2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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Greater is faster at 450'/rnd (150 + (2 times 150)),<br />
while True Improved Propulsion is 600'/rnd (150 +<br />
(3 times 150)).)<br />
Increased Cargo: This enables a Vehicle Automaton to<br />
transport heavier loads (passengers or cargo) without<br />
loss of speed or requiring greater structural strength.<br />
Lesser: Double the maximum load.<br />
Greater: Triple the maximum load.<br />
True: Quadruple the maximum load.<br />
Light Generation: This creates an area of bright illumination.<br />
Methods include substantially amplifying the<br />
light generating properties of phosphorescent materials,<br />
life forms, by superheating limestone blocks, or<br />
conductive metals. By use of lenses and mirrors, beams<br />
of light may be created.<br />
Lesser: Creates a 10’R area with bright light.<br />
Greater: Creates a 20’R area of bright light.<br />
True: Creates a 40’R area of bright light.<br />
Magical Protection: Protects an Automaton from hostile<br />
magic.<br />
Lesser: Adds +10 to all RRs versus magic and magical<br />
effects.<br />
Greater: As Lesser, except bonus is +30.<br />
True: As Lesser, except bonus is +50.<br />
Power Substitution: This satisfies the power requirements<br />
of an Automaton using magic.<br />
Lesser: Can replace muscle-driven, water-based, winddriven<br />
or clockwork power supplies.<br />
Greater: Can replace steam or electrical power<br />
supplies.<br />
True: Can replace more advanced power sources (such<br />
as gasoline-powered internal combustion engines).<br />
Pressure: Protects an Automaton from extremes of pressure<br />
– particularly useful for submarine vehicles.<br />
Lesser: An Automaton can withstand any pressure<br />
change from one-tenth of an atmosphere to ten<br />
atmospheres (300 feet underwater).<br />
Greater: As Lesser, except the range is one-hundredth<br />
of an atmosphere to one hundred atmospheres (3000<br />
feet underwater).<br />
True: As Lesser, except any pressure can be survived.<br />
Purification: An Automaton incorporating this feature<br />
can be used to purify water (osmosis methods for<br />
removing salt from seawater or electrolysis for obtaining<br />
minerals) or air (e.g. using caustic potash to flush<br />
carbon dioxide from confined spaces, releasing oxygen).<br />
Lesser: Purify 10 cubic feet of water or purify enough<br />
air to keep 4 men alive.<br />
Greater: Purify 30 cubic feet of water or purify enough<br />
air to keep 12 men alive.<br />
True: Purify 50 cubic feet of water or purify enough<br />
air to keep 20 men alive.<br />
34 CONSTRUCT COMPANION<br />
Resilience: Increases an Automaton’s ability to sustain<br />
physical damage.<br />
Lesser: Adds 50 concussion hits to the Automaton.<br />
Greater: Adds 150 concussion hits.<br />
True: Adds 250 concussion hits.<br />
Sealed: Prevents substances from getting into or leaking<br />
out of Automaton components, and protects the Automaton<br />
from any toxic or corrosive properties of<br />
these substances.<br />
Lesser: Prevents any liquid from leaking into or out of<br />
an Automaton or component part. (Excellent for<br />
waterproofing.)<br />
Greater: Prevents any gas from leaking into or out of<br />
an Automaton or component. (Essential for hydrogen<br />
balloons and dirigibles.)<br />
True: Prevents any dust particles, liquids, or gases from<br />
entering or exiting the Automaton or specific parts.<br />
Steam Bolt: Converts water into high-temperature directed<br />
jets of steam. Each use consumes 8 pints of<br />
water. If Fire & Ice: The Elemental Companion is<br />
available, use the Steam Bolt table, otherwise use the<br />
Water Bolt table, but inflict Heat criticals.<br />
Lesser: Generates a 10'-long and 1' wide jet of steam<br />
which may be treated as a +20 Steam Bolt against all<br />
targets in its path.<br />
Greater: As Lesser, except generates a 20'-long and 3'<br />
wide jet of steam which may be treated as a +40 Steam<br />
Bolt against all targets in its path.<br />
True: As Lesser, except generates a 30'-long and 5' wide<br />
jet of steam which may be treated as a +60 Steam Bolt<br />
against all targets in its path.<br />
AUTOMATA AND STANDARD ALCHEMY<br />
It is possible to combine the “technomagic” of Automata<br />
with standard alchemy. This is usually done to<br />
achieve effects, which are beyond technology’s capabilities.<br />
Blending the two is difficult, however. The conventional<br />
magic item must be first created as per the rules in<br />
Treasure Companion. Then it must be “built” into the<br />
Automata during its <strong>construct</strong>ion by the artificer-mage<br />
casting Incorporate Magical Item (an 18th-level spell)<br />
once per day for each day of <strong>construct</strong>ion.<br />
5.3.3 MATERIALS, MONEY, AND<br />
TIME<br />
Workshop<br />
Every inventor needs a workshop and appropriate<br />
tools to design and build his creations. This can range<br />
from a rickety wooden shed sited near the local junkyard<br />
to a purpose-built facility funded by a noble (or simply<br />
wealthy) patron who directs the nature of the research.<br />
(Artificers should consider location carefully – building