2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />
The number of skill ranks in each residual skill equals<br />
the Amalgam’s level – they do not retain category ranks.<br />
8.1.4 LIVING AMALGAMS<br />
There are two stages to converting a being or creature<br />
into a “Living Amalgam”. The first is to cast an Amalgam<br />
# spell of equal or higher level than the victim for a<br />
number of days equal to the victim’s level. If the victim<br />
succeeds in making any of the Resistance Rolls, the<br />
process must begin again from scratch.<br />
The second stage is to perform the grafting operation,<br />
amputating a body part from the victim and replacing it<br />
with an equivalent part from a corpse. The Reanimator<br />
must cast the appropriate Graft spell as a preliminary to<br />
the operation. If the victim succeeds in resisting the Graft<br />
spell, then the body part will fail to attach properly and<br />
the victim will not become a Living Amalgam. He is likely<br />
to be very upset at having some part of his body removed.<br />
The actual operation requires a Surgery maneuver.<br />
Reanimators with access to the Medical Law spell list<br />
(Mentalism Companion) may use the Incision spell to<br />
avoid any harm (through blood-loss) to their victim –<br />
other spells on that list will also be helpful. Creators who<br />
are Lay Healers by profession will also be able to minimize<br />
injury to the target.<br />
TABLE 8.5 LIVING AMALGAM<br />
SURGERY MANEUVER<br />
-26 down Spectacular Failure<br />
Doctor Death, you’ve mangled the amputation and the<br />
graft totally. The process has failed and the graft part is<br />
destroyed. If appropriate, the victim suffers bleeding at 10<br />
hits per round.<br />
-25-04 Absolute Failure<br />
Your amputation and grafting techniques were crude.<br />
The process fails as the graft comes loose immediately. If<br />
appropriate, the victim is bleeding at 7 hits per round.<br />
05-75 Failure<br />
Another botched job, but at least the grafted body part can<br />
be salvaged. If appropriate, the victim is bleeding at 5 hits per<br />
round.<br />
UM 66 Unusual Event<br />
Somehow you’ve managed it. The graft has taken well and<br />
the process has worked. The victim is bleeding at 5 hits per<br />
round.<br />
76-90 Partial Success<br />
Very close. You’ve nearly got the grafted part joined into<br />
the victim. Try another Surgery maneuver immediately – the<br />
victim is bleeding at 3 hits per round.<br />
91-110 Near Success<br />
Almost there! A few more stitches and you’ll be done.<br />
Make another Surgery maneuver at +10 immediately – the<br />
victim is bleeding at 3 hits per round.<br />
UM 100<br />
Unusual Success<br />
Magnificent! The process has worked without a hitch. The<br />
victim is now a Living Amalgam. He’s not even bleeding.<br />
111-175 Success<br />
The victim is now a Living Amalgam. Do something about<br />
the bleeding at 2 hits per round or your success will be shortlived.<br />
176 and up Absolute Success<br />
Your skills with the scalpel amaze even you. The victim is<br />
a Living Amalgam, and is only bleeding at 1 hit per round.<br />
GENERAL MODIFIERS<br />
Difficulty<br />
Medium (grafting an appendage) ...................... +0<br />
Hard (grafting a limb) ....................................... -10<br />
Very Hard (grafting a sensory organ) ............... -20<br />
Extremely Hard (grafting an internal organ) ... -30<br />
Miscellaneous<br />
Graft is mechanical: -10<br />
Grafted body part is of a different species to recipient:<br />
-10<br />
Patient is conscious and struggling: -20<br />
Patient is conscious: -10<br />
Patient is under a Local Anesthesia spell: +10<br />
Patient is under a General Anesthesia spell: +30<br />
Surgeon is using Phase Surgery: +25<br />
92 CONSTRUCT COMPANION