2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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Poison Reservoir: This stores poison in a normally sealed<br />
container within the Construct’s torso. On demand,<br />
the poison is pumped through dedicated tubing to<br />
selected weaponry where runnels on blades collect the<br />
poison for delivery via successful attacks into the<br />
opponent’s body. When depleted, the Construct’s reservoir<br />
can be refilled with more of the same or a<br />
different poison. Maximum storage capacities according<br />
to Construct size and associated costs are as follows:<br />
Tiny (10 doses, 50gp), Small (20 doses, 100gp),<br />
Medium (40 doses, 200gp), Large (80 doses, 400gp),<br />
and Huge (160 doses, 800gp). In all cases, this adds +1<br />
creation level.<br />
Retractable Appendages: This enables the Construct to<br />
protect its more sensitive limbs (or head(s)) by pulling<br />
them temporarily within its body (similar to a turtle),<br />
tripling its DB at the expense of movement and/or<br />
attacks. One application of this ability is for Constructs<br />
used as a catapult missile - the Constructs places itself<br />
in a catapult, retracts its appendages, and is then fired<br />
over a stronghold’s walls. With falling damage minimized<br />
(in conjunction with heavy-duty critical reduction<br />
and/or a Landing spell), the Construct then restores<br />
its appendages and prosecutes the attack. It<br />
requires one round to retract or restore the appendages.<br />
This modification adds +10% to the materials<br />
cost of the Construct per limb, and adds +1 creation<br />
level per head or pair of limbs.<br />
Rotating Body: This enhancement is normally available<br />
only to humanoid Constructs. It enables them to<br />
rotate the upper half of their body 360 degrees as a<br />
single action – ideal for changing facing in battle to<br />
surprise opponents attacking from “behind”. Rotating<br />
Body adds +1 creation level and +10% to the internal<br />
materials cost of the Construct.<br />
Secret Storage Compartment: This modification allows<br />
valuables or other items (possibly even a Tiny Construct<br />
or Golem in a sufficiently large Construct) to be<br />
stored inside the torso of the Construct. Normally only<br />
the Construct can open or close the entry panel(s) to<br />
this compartment. The maximum size of this minivault<br />
is restricted by the Construct’s Size – a storage<br />
compartment may use no more than one-tenth of the<br />
Construct’s volume. This enhancement adds +1 creation<br />
level and 200gp to the Construct’s cost.<br />
Self-Destruct Mechanism: Some creators would rather<br />
destroy their Constructs than let them fall into the<br />
wrong hands. This precaution may be triggered by a<br />
codeword or a set of circumstances (the Construct<br />
reaches 0 concussion hits). Whether detonated by an<br />
explosive mixture (add 200gp to the Construct cost) or<br />
by a single-use elemental attack spell (such as Fire Bolt,<br />
add 100gp), the result is a catastrophic explosion centered<br />
on the Construct with a cloud of shrapnel expanding<br />
outwards in every direction. Treat this as a<br />
Fire Ball attack doing Puncture criticals. The area of<br />
effect and attack bonus is as follows: Tiny – 5’R, +20<br />
bonus, Small – 10’R, +30 bonus, Medium – 20’R, +40<br />
60 CONSTRUCT COMPANION<br />
bonus, Large – 40’R, +50 bonus, and Huge – 80’R, +60<br />
bonus. This modification adds +1 creation level.<br />
Self-Reloading Light Dart Thrower: This spring-powered<br />
contraption fires small projectiles with the deadly<br />
force of a crossbow. It is frequently combined with the<br />
Concealed Weapon and the Poison Reservoir modifications<br />
for extra effect. The dart thrower is normally<br />
installed in the torsos of Tiny and Small Constructs.<br />
Wrist-mounted versions can be installed on Medium<br />
or larger Constructs. This missile weapon uses the<br />
Light Crossbow Attack Table, but due to cunning<br />
automatic reloading features can be fired once per<br />
round. Up to 50 darts can be stored inside the Construct<br />
per Dart Thrower – each dart costs the same as<br />
a conventional crossbow quarrel. This modification<br />
adds +1 creation level and costs five times the price of<br />
an equivalent light crossbow.<br />
Self-Reloading Heavy Dart Thrower: This is a more<br />
powerful version of the Light Dart Thrower. It may<br />
only be installed in the torsos of Medium or larger<br />
Constructs. Wrist-mounted versions may be incorporated<br />
into Huge Constructs. This missile weapon uses<br />
the Heavy Crossbow Attack Table. This modification<br />
adds +1 creation level and costs five times the price of<br />
an equivalent heavy crossbow.<br />
Spikes and Spines: Razor-sharp spikes are molded into<br />
the armor plating of the Construct. Any opponent who<br />
attempts to grapple the Construct will be impaled on<br />
the spines – use an OB (for the spikes) equal to half the<br />
opponent’s Grappling OB and resolve the impaling<br />
strikes on the Knife Attack Table (for Medium or<br />
smaller Constructs) or the Dagger Attack Table (for<br />
larger Constructs). Each spike costs the price of an<br />
equivalent knife or dagger. Regardless of the number<br />
of spikes added, this modification only adds +1 creation<br />
level (representing the need to place the spikes<br />
where they will not interfere with the entity’s normal<br />
movements and other features.)<br />
Suction Cups: This enhancement is fitted to the feet (and<br />
sometimes hands) of Constructs, increasing their traction<br />
many times and enabling them to climb vertical<br />
surfaces (such as walls) and walk upside down on<br />
ceilings. Frequently added to Spider Constructs, climbing<br />
and inverted movement is limited to base movement<br />
rate. This ability adds 200gp to the Construct’s<br />
materials cost, and adds +1 creation level (representing<br />
the difficulty of incorporating the mechanisms and<br />
arranging that the rest of the Construct can function<br />
properly when climbing or clinging to a ceiling.)<br />
Telescoping Limbs: This capability allows a Construct to<br />
extend the length of its limbs. Telescoping legs can<br />
temporarily give the entity a greater height but reduces<br />
its maximum pace by one step as its center of gravity is<br />
raised and its balance is more precarious. Telescoping<br />
arms yield a greater reach but reduce melee OBs by half<br />
as it is more difficult to wield the weapons with attenuated<br />
arms. The maximum extension is double the<br />
normal limb length. It requires one round to expand or