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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

The number of skill ranks in each residual skill equals<br />

the Amalgam’s level – they do not retain category ranks.<br />

8.1.4 LIVING AMALGAMS<br />

There are two stages to converting a being or creature<br />

into a “Living Amalgam”. The first is to cast an Amalgam<br />

# spell of equal or higher level than the victim for a<br />

number of days equal to the victim’s level. If the victim<br />

succeeds in making any of the Resistance Rolls, the<br />

process must begin again from scratch.<br />

The second stage is to perform the grafting operation,<br />

amputating a body part from the victim and replacing it<br />

with an equivalent part from a corpse. The Reanimator<br />

must cast the appropriate Graft spell as a preliminary to<br />

the operation. If the victim succeeds in resisting the Graft<br />

spell, then the body part will fail to attach properly and<br />

the victim will not become a Living Amalgam. He is likely<br />

to be very upset at having some part of his body removed.<br />

The actual operation requires a Surgery maneuver.<br />

Reanimators with access to the Medical Law spell list<br />

(Mentalism Companion) may use the Incision spell to<br />

avoid any harm (through blood-loss) to their victim –<br />

other spells on that list will also be helpful. Creators who<br />

are Lay Healers by profession will also be able to minimize<br />

injury to the target.<br />

TABLE 8.5 LIVING AMALGAM<br />

SURGERY MANEUVER<br />

-26 down Spectacular Failure<br />

Doctor Death, you’ve mangled the amputation and the<br />

graft totally. The process has failed and the graft part is<br />

destroyed. If appropriate, the victim suffers bleeding at 10<br />

hits per round.<br />

-25-04 Absolute Failure<br />

Your amputation and grafting techniques were crude.<br />

The process fails as the graft comes loose immediately. If<br />

appropriate, the victim is bleeding at 7 hits per round.<br />

05-75 Failure<br />

Another botched job, but at least the grafted body part can<br />

be salvaged. If appropriate, the victim is bleeding at 5 hits per<br />

round.<br />

UM 66 Unusual Event<br />

Somehow you’ve managed it. The graft has taken well and<br />

the process has worked. The victim is bleeding at 5 hits per<br />

round.<br />

76-90 Partial Success<br />

Very close. You’ve nearly got the grafted part joined into<br />

the victim. Try another Surgery maneuver immediately – the<br />

victim is bleeding at 3 hits per round.<br />

91-110 Near Success<br />

Almost there! A few more stitches and you’ll be done.<br />

Make another Surgery maneuver at +10 immediately – the<br />

victim is bleeding at 3 hits per round.<br />

UM 100<br />

Unusual Success<br />

Magnificent! The process has worked without a hitch. The<br />

victim is now a Living Amalgam. He’s not even bleeding.<br />

111-175 Success<br />

The victim is now a Living Amalgam. Do something about<br />

the bleeding at 2 hits per round or your success will be shortlived.<br />

176 and up Absolute Success<br />

Your skills with the scalpel amaze even you. The victim is<br />

a Living Amalgam, and is only bleeding at 1 hit per round.<br />

GENERAL MODIFIERS<br />

Difficulty<br />

Medium (grafting an appendage) ...................... +0<br />

Hard (grafting a limb) ....................................... -10<br />

Very Hard (grafting a sensory organ) ............... -20<br />

Extremely Hard (grafting an internal organ) ... -30<br />

Miscellaneous<br />

Graft is mechanical: -10<br />

Grafted body part is of a different species to recipient:<br />

-10<br />

Patient is conscious and struggling: -20<br />

Patient is conscious: -10<br />

Patient is under a Local Anesthesia spell: +10<br />

Patient is under a General Anesthesia spell: +30<br />

Surgeon is using Phase Surgery: +25<br />

92 CONSTRUCT COMPANION

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