27.12.2014 Views

2 construct companion construct companion

2 construct companion construct companion

2 construct companion construct companion

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

creatures, including normal and “unearthly” animals,<br />

sentient plants, monsters of land, sea, and air, and members<br />

of any of the sentient races (e.g. Men, Dwarves,<br />

Elves, Giants, etc.). It cannot be employed against Demons<br />

or other extra-planar entities, Elementals, Spirits,<br />

natural Shapechangers (such as Doppelgangers) or<br />

Undead.<br />

Transferring a Life Essence<br />

The process of transferring and imbedding a life essence<br />

(the combination of soul and mind) from a creature<br />

is somewhat complex. The caster should first select<br />

the creature or being whose life essence is desired, perhaps<br />

using the Identify Attribute spell to assess the nature<br />

and potency of its skills and abilities. Next, the caster<br />

must have a suitable receptacle prepared to contain the<br />

life essence – this can either be the intended Golem or<br />

Construct or a special jar known as a Life Essence Vessel.<br />

Then the alchemist must successfully cast Transfer Life<br />

Essence twice and the target must fail the Resistance Rolls<br />

twice.<br />

The first casting of Transfer Life Essence weakens the<br />

bonds between the life essence and its body. If the spell is<br />

successfully cast and the target fails its RR, the victim will<br />

experience a momentary wrenching sensation and feel<br />

light-headed, but will not suffer any other adverse effects<br />

as the life essence remains within the body. Unless the life<br />

essence is transferred to another body, the bonds will<br />

automatically reform after two minutes.<br />

The second casting of Transfer Life Essence actually<br />

moves the life essence from one body to either another<br />

body or a “Life Essence Vessel”. The original body (if<br />

organic) falls into a coma (see below). Attempts to move<br />

a life essence into a random object (such as a pebble) will<br />

immediately and instantaneously cause the life essence<br />

to return and rebond with its original body.<br />

If the life essence has been placed in a Life Essence<br />

Vessel as an intermediate step, a third casting of Transfer<br />

Life Essence will be required. If this casting fails or the<br />

target successfully resists, the life essence will immediately<br />

return to its original body, if it still survives.<br />

Once a life essence has been removed from a living<br />

body, the physical body lapses immediately into a coma.<br />

If the body was healthy prior to this, then it will remain<br />

“alive” for two hours per level of the being. After this<br />

period, the body will “die” and the normal Rolemaster<br />

rules for stat deterioration should be applied. If the target<br />

was injured or dying when his life essence was removed,<br />

then physical death may occur much sooner as a direct<br />

consequence of those wounds. Likewise if the unattended<br />

body is harmed, death may happen earlier.<br />

The Body Stasis # spells can be used to preserve an<br />

organic body. These spells prevent the body’s vital functions<br />

from failing and supply it with the necessary nutrition<br />

for their duration. They do not protect the body<br />

from physical harm caused by the environment (fire,<br />

cold, etc.) or attackers.<br />

Once moved into a new host body, the life essence<br />

must be imbedded within one minute per level of the<br />

caster (of Transfer Life Essence) – unless Preserve Life<br />

Essence is cast. Imbedding requires the use of the correct<br />

Imbed Animal Essence #, Imbed Being Essence #, Imbed<br />

Beast Essence #, or Imbed Life Essence True spell. If the<br />

casting is successful and the life essence fails its RR, then<br />

the Golem or Construct will be animated by the spirit. If<br />

imbedding is not completed within the time limit, then<br />

the life essence “dissipates”.<br />

“Dissipation” represents the life essence escaping from<br />

its current host. If its original organic body is still alive,<br />

then the life essence will return to it immediately and the<br />

rejoined creature will regain full consciousness in one<br />

round (halting any stat deterioration which may be<br />

taking place). If the body is dead, then the GM must<br />

choose an appropriate destination for the life essence.<br />

The soul might be permitted to travel to the after-life or<br />

it might become some form of incorporeal Undead such<br />

as a Ghost and seek revenge on its foes. If the artificial<br />

entity’s body is destroyed, dissipation of the life essence<br />

will also occur. Likewise if a Purge Construct or a Purge<br />

Golem spell expels the life essence, it will also dissipate.<br />

Purge Construct and Purge Construct spells may be used<br />

in this way to restore a life essence to its original body;<br />

alternatively two Transfer Life Essence spells can be cast –<br />

the first to weaken the imbedding, the second to perform<br />

the transfer. In this situation, it isn’t necessary to “imbed”<br />

the life essence in its own body – the bond between<br />

body and soul will reform naturally.<br />

Assuming the imbedding is successful, the body of the<br />

Golem or Construct will now be directed by the life<br />

essence. If the caster has not used a Glyph of Control spell<br />

to bind the entity to obedience, then the entity will not be<br />

controlled by the caster. How the entity chooses to<br />

exercise that independence will depend on its attitudes<br />

to imbedding and the imbedder, and level of intelligence.<br />

Pets and trained animals may be confused but still<br />

sympathetic to the imbedder; wild beasts are more likely<br />

to be hostile. Sentient beings will range the entire gamut<br />

from cheerful acceptance to bitter hostility. Most creators<br />

who utilize Life Empowerment employ Glyphs of<br />

Control to forestall immediate rebellions.<br />

Alchemists should cast Body Acclimatization to enable<br />

the life essence to integrate its instincts and learned<br />

behavior with its new artificial body. Otherwise the<br />

entity will require time to adjust and will suffer the<br />

following penalties to all actions (-30 for the first week,<br />

-20 for the second week, and –10 for the third week) until<br />

it is comfortable with its new host.<br />

The entity has the personality and mental stats of the<br />

imbedded creature. In terms of other capabilities, it may<br />

use all of the abilities of the Construct or Golem form.<br />

Additionally casters may choose to restore the individual<br />

capabilities, skills, and spells of the original being so that<br />

it can make use of them in its new body. This requires the<br />

use of the relevant Manifest Ability, Manifest Skill, or<br />

Manifest Spell enchantment as the talents must be integrated<br />

with the existing body and its magic. Thus a Wolf<br />

essence imbedded in a Wolf Construct could have its<br />

scent ability restored, a human soldier imbedded into a<br />

war Golem could have his Tactics and Military Organization<br />

skills returned, or a sorceress could regain access<br />

to one of her spell lists. Manifest Ability may be used to<br />

restore speech capabilities to a sentient life essence. Each<br />

CONSTRUCT COMPANION<br />

81

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!