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2 construct companion construct companion

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GOLEM CREATION WORKSHEET<br />

Step 1<br />

Material Material: Material Creation Level:<br />

AT: DB: Bash: Grapple: Crush: Other:<br />

Special:<br />

Step 2 Base Shape: Lvl Modifier:<br />

Shape Extra Limb (+1)<br />

Extra Tail (+1)<br />

., ., Extra ., Pair ., of Limbs ., (+2)<br />

Extra Head (+1)<br />

No Legs (-1)<br />

No Arms (-1)<br />

Total Shape Lvl Modifier<br />

., ., ., ., .,<br />

Step 3 Size: Base Concussion Hits:<br />

Size Size Multiplier: Tiny (up to 1' tall): x1/2; Small (up to 3' tall): x3/4<br />

Medium (up to 6' tall): x1; Large (up to 12' tall): x1.5; Huge: (12' plus tall): x2<br />

Lvl = (Material Lvl + Shape Lvl) x Size Multiplier (round up)<br />

., ., New ., Creation ., Lvl ., =<br />

Step 4<br />

Modifications Default Base Movement Rate: (+l lvl per extra 10')<br />

Final Base Movement Rate:<br />

., ., Maximum ., ., Pace (default ., Run):<br />

Moving Maneuver Bonus (default 0,<br />

+1/2 lvl per extra +5):<br />

Movement Speed:<br />

DB Mod:<br />

Final DB:<br />

Attack Quickness:<br />

Initiative:<br />

Carrying Capacity:<br />

Critical Reduction (+/- 1 lvl per step):<br />

Extra/Fewer Concussion Hits (+/-1 per +/- 25 hits):<br />

Final Concussion Hits:<br />

Attack Size/# of Attacks (+1 lvl per size inc. or extra attack):<br />

Base OB: Mat. Mod: OB Mod: Final OB:<br />

Bash:<br />

Crush:<br />

Grapple:<br />

Other:<br />

Other:<br />

Other:<br />

Other:<br />

Total Lvl Modifier:<br />

Lvl Mod<br />

N/A<br />

Step 6 Spell Power Spell Level (x0.5 Charged,<br />

Magical x0.75 Daily, x1 Constant) Lvl Mod<br />

Abilities<br />

Total Lvl Modifier:<br />

Final Level Creation Level (Step 3) + Lvl Mod (Step 4) + Lvl Mod (Step 6) =<br />

Encounter Final Creation Level / Size Mod =<br />

Level (Size Mod: Tiny/Small =5, Medium = 4, Large =3, Huge =2)<br />

126 CONSTRUCT COMPANION

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