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2 construct companion construct companion

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Poison Reservoir: This stores poison in a normally sealed<br />

container within the Construct’s torso. On demand,<br />

the poison is pumped through dedicated tubing to<br />

selected weaponry where runnels on blades collect the<br />

poison for delivery via successful attacks into the<br />

opponent’s body. When depleted, the Construct’s reservoir<br />

can be refilled with more of the same or a<br />

different poison. Maximum storage capacities according<br />

to Construct size and associated costs are as follows:<br />

Tiny (10 doses, 50gp), Small (20 doses, 100gp),<br />

Medium (40 doses, 200gp), Large (80 doses, 400gp),<br />

and Huge (160 doses, 800gp). In all cases, this adds +1<br />

creation level.<br />

Retractable Appendages: This enables the Construct to<br />

protect its more sensitive limbs (or head(s)) by pulling<br />

them temporarily within its body (similar to a turtle),<br />

tripling its DB at the expense of movement and/or<br />

attacks. One application of this ability is for Constructs<br />

used as a catapult missile - the Constructs places itself<br />

in a catapult, retracts its appendages, and is then fired<br />

over a stronghold’s walls. With falling damage minimized<br />

(in conjunction with heavy-duty critical reduction<br />

and/or a Landing spell), the Construct then restores<br />

its appendages and prosecutes the attack. It<br />

requires one round to retract or restore the appendages.<br />

This modification adds +10% to the materials<br />

cost of the Construct per limb, and adds +1 creation<br />

level per head or pair of limbs.<br />

Rotating Body: This enhancement is normally available<br />

only to humanoid Constructs. It enables them to<br />

rotate the upper half of their body 360 degrees as a<br />

single action – ideal for changing facing in battle to<br />

surprise opponents attacking from “behind”. Rotating<br />

Body adds +1 creation level and +10% to the internal<br />

materials cost of the Construct.<br />

Secret Storage Compartment: This modification allows<br />

valuables or other items (possibly even a Tiny Construct<br />

or Golem in a sufficiently large Construct) to be<br />

stored inside the torso of the Construct. Normally only<br />

the Construct can open or close the entry panel(s) to<br />

this compartment. The maximum size of this minivault<br />

is restricted by the Construct’s Size – a storage<br />

compartment may use no more than one-tenth of the<br />

Construct’s volume. This enhancement adds +1 creation<br />

level and 200gp to the Construct’s cost.<br />

Self-Destruct Mechanism: Some creators would rather<br />

destroy their Constructs than let them fall into the<br />

wrong hands. This precaution may be triggered by a<br />

codeword or a set of circumstances (the Construct<br />

reaches 0 concussion hits). Whether detonated by an<br />

explosive mixture (add 200gp to the Construct cost) or<br />

by a single-use elemental attack spell (such as Fire Bolt,<br />

add 100gp), the result is a catastrophic explosion centered<br />

on the Construct with a cloud of shrapnel expanding<br />

outwards in every direction. Treat this as a<br />

Fire Ball attack doing Puncture criticals. The area of<br />

effect and attack bonus is as follows: Tiny – 5’R, +20<br />

bonus, Small – 10’R, +30 bonus, Medium – 20’R, +40<br />

60 CONSTRUCT COMPANION<br />

bonus, Large – 40’R, +50 bonus, and Huge – 80’R, +60<br />

bonus. This modification adds +1 creation level.<br />

Self-Reloading Light Dart Thrower: This spring-powered<br />

contraption fires small projectiles with the deadly<br />

force of a crossbow. It is frequently combined with the<br />

Concealed Weapon and the Poison Reservoir modifications<br />

for extra effect. The dart thrower is normally<br />

installed in the torsos of Tiny and Small Constructs.<br />

Wrist-mounted versions can be installed on Medium<br />

or larger Constructs. This missile weapon uses the<br />

Light Crossbow Attack Table, but due to cunning<br />

automatic reloading features can be fired once per<br />

round. Up to 50 darts can be stored inside the Construct<br />

per Dart Thrower – each dart costs the same as<br />

a conventional crossbow quarrel. This modification<br />

adds +1 creation level and costs five times the price of<br />

an equivalent light crossbow.<br />

Self-Reloading Heavy Dart Thrower: This is a more<br />

powerful version of the Light Dart Thrower. It may<br />

only be installed in the torsos of Medium or larger<br />

Constructs. Wrist-mounted versions may be incorporated<br />

into Huge Constructs. This missile weapon uses<br />

the Heavy Crossbow Attack Table. This modification<br />

adds +1 creation level and costs five times the price of<br />

an equivalent heavy crossbow.<br />

Spikes and Spines: Razor-sharp spikes are molded into<br />

the armor plating of the Construct. Any opponent who<br />

attempts to grapple the Construct will be impaled on<br />

the spines – use an OB (for the spikes) equal to half the<br />

opponent’s Grappling OB and resolve the impaling<br />

strikes on the Knife Attack Table (for Medium or<br />

smaller Constructs) or the Dagger Attack Table (for<br />

larger Constructs). Each spike costs the price of an<br />

equivalent knife or dagger. Regardless of the number<br />

of spikes added, this modification only adds +1 creation<br />

level (representing the need to place the spikes<br />

where they will not interfere with the entity’s normal<br />

movements and other features.)<br />

Suction Cups: This enhancement is fitted to the feet (and<br />

sometimes hands) of Constructs, increasing their traction<br />

many times and enabling them to climb vertical<br />

surfaces (such as walls) and walk upside down on<br />

ceilings. Frequently added to Spider Constructs, climbing<br />

and inverted movement is limited to base movement<br />

rate. This ability adds 200gp to the Construct’s<br />

materials cost, and adds +1 creation level (representing<br />

the difficulty of incorporating the mechanisms and<br />

arranging that the rest of the Construct can function<br />

properly when climbing or clinging to a ceiling.)<br />

Telescoping Limbs: This capability allows a Construct to<br />

extend the length of its limbs. Telescoping legs can<br />

temporarily give the entity a greater height but reduces<br />

its maximum pace by one step as its center of gravity is<br />

raised and its balance is more precarious. Telescoping<br />

arms yield a greater reach but reduce melee OBs by half<br />

as it is more difficult to wield the weapons with attenuated<br />

arms. The maximum extension is double the<br />

normal limb length. It requires one round to expand or

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