2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />
gem – if the entity is taken over by a powerful hostile<br />
Spirit or Undead, the creator may be vanquished and a<br />
dangerous evil loosed upon the world.<br />
7.3<br />
EMPOWERED ABILITIES<br />
One of the advantages of imbedding either Demons or<br />
Elementals into artificial entities is that they can manifest<br />
magical abilities in their new homes and enhance the<br />
entities’ existing capabilities. These powers are random<br />
– the creator has no control over which powers are<br />
triggered. The powers are also permanent. However, if<br />
the Demon or Elemental is ever expelled from its host<br />
entity, the powers are lost immediately.<br />
7.3.1 DEMONIC POWERS<br />
Demonic Powers are classified according to their potency<br />
into four degrees. In order of increasing might,<br />
these are Demonic Minor Powers, Demonic Lesser Powers,<br />
Demonic Greater Powers, and Demonic Major Powers.<br />
When a Demon is imbedded into a Golem or a<br />
Construct, one or more Demonic Powers will manifest<br />
automatically. The degree of a manifested Demonic<br />
Power depends on the Demon’s Type; the number of<br />
manifested powers depends on which Imbed Demon #<br />
spell was used. Using a more powerful imbedding spell<br />
than the minimum required, yields the possibility of<br />
multiple powers being manifested. The relationship is<br />
given in the Demonic Power Matrix (Table 7.8) below.<br />
To use, simply cross-index the Demon’s Type with the<br />
Imbed Demon spell, and roll d100 where appropriate.<br />
Example: Maleficius imbeds a Type I Demon using<br />
the Imbed Demon I spell into a new Golem. Using the<br />
Demonic Power Matrix, the Golem manifests a single<br />
Minor Power.<br />
Example: Some years later, Maleficius imbeds a<br />
Type II Demon using his newly learned Imbed Demon<br />
IV spell into an ancient Construct. His player<br />
consults the Demonic Power Matrix and sees that<br />
there are two possible outcomes – 1 Lesser or 2 Lesser<br />
Powers. His player rolls 66 on d100, so two Lesser<br />
Powers manifest.<br />
Having discovered how many powers are manifested,<br />
it is necessary to identify their nature. A separate table is<br />
provided for each degree of Demonic Power. The GM<br />
should roll d100 for each manifested power. If the same<br />
result is generated multiple times, reroll until a different<br />
result is obtained or choose an alternative.<br />
If a Spell Power is manifested, use the Demonic Spell<br />
List Table to identify the originating spell list. In the<br />
event that there is no spell at a given level on a spell list,<br />
use the closest spell on that list instead.<br />
If “GM’s choice” is rolled, the GM may either pick an<br />
entry from the relevant table or consult the specific<br />
Demon entry in Creatures & Monsters and manifest any<br />
one special ability described there.<br />
TABLE 7.8 THE DEMONIC POWER MATRIX<br />
Type Imbed Demon I Imbed Demon II Imbed Demon III Imbed Demon IV Imbed Demon True<br />
I 1 Minor 01-75 1 Minor 01-50 1 Minor 01-25 1 Minor 01-50 2 Minor<br />
76-00 2 Minor 51-00 2 Minor 26-75 2 Minor 51-00 3 Minor<br />
76-00 3 Minor<br />
II - 1 Lesser 01-75 1 Lesser 01-50 1 Lesser 01-25 1 Lesser<br />
76-00 2 Lesser 51-00 2 Lesser 26-75 2 Lesser<br />
76-00 3 Lesser<br />
III - - 1 Greater 01-75 1 Greater 01-25 1 Greater<br />
76-00 2 Greater 26-75 2 Greater<br />
76-00 3 Greater<br />
IV - - - 1 Major 01-75 1 Major<br />
76-00 2 Major<br />
V - - - - 01-50 2 Major<br />
51-00 3 Major<br />
VI - - - - 3 Major<br />
84 CONSTRUCT COMPANION