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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

GENERAL MODIFIERS<br />

Difficulty (GM determined)<br />

Medium (wind or water power): ....................... +0<br />

Hard (clockwork):.............................................. -10<br />

Very Hard (steam power): ................................. -20<br />

Extremely Hard (basic electricity): ................... -30<br />

Sheer Folly (19th century technology): ............. -50<br />

Absurd (20th century technology): ................... -70<br />

Time Invested<br />

Each full week spent on the project: .................. +5<br />

Special<br />

Modifier from Automaton Engineering maneuver:<br />

variable<br />

Modifying a successful design: +10<br />

Bonus from Analyze Automaton spell: ... +10/+25<br />

Step 4: Build the Automaton<br />

With the design in hand, the next stage is to transform<br />

dream into reality by actually building the device, machine,<br />

or vehicle. The component parts will have to be<br />

manufactured, requiring Crafts maneuvers as determined<br />

by the GM. The actual assembly requires a<br />

Mechanition maneuver that should be made about halfway<br />

through the <strong>construct</strong>ion process. (See section 5.3.3<br />

for time and monetary requirements for Automata.)<br />

TABLE 5.3<br />

AUTOMATON MECHANITION MANEUVER<br />

-26 down Spectacular Failure<br />

A disastrous failure. You realize halfway through that the<br />

<strong>construct</strong>ion is all wrong. You must start again from scratch<br />

as all materials are ruined.<br />

-25-04 Absolute Failure<br />

A truly dismal effort. The assembly process has gone<br />

seriously awry. 50% of all materials are ruined, and <strong>construct</strong>ion<br />

must start again from the beginning.<br />

05-75 Failure<br />

Oops – it’s not meant to look like that. And where are these<br />

pieces meant to go Take it apart and try again. 20% of all<br />

materials must be replaced.<br />

UM 66 Unusual Event<br />

You think you’ve got it just right, but it breaks down the<br />

moment that you try to operate it. Back to the workshop,<br />

partially dismantle it, and try again. Add another base unit of<br />

time before reattempting this maneuver.<br />

76-90 Partial Success<br />

Almost, but not quite. Tinker with it for a week before<br />

trying another Mechanition maneuver. Add 10 to its Malfunction<br />

Number.<br />

91-110 Near Success<br />

So close, but something’s not right. Tinker with it for a day<br />

before trying another Mechanition maneuver at +10. Add 5<br />

to its Malfunction Number.<br />

UM 100 Unusual Success 125% 1.0x +25<br />

Brilliant <strong>construct</strong>ion and assembly, which will even compensate<br />

for some design flaws. Reduce its Malfunction Number<br />

by 5. Gain a permanent +10 bonus to all future Mechanition<br />

maneuvers involving this exact type of machine.<br />

111-175 Success<br />

At last, you’ve done it. The dream has become a reality.<br />

Try it out at once!<br />

176 and up Absolute Success<br />

Success is sweet. The machine is just as you imagined it.<br />

Gain a permanent +20 bonus to all future Mechanition<br />

maneuvers involving this exact type of machine.<br />

GENERAL MODIFIERS<br />

Difficulty (GM determined)<br />

Light (wind or waterpower): ............................ +10<br />

Medium (clockwork): ......................................... +0<br />

Hard (steam power): .......................................... -10<br />

Very Hard (steam power using a Watt-style engine):<br />

-20<br />

Extremely Hard (basic electricity): ................... -30<br />

Sheer Folly (19th century technology): ............. -50<br />

Absurd (20th century technology): ................... -70<br />

Time Invested<br />

Each additional base unit of time spent on the<br />

project: .............................................................. +10<br />

Special<br />

Modifier from Automaton Gimmickry maneuver:<br />

variable<br />

Automaton is a portable Device or a Vehicle: -10<br />

Artificer has successfully made this exact type of<br />

machine before: +10<br />

Bonus from Analyze Automaton spell: ... +10/+25<br />

If the device under <strong>construct</strong>ion is a mundane invention,<br />

go directly to step 7.<br />

Step 5: Enchant an Automaton<br />

All Automata must be imbued with magic to amplify<br />

their capabilities or make them work. For Device and<br />

Machine Automata, this means that the relevant Enchant<br />

Device # or Enchant Machine # spell (according to the<br />

technological level of the Automaton) must be cast once<br />

per day for each day of the <strong>construct</strong>ion process. Likewise<br />

Vehicle Automata require the appropriate Enchant<br />

Vehicle spell. For Automata of any class, which utilize<br />

30 CONSTRUCT COMPANION

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