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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

Viles (see C&M)<br />

Viles are the mindless, artificial spawn of Rhodintor<br />

Demons. The creation ritual involves the Simulacrum X<br />

and Sentient Matrix spells, plus three applications of<br />

Warp Matrix I to remove ears, and nose, and then alter<br />

the skin pigmentation to pure white or jet black. Warp<br />

Matrix II reconfigures the mouth area into a maw of<br />

sharp teeth. Warp Matrix III removes the eyes. To achieve<br />

the network of heat sensing nerves on a Vile’s body, most<br />

Rhodintor prefer to wrack a living humanoid with spells<br />

from the Physical Erosion list or electricity-based attacks<br />

and then drown him in the creation vat. When victims<br />

are unavailable, Warp Matrix III may be used instead.<br />

The blood component is sourced from other Demons,<br />

preferably the berserker Rashtar Demons.<br />

Warders (see C&M)<br />

Multi-headed beasts fashioned as eternal guardians,<br />

Lesser and Greater Warders are typically made in the<br />

likeness of wolves, panthers, lions, and other deadly<br />

predators. The alchemist must use Simulacra X (for<br />

Lesser Warders) and Simulacra XV (for Greater Warders)<br />

in conjunction with a suitable Animal Matrix. Their<br />

Large size is frequently achieved via Warp Matrix III. In<br />

addition to the normal blood component, one amputated<br />

head (of the desired animal form) must be cast into<br />

the creation vat for each head of the final Warder, e.g. a<br />

three-headed wolf Warder needs three wolves’ heads.<br />

The time required to design and build a creation vat<br />

equals the Simulacrum’s level in weeks.<br />

The time required to grow an individual Simulacrum<br />

equals:<br />

the Simulacrum’s level (in weeks)<br />

plus one week for each Minor Alteration (Warp Matrix<br />

I) to the Matrix,<br />

plus two weeks for each Lesser Alteration (Warp Matrix<br />

II) to the Matrix,<br />

plus three weeks for each Greater Alteration (Warp<br />

Matrix III) to the Matrix.<br />

Example: It will take five weeks to design and build<br />

the creation vat for 5th-level Simulacra, with another<br />

five weeks being necessary to grow and decant<br />

the first Simulacrum from it.<br />

8.2.7 SIMULACRA AND HEALING<br />

Simulacra cannot benefit from normal healing magic.<br />

Instead a Simulacra heals (slowly) through its own magic<br />

regenerating injuries or by the application of Heal<br />

Simulacrum # spells from the Simulacra spell list. For<br />

more severe damage, the Simulacrum must return to its<br />

creation vat and remain in it for one full day. This will<br />

heal all damage, but will require the creator to spend the<br />

Simulacrum’s level squared (in gp) on growth fluids.<br />

8.2.6 MATERIALS, MONEY,<br />

AND TIME<br />

To recap, the monetary cost for building a suitable<br />

creation vat is 50 gold pieces per level of the Simulacrum<br />

to be grown in the vat.<br />

Example: A creation vat for a 5th-level Simulacrum<br />

will cost 250 gold pieces (5 times 50).<br />

The materials cost to grow an individual Simulacrum<br />

in the appropriate vat is the level of the Simulacrum<br />

cubed in gold pieces.<br />

Example: To actually grow a 5th-level Simulacrum<br />

in the above creation vat will cost 125 gold pieces (5<br />

times 5 times 5).<br />

8.3 CHANGELINGS<br />

Changelings are not artificial entities per se, rather<br />

they are natural creatures, who have been changed or<br />

mutated into unnatural forms and shapes. Magicians<br />

who explore Changeling lore study natural beasts and<br />

magically store their matrix patterns for later use. Unlike<br />

the adepts who fashion whole Simulacra from complete<br />

matrices, the Changeling creators (or Transformers) use<br />

matrix fragments and superimpose these fragments onto<br />

the original matrices of their victims to change some<br />

portion of their physical bodies.<br />

CONSTRUCT COMPANION<br />

97

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