2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />
Animals:<br />
Insects, arachnids, and crustaceans: +2<br />
Fish: +2<br />
Birds: +2<br />
Mammals: +1 (Add another +1 if aquatic or winged,<br />
+2 if both)<br />
Reptiles: +1 (Add another +1 if aquatic or winged, +2<br />
if both)<br />
Amphibians: +2 (Add another +1 if winged)<br />
Exotic creatures:<br />
Monsters: +4<br />
Undead: +5<br />
Demons and extra-planar beings: +5<br />
Add +1 if the creature has wings.<br />
Add +1 if the creature is aquatic.<br />
Add +1 if the creature is insectoid in form.<br />
Add +1 if the creature has any magical abilities.<br />
Variants:<br />
Add +1 for each extra limb.<br />
Add +1 for each extra tail.<br />
Add +2 for each extra pair of limbs (extra 2 arms, 2<br />
legs, 2 wings, etc.).<br />
Add +1 for extra head.<br />
Reduce entity creation level by 1 for having no legs (if<br />
the form normally has legs).<br />
Reduce entity creation level by 1 for having no arms (if<br />
the form normally has arms).<br />
Note: The entity creation level may not be reduced below<br />
1 as a result of this step.<br />
Note: An extra leg or tail provides greater stability<br />
to the entity. This translates to a chance of<br />
negating critical results where the Golem would otherwise<br />
be knocked down. This negation chance is 20%<br />
per extra leg or tail – i.e. a golem with two extra legs<br />
would negate an unbalancing result on a roll of 01-40<br />
on percentile dice.<br />
Note: Dependent on position, an extra head can widen<br />
the entity’s field of view, making it more difficult to<br />
achieve surprise against the Golem. Extra heads do not<br />
entail extra intelligence – that is provided by the magic<br />
rather than the non-existent brains of the entity.<br />
Example: An alchemist wants to create a Golem<br />
capable of spying on his foes. He decides to create a<br />
Clay Golem in the shape of a winged goblin. A Clay<br />
Golem has an initial creation level of 6. Goblins are<br />
humanoid forms, so the creation level is not increased.<br />
However the alchemist wants the Golem to<br />
be winged, so this is a variant form, adding +2 to the<br />
Golem’s creation level, making it 8.<br />
Example: A magician seeks to emulate Albertus<br />
Magnus by creating a brass man. A Brass Golem has<br />
a base creation level of 9. The form is completely<br />
humanoid (+0) so the creation level remains 9.<br />
Example: An enchantress wants an artificial wolf to<br />
patrol her estate at night. She decides to fashion it<br />
from iron. An Iron Golem has a base creation level of<br />
12. Wolves are mammals, adding +1 to its level,<br />
making the new creation level 13.<br />
6.2.3 SIZE<br />
How big will the Golem be The golem’s size directly<br />
determines how much material (and thus the material<br />
cost) is required to fashion it (see Table 6.18). Smaller<br />
golems are easier to make than larger ones, but the<br />
ease of handling the being is partially offset<br />
by the greater precision required in<br />
manufacture.<br />
In mechanics terms, the Golem’s<br />
intended Size multiplies the base creation<br />
level (material and<br />
shape) as follows.<br />
Tiny (up to 1' tall): x1/<br />
2<br />
Small (up to 3' tall): x3/4<br />
Medium (up to 6' tall): x1<br />
Large (up to 12' tall): x1.5<br />
Huge (more than 12' tall): x2<br />
Round up the result to the<br />
nearest level. The minimum creation<br />
level for any Golem is 1.<br />
Example: The alchemist has decided<br />
that his Winged Goblin<br />
Clay Golem should be a Tiny creature<br />
so that it can be a more effective<br />
spy. Multiplying its creation level of 8<br />
(6 from material +2 from shape) by 1/2<br />
gives a new result of 4. Its basic statistics<br />
CONSTRUCT COMPANION<br />
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