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TABLE 7.12 MAJOR DEMONIC POWERS CONT.<br />

5: Crush, 6: Unbalancing))<br />

71-75 Extra Damage (all Entity’s melee<br />

attacks do 4x normal concussion<br />

hit damage)<br />

76-80 Major Daily Spell Power (one 11th-<br />

20th level spell usable once per<br />

day, roll d10 +10 for level)<br />

81-85 Major Daily Spell Power (one 11th-<br />

20th level spell usable twice per<br />

day, roll d10 +10 for level)<br />

86-90 Major Daily Spell Power (one<br />

1st-10th level spell usable three<br />

times per day, roll d10 for level)<br />

91-95 Constant Spell Power (one 1st to<br />

10th level spell usable either “At<br />

Will” or continuously (Constant))<br />

96-00 GM choice<br />

7.3.2 ELEMENTAL POWERS<br />

Elemental Powers are also classified by their potency<br />

into four degrees. In order of increasing strength, these<br />

are Elemental Minor Powers, Elemental Lesser Powers,<br />

Elemental Greater Powers, and Elemental Major Powers.<br />

When an Elemental is imbedded into a Golem or<br />

Construct, and a Manifest Element # spell is cast, one or<br />

more Elemental Powers will manifest. The number of<br />

powers depends on which Manifest Element spell is cast;<br />

the more powerful versions yield more powers. The<br />

degree of the manifested powers depends on which<br />

variety of Elemental was imbedded in the entity. Again,<br />

the greater Elementals have potentially greater<br />

capabilities.<br />

Unlike other forms of elemental crafting, the triggering<br />

of Elemental Powers neither corrupts nor poisons<br />

the entity. However as a consequence, the abilities available<br />

are more limited than Demonic Powers. Casters also<br />

have no control over the exact nature of a manifested<br />

power.<br />

To determine the nature of manifested Elemental<br />

Powers, roll d100 for each Power and consult the tables<br />

below. If the same result is generated twice, reroll until a<br />

different result is obtained or simply choose an alternative.<br />

In some cases, the result will vary according to the<br />

Element (Air, Earth, Fire, Ice, Light, or Water), so use the<br />

final table to identify Element-specific abilities. If a Spell<br />

Power is indicated (and Fire & Ice: The Elemental Companion<br />

is not available), then use the elementally appropriate<br />

Magician base list, otherwise roll on the Elemental<br />

Spell Table.<br />

TABLE 7.13 DEMONIC SPELL POWERS<br />

D100 Roll Demonic Spell List<br />

01-02 Curses<br />

03-04 Dark Channels<br />

05-06 Dark Lore<br />

07-08 Disease<br />

09-10 Necromancy<br />

11-13 Wounding<br />

14-15 Delving Ways<br />

16-17 Detecting Ways<br />

18-19 Essence Hand<br />

20-21 Essence’s Perceptions<br />

22-23 Lesser Illusions<br />

24-25 Dispelling Ways<br />

26-27 Invisible Ways<br />

28-29 Lofty Bridge<br />

30-31 Shield Mastery<br />

32-33 Spirit Mastery<br />

34-35 Earth Law<br />

36-37 Fire Law<br />

38-39 Ice Law<br />

40-41 Light Law<br />

42-43 Water Law<br />

44-45 Wind Law<br />

46-48 Flesh Destruction<br />

49-51 Fluid Destruction<br />

52-54 Gas Destruction<br />

55-57 Mind Destruction<br />

58-60 Solid Destruction<br />

61-63 Soul Destruction<br />

64-65 Dark Contacts<br />

66-67 Dark Summons<br />

68-70 Darkness<br />

71-72 Entity Summons<br />

73-75 Matter Disruption<br />

76-78 Physical Erosion<br />

79-81 Mind Death<br />

82-83 Mind Disease<br />

84-86 Mind Domination<br />

87-89 Mind Erosion<br />

90-92 Mind Illusions<br />

93-95 Mind Subversion<br />

96 Any Channeling Spell List (GM<br />

choice)<br />

97 Any Essence Spell List (GM choice)<br />

98 Any Mentalism Spell List (GM choice)<br />

99 Any Elementalism Spell List (GM<br />

choice)<br />

100 Any Arcane Spell List (GM choice)<br />

86 CONSTRUCT COMPANION

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