2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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GENERAL MODIFIERS<br />
Difficulty (GM determined)<br />
Medium (wind or water power): ....................... +0<br />
Hard (clockwork):.............................................. -10<br />
Very Hard (steam power): ................................. -20<br />
Extremely Hard (basic electricity): ................... -30<br />
Sheer Folly (19th century technology): ............. -50<br />
Absurd (20th century technology): ................... -70<br />
Time Invested<br />
Each full week spent on the project: .................. +5<br />
Special<br />
Modifier from Automaton Engineering maneuver:<br />
variable<br />
Modifying a successful design: +10<br />
Bonus from Analyze Automaton spell: ... +10/+25<br />
Step 4: Build the Automaton<br />
With the design in hand, the next stage is to transform<br />
dream into reality by actually building the device, machine,<br />
or vehicle. The component parts will have to be<br />
manufactured, requiring Crafts maneuvers as determined<br />
by the GM. The actual assembly requires a<br />
Mechanition maneuver that should be made about halfway<br />
through the <strong>construct</strong>ion process. (See section 5.3.3<br />
for time and monetary requirements for Automata.)<br />
TABLE 5.3<br />
AUTOMATON MECHANITION MANEUVER<br />
-26 down Spectacular Failure<br />
A disastrous failure. You realize halfway through that the<br />
<strong>construct</strong>ion is all wrong. You must start again from scratch<br />
as all materials are ruined.<br />
-25-04 Absolute Failure<br />
A truly dismal effort. The assembly process has gone<br />
seriously awry. 50% of all materials are ruined, and <strong>construct</strong>ion<br />
must start again from the beginning.<br />
05-75 Failure<br />
Oops – it’s not meant to look like that. And where are these<br />
pieces meant to go Take it apart and try again. 20% of all<br />
materials must be replaced.<br />
UM 66 Unusual Event<br />
You think you’ve got it just right, but it breaks down the<br />
moment that you try to operate it. Back to the workshop,<br />
partially dismantle it, and try again. Add another base unit of<br />
time before reattempting this maneuver.<br />
76-90 Partial Success<br />
Almost, but not quite. Tinker with it for a week before<br />
trying another Mechanition maneuver. Add 10 to its Malfunction<br />
Number.<br />
91-110 Near Success<br />
So close, but something’s not right. Tinker with it for a day<br />
before trying another Mechanition maneuver at +10. Add 5<br />
to its Malfunction Number.<br />
UM 100 Unusual Success 125% 1.0x +25<br />
Brilliant <strong>construct</strong>ion and assembly, which will even compensate<br />
for some design flaws. Reduce its Malfunction Number<br />
by 5. Gain a permanent +10 bonus to all future Mechanition<br />
maneuvers involving this exact type of machine.<br />
111-175 Success<br />
At last, you’ve done it. The dream has become a reality.<br />
Try it out at once!<br />
176 and up Absolute Success<br />
Success is sweet. The machine is just as you imagined it.<br />
Gain a permanent +20 bonus to all future Mechanition<br />
maneuvers involving this exact type of machine.<br />
GENERAL MODIFIERS<br />
Difficulty (GM determined)<br />
Light (wind or waterpower): ............................ +10<br />
Medium (clockwork): ......................................... +0<br />
Hard (steam power): .......................................... -10<br />
Very Hard (steam power using a Watt-style engine):<br />
-20<br />
Extremely Hard (basic electricity): ................... -30<br />
Sheer Folly (19th century technology): ............. -50<br />
Absurd (20th century technology): ................... -70<br />
Time Invested<br />
Each additional base unit of time spent on the<br />
project: .............................................................. +10<br />
Special<br />
Modifier from Automaton Gimmickry maneuver:<br />
variable<br />
Automaton is a portable Device or a Vehicle: -10<br />
Artificer has successfully made this exact type of<br />
machine before: +10<br />
Bonus from Analyze Automaton spell: ... +10/+25<br />
If the device under <strong>construct</strong>ion is a mundane invention,<br />
go directly to step 7.<br />
Step 5: Enchant an Automaton<br />
All Automata must be imbued with magic to amplify<br />
their capabilities or make them work. For Device and<br />
Machine Automata, this means that the relevant Enchant<br />
Device # or Enchant Machine # spell (according to the<br />
technological level of the Automaton) must be cast once<br />
per day for each day of the <strong>construct</strong>ion process. Likewise<br />
Vehicle Automata require the appropriate Enchant<br />
Vehicle spell. For Automata of any class, which utilize<br />
30 CONSTRUCT COMPANION