)<br />

Standard (Unborn) Spirits Hard (-10)<br />

Thematic Spirits Sheer Folly (-50)<br />

Totem Spirits Absurd (-70)<br />

Bargain<br />

Modifier<br />

Caster has shown respect by selfpreparation<br />

prior to Summoning +10<br />

Caster has shown respect<br />

in location of Summoning +10<br />

Caster is willing to purify<br />

the spirit’s existing taint +20<br />

Caster has been disrespectful<br />

– not personally purified -20<br />

Caster has been disrespectful<br />

– improper Summoning location -20<br />

Proposed entity to animate<br />

has a suitable form for Spirit +10<br />

Proposed entity to animate has an<br />

unsuitable form for Spirit -20<br />

Proposed entity has intrinsic magical<br />

abilities (some Spirits only) +10/ability<br />

Caster will boost Spirit’s IQ<br />

(some Spirits only) +20<br />

Caster will imbed skill knowledge<br />

(some Spirits only)<br />

+5 per skill<br />

Imbedding is temporary (e.g.<br />

one day per level of the caster) +20<br />

Imbedding is temporary (e.g.<br />

one week per level of the caster) +10<br />

Imbedding is temporary (e.g.<br />

one month per level of the caster) +0<br />

Imbedding is long-term (e.g.<br />

one year per level of the caster) -10<br />

Imbedding is indefinite -30<br />

Caster’s aims are aligned with Spirit’s goals +10<br />

Caster promises to assist Spirit in<br />

furthering its goals +20<br />

Caster’s and Spirit’s aims are<br />

diametrically opposed -30<br />

Caster promises to limit orders to<br />

specific types of commands +10<br />

Entity is not restrained by a<br />

Glyph of Control +20<br />

Entity is restrained by a<br />

Glyph of Control -20<br />

Caster promises to grant the Spirit<br />

complete freedom in Entity body +20<br />

Caster has good reputation for<br />

keeping his bargains with Spirits +10<br />

Caster has reputation for breaking<br />

his bargains with Spirits -20<br />

TABLE 7.2 SPIRIT INTELLIGENCE BY TYPE<br />

Spirit Type<br />

IQ (Me and Re stats) by lvl<br />

Lvls 1-10 Lvls 11-20 Lvls 21+<br />

Angry Spirits As original Spirit type<br />

Conceptual Spirits Mediocre (23-50) Average (35-65) Above Average (50-77)<br />

Elemental Spirits Little (7-25) Mediocre (23-50) Average (35-65)<br />

Emotive Spirits Very Low (1-5) Low (3-12) Little (7-25)<br />

Entity Spirits Average (35-65) Superior (60-86) High (80-98)<br />

Haunts Inferior (13-40) Average (35-65) Superior (60-86)<br />

Rational Spirits Superior (60-86) High (80-98) Very High (94-99)<br />

Rural Spirits As Creatures & Monsters entry<br />

Shaman Spirits Above Average (50-77) Superior (60-86) High (80-98)<br />

Standard Spirits Mediocre (23-50) Average (35-65) Above Average (50-77)<br />

Thematic Spirits Mediocre (23-50) Average (35-65) Above Average (50-77)<br />

Totem Spirits Average (35-65) Superior (60-86) High (80-98)<br />

CONSTRUCT COMPANION<br />

75

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