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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

Animals:<br />

Insects, arachnids, and crustaceans: +2<br />

Fish: +2<br />

Birds: +2<br />

Mammals: +1 (Add another +1 if aquatic or winged,<br />

+2 if both)<br />

Reptiles: +1 (Add another +1 if aquatic or winged, +2<br />

if both)<br />

Amphibians: +2 (Add another +1 if winged)<br />

Exotic creatures:<br />

Monsters: +4<br />

Undead: +5<br />

Demons and extra-planar beings: +5<br />

Add +1 if the creature has wings.<br />

Add +1 if the creature is aquatic.<br />

Add +1 if the creature is insectoid in form.<br />

Add +1 if the creature has any magical abilities.<br />

Variants:<br />

Add +1 for each extra limb.<br />

Add +1 for each extra tail.<br />

Add +2 for each extra pair of limbs (extra 2 arms, 2<br />

legs, 2 wings, etc.).<br />

Add +1 for extra head.<br />

Reduce entity creation level by 1 for having no legs (if<br />

the form normally has legs).<br />

Reduce entity creation level by 1 for having no arms (if<br />

the form normally has arms).<br />

Note: The entity creation level may not be reduced below<br />

1 as a result of this step.<br />

Note: An extra leg or tail provides greater stability<br />

to the entity. This translates to a chance of<br />

negating critical results where the Golem would otherwise<br />

be knocked down. This negation chance is 20%<br />

per extra leg or tail – i.e. a golem with two extra legs<br />

would negate an unbalancing result on a roll of 01-40<br />

on percentile dice.<br />

Note: Dependent on position, an extra head can widen<br />

the entity’s field of view, making it more difficult to<br />

achieve surprise against the Golem. Extra heads do not<br />

entail extra intelligence – that is provided by the magic<br />

rather than the non-existent brains of the entity.<br />

Example: An alchemist wants to create a Golem<br />

capable of spying on his foes. He decides to create a<br />

Clay Golem in the shape of a winged goblin. A Clay<br />

Golem has an initial creation level of 6. Goblins are<br />

humanoid forms, so the creation level is not increased.<br />

However the alchemist wants the Golem to<br />

be winged, so this is a variant form, adding +2 to the<br />

Golem’s creation level, making it 8.<br />

Example: A magician seeks to emulate Albertus<br />

Magnus by creating a brass man. A Brass Golem has<br />

a base creation level of 9. The form is completely<br />

humanoid (+0) so the creation level remains 9.<br />

Example: An enchantress wants an artificial wolf to<br />

patrol her estate at night. She decides to fashion it<br />

from iron. An Iron Golem has a base creation level of<br />

12. Wolves are mammals, adding +1 to its level,<br />

making the new creation level 13.<br />

6.2.3 SIZE<br />

How big will the Golem be The golem’s size directly<br />

determines how much material (and thus the material<br />

cost) is required to fashion it (see Table 6.18). Smaller<br />

golems are easier to make than larger ones, but the<br />

ease of handling the being is partially offset<br />

by the greater precision required in<br />

manufacture.<br />

In mechanics terms, the Golem’s<br />

intended Size multiplies the base creation<br />

level (material and<br />

shape) as follows.<br />

Tiny (up to 1' tall): x1/<br />

2<br />

Small (up to 3' tall): x3/4<br />

Medium (up to 6' tall): x1<br />

Large (up to 12' tall): x1.5<br />

Huge (more than 12' tall): x2<br />

Round up the result to the<br />

nearest level. The minimum creation<br />

level for any Golem is 1.<br />

Example: The alchemist has decided<br />

that his Winged Goblin<br />

Clay Golem should be a Tiny creature<br />

so that it can be a more effective<br />

spy. Multiplying its creation level of 8<br />

(6 from material +2 from shape) by 1/2<br />

gives a new result of 4. Its basic statistics<br />

CONSTRUCT COMPANION<br />

51

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