27.12.2014 Views

2 construct companion construct companion

2 construct companion construct companion

2 construct companion construct companion

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

TABLE 6.17 BEAST GOLEM<br />

AND CONSTRUCT OBS<br />

Entity Size Golem Base OB Golem OB Modifier Construct Base OB Construct OB Modifier<br />

Tiny 10 +/-5 10 +/-5<br />

Small 20 +/-5 20 +/-5<br />

Medium 40 +/-10 40 +/-10<br />

Large 80 +/-15 60 +/-10<br />

Huge 120 +/-20 80 +/-10<br />

Example: The Wolf Golem gains no bonuses or<br />

penalties to OB from its iron <strong>construct</strong>ion. The enchantress<br />

decides that it will have a Bite and a Claw<br />

attack as its two default natural weapons. The Wolf<br />

Golem’s OBs are +80 Large Bite and +80 Large<br />

Claw.<br />

Example: The Shark Construct has a Base OB of 60.<br />

However it only has one natural weapon attack – a<br />

Large Bite – so the creation level is reduced by 1 from<br />

16 to 15. The witch decides to raise its OB to 100,<br />

adding +4 to its level (19).<br />

Concussion Damage<br />

Really Huge Entities will achieve additional concussion<br />

hit damage by virtue of their size (and sheer mass),<br />

making them into terrifying opponents in melee combat<br />

and walking siege weapons. This effect is only applicable<br />

to melee attacks and adheres to the following<br />

progression.<br />

Damage Multiplier Golem Height Construct Height<br />

Normal Damage Up to 20' tall Up to 20' tall<br />

x2 damage 21' to 25' tall 21' to 30' tall<br />

x3 damage 26' to 30' tall 31' to 40' tall<br />

x4 damage 31' to 35' tall 41' to 50' tall<br />

x5 damage 36' to 40' tall 51' to 60' tall<br />

x6 damage 41' and taller 61' and taller<br />

These multipliers are additive with any similar improvements<br />

obtained by magical imbedding (see Chapter<br />

7).<br />

6.5<br />

MECHANICAL ABILITIES<br />

(CONSTRUCTS ONLY)<br />

Creators can choose to add a variety of mechanical<br />

enhancements to Constructs. These include missile weapons<br />

such as dart throwers and self-loading crossbows,<br />

poison reservoirs, sharp metal spikes to impale foes who<br />

get too close, suction cups for climbing, and storage<br />

cavities. The list is relatively short as many interesting<br />

effects can only realistically be achieved using magic, as<br />

the technological level of most fantasy settings is insufficient<br />

to implement more exotic capabilities (recording<br />

eyes, enhanced senses, and the like). Each mechanical<br />

enhancement adds +1 to the Construct’s creation level,<br />

and requires the Enhance Construct spell to be cast once<br />

per day of the creation process.<br />

Mechanical Abilities List<br />

All-around Vision: This is literally eyes in the back of the<br />

Construct’s head or heads! In addition to the obvious<br />

perception benefits, it is no longer possible to claim<br />

flank or rear positional modifiers against the Construct.<br />

All-around Vision adds +1 creation level per<br />

head and costs 100gp.<br />

Automaton Emplacement: This feature allows one Device<br />

Automaton to be installed into a Construct. This<br />

adds +1 creation level per Emplacement.<br />

Concealed Weapons: These are spring-loaded weapons<br />

secreted within the Construct’s body behind outer<br />

panels. At need, the panels slide open, allowing the<br />

weapons to erupt. A Construct’s size limits the weapons<br />

that may be concealed within it – no two-handed<br />

weapons within Tiny or Small Constructs. Each Concealed<br />

Weapon adds +1 creation level and costs five<br />

times the price of hidden weapon.<br />

Mechanical Hand: Normally reserved for humanoid<br />

Constructs, this modification replaces a weapon arm<br />

with an arm terminating in a mechanical hand. This<br />

permits the Construct to use tools and perform tasks<br />

requiring a moderate degree of dexterity. The Construct<br />

can also wield appropriately sized weapons using<br />

the hand, but suffers a penalty of –20 to OB and<br />

may be “disarmed”. This modification adds 200gp to<br />

the entity’s cost and adds +1 creation level.<br />

Mount: This enhancement consists of a series of adjustable<br />

plates and ridges, which can rearrange itself to<br />

form a metal saddle on demand. It provides a +10<br />

bonus to any Riding maneuver using the Construct as<br />

a steed. This enhancement can only sensibly be applied<br />

to Constructs of suitable forms – horses, pegasi, giant<br />

birds, etc. It adds +1 creation level and adds 100gp to<br />

the cost.<br />

CONSTRUCT COMPANION<br />

59

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!