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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

Variants:<br />

Add +1 for each extra limb.<br />

Add +1 for each extra tail.<br />

Add +2 for each extra pair of limbs (extra 2 arms, 2<br />

legs, 2 wings, etc.).<br />

Add +1 for each extra head.<br />

Reduce entity creation level by 1 for having no legs (if<br />

the form normally has legs).<br />

Reduce entity creation level by 1 for having no arms<br />

(if the form normally has arms).<br />

Note: An extra leg or tail provides greater stability to the<br />

entity. This translates to a chance of negating critical<br />

results where the Construct would otherwise be knocked<br />

down. This negation chance is 10% per extra leg or tail<br />

– i.e. a <strong>construct</strong> with two extra legs would negate an<br />

unbalancing result on a roll of 01-20 on percentile dice.<br />

Note: Dependent on position, an extra head can widen<br />

the entity’s field of view, making it more difficult to<br />

achieve surprise against the Construct. Extra heads do<br />

not entail extra intelligence – that is provided by the<br />

magic rather than the non-existent brains of the entity.<br />

Example: An archmage has been commissioned to<br />

fashion an artificial warrior for his king. He decides<br />

that the warrior will be basically humanoid in form<br />

(creation level 4) but will have an extra pair of arms<br />

(+2) and an extra head (+1), making a base creation<br />

level of 7 so far. The archmage’s intent is to have one<br />

head and one pair of arms facing forwards and the<br />

other set facing backwards, making it impossible to<br />

achieve flank or rear attacks against this <strong>construct</strong>.<br />

Example: An island witch decides to defend the offshore<br />

waters of her home by making a Shark Construct.<br />

This is a fish shape, so the creation level is 6.<br />

6.3.2 MATERIAL<br />

Which materials will be used to make the Construct All<br />

Constructs must be made from metal and/or alloys, both<br />

internally and externally. Gemstones are used for eyes. Superior<br />

alloys and/or magical metals will enhance the Construct’s<br />

Offensive Bonus, Defensive Bonus, and Concussion Hits.<br />

It is not necessary for a Construct to be composed<br />

internally and externally of the same material. The external<br />

material determines the Construct’s Armor Type,<br />

and any adjustments to OBs and DB. The internal material<br />

determines the Construct’s concussion hits.<br />

For a Construct made from multiple materials, use the<br />

highest modifier for adjusting the creation level.<br />

Materials used modify the Construct’s creation level<br />

as follows.<br />

TABLE 6.4 CONSTRUCT MATERIAL LEVEL<br />

MODIFIERS<br />

Brass +0<br />

Bronze +0<br />

Iron +1<br />

Steel I +2<br />

Steel II +4<br />

Steel III +6<br />

Steel IV +8<br />

Adamantium +10<br />

Eog +15<br />

Example: The archmage chooses to manufacture the<br />

entity with +10 nonmagical steel (Steel II), which<br />

raises the creation level from 7 to 11.<br />

Example: The witch does not have access to<br />

advanced metalworking processes, so chooses to make<br />

her Shark Construct from bronze (+0), leaving the<br />

creation level at 6.<br />

6.3.3 SIZE<br />

How big will the Construct be Its size directly determines<br />

how much material (and thus the material cost) is<br />

required to fashion it (see Table 6.18). Smaller Constructs<br />

are easier to make than larger ones – but creators<br />

must make proportionately smaller mechanisms, which<br />

require more delicate manufacture and handling.<br />

In mechanics terms, the Construct’s intended Size<br />

multiplies the base creation level (shape and material) as<br />

follows.<br />

Tiny (up to 1' tall): x1/2<br />

Small (up to 3' tall): x3/4<br />

Medium (up to 6' tall): x1<br />

Large (up to 12' tall): x1.5<br />

Huge: (more than 12' tall): x2<br />

Round up the result to the nearest level. The minimum<br />

level for any Construct is 1.<br />

TABLE 6.5 CONSTRUCT MATERIALS VERSUS<br />

ARMOR TYPE, DEFENSIVE BONUS, AND<br />

OFFENSIVE BONUS<br />

Material Armor Type DB OB<br />

Adamantium 20 +25 +25<br />

Brass 20 +0 +0<br />

Bronze 20 +0 +0<br />

Eog 20 +30 +30<br />

Iron 20 0 0<br />

Steel 20 +5 +5<br />

Steel II 20 +10 +10<br />

Steel III 20 +15 +15<br />

Steel IV 20 +20 +20<br />

CONSTRUCT COMPANION<br />

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