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8.1.5 MATERIALS, MONEY, AND<br />

TIME<br />

There are two material costs involved with making<br />

Amalgams: a process cost for special unguents,<br />

preservatives, and medical supplies, and a “parts” cost<br />

for the corpses.<br />

Process cost: Amalgam level squared in gold pieces.<br />

“Parts” cost: (Amalgam level squared) times a rarity<br />

multiplier.<br />

For common animals and humanoids, the rarity<br />

multiplier is 4.<br />

For rare or dangerous creatures, the rarity multiplier<br />

is 10.<br />

For very rare or dangerous creatures, the rarity<br />

multiplier is 30.<br />

Example: A Battle Boar is a 4th-level animal. Creating<br />

a Battle Boar Amalgam will cost 16gp for the process,<br />

and 160gp (16 times 10) for two battle boar corpses.<br />

In some circumstances, such as the Reanimator having<br />

free access to the local cemetery, the GM may waive the<br />

parts cost.<br />

Time to create: One day per level of the Amalgam.<br />

8.1.6 AMALGAMS AND HEALING<br />

A true Amalgam cannot be healed by normal healing<br />

magic. Instead an Amalgam heals (slowly) through its<br />

own magic regenerating injuries or by the application of<br />

Amalgam Healing spells from the Amalgam Law spell list.<br />

The latter cannot cure destroyed external or internal<br />

body parts – these must be replaced using Graft spells.<br />

Living Amalgams can have most of their injuries<br />

healed either by normal magic or by Amalgam Healing<br />

spells. Any wound to the graft can only be healed using<br />

Amalgam Healing. If the grafted part is totally destroyed,<br />

the individual is no longer a Living Amalgam.<br />

8.2 SIMULACRA<br />

Simulacra are artificial beings mixing inorganic and<br />

organic substances according to arcane formulae. They<br />

are grown in special enchanted creation vats or tanks,<br />

each unique to a particular Simulacrum type. Suspended<br />

in the pseudo-amniotic fluids of the creation vat, the<br />

potential Simulacrum is both nourished by and bonded<br />

to its master through the daily sacrifice of blood from the<br />

master. These infusions impart a measure of the blood<br />

donor’s own personality and prowess to the Simulacrum.<br />

The blood forms a permanent bond of loyalty and obedience<br />

between the Simulacrum and the donor. Using<br />

Awaken spells, the power of the blood can be tapped to<br />

manifest the talents, skills, and spells of the donor in the<br />

Simulacrum. (The donor does not lose those abilities;<br />

equally important, the Simulacrum can only manifest<br />

abilities possessed by the donor at the time of its creation.)<br />

8.2.1 OBTAINING MATRICES<br />

Underpinning all Simulacra design is the concept of<br />

the matrix. This is a mystical signature pattern, which is<br />

unique to each individual, and encodes its form and<br />

abilities. Adepts may use the Simulacrum Matrix spell to<br />

glean and mentally store these matrices. Obtaining matrices<br />

is perhaps the most dangerous part of Simulacra<br />

creation – as the caster must be within ten feet of the<br />

target, succeed at casting a mental attack spell, and then<br />

is unable to do anything but concentrate on assimilating<br />

the matrix for an entire minute. Unfortunately<br />

Simulacrum Matrix is not a “quiet” spell, so the target<br />

will be aware that something has been cast and may<br />

become hostile to the caster. Cautious mages will seek to<br />

have their victims restrained before attempting this procedure.<br />

Nevertheless the effectiveness of a Simulacra creator is<br />

defined by the diversity of his matrix repertoire, so wise<br />

mages will seek to extend this at every opportunity.<br />

8.2.2 BUILDING THE VAT<br />

The next step in creating a Simulacrum is to enchant<br />

a suitable creation “vat”. The nature of this vat depends<br />

on the adept’s magical tradition. Some favor huge glass<br />

sealed tanks, others prefer metal hemispherical vats,<br />

whilst still others <strong>construct</strong> shallow pits. Each vat is<br />

enchanted to support the creation of a particular<br />

Simulacrum matrix; a given vat can only grow Simulacra<br />

of that type.<br />

To enchant a vat, the magician must cast a Simulacrum<br />

# spell of equal or higher level than the intended<br />

Simulacrum’s level once per day for a number of weeks<br />

equal to the Simulacrum’s level. Additionally if the vat is<br />

to be used for the creation of Simulacra who match one<br />

of the alchemist’s stored matrices, then the appropriate<br />

Plant/Animal Matrix, Sentient Matrix, or Exotic Matrix<br />

spell must also be cast once per day for a number of weeks<br />

equal to the Simulacrum’s level.<br />

CONSTRUCT COMPANION<br />

93

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