2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />
TABLE 6.17 BEAST GOLEM<br />
AND CONSTRUCT OBS<br />
Entity Size Golem Base OB Golem OB Modifier Construct Base OB Construct OB Modifier<br />
Tiny 10 +/-5 10 +/-5<br />
Small 20 +/-5 20 +/-5<br />
Medium 40 +/-10 40 +/-10<br />
Large 80 +/-15 60 +/-10<br />
Huge 120 +/-20 80 +/-10<br />
Example: The Wolf Golem gains no bonuses or<br />
penalties to OB from its iron <strong>construct</strong>ion. The enchantress<br />
decides that it will have a Bite and a Claw<br />
attack as its two default natural weapons. The Wolf<br />
Golem’s OBs are +80 Large Bite and +80 Large<br />
Claw.<br />
Example: The Shark Construct has a Base OB of 60.<br />
However it only has one natural weapon attack – a<br />
Large Bite – so the creation level is reduced by 1 from<br />
16 to 15. The witch decides to raise its OB to 100,<br />
adding +4 to its level (19).<br />
Concussion Damage<br />
Really Huge Entities will achieve additional concussion<br />
hit damage by virtue of their size (and sheer mass),<br />
making them into terrifying opponents in melee combat<br />
and walking siege weapons. This effect is only applicable<br />
to melee attacks and adheres to the following<br />
progression.<br />
Damage Multiplier Golem Height Construct Height<br />
Normal Damage Up to 20' tall Up to 20' tall<br />
x2 damage 21' to 25' tall 21' to 30' tall<br />
x3 damage 26' to 30' tall 31' to 40' tall<br />
x4 damage 31' to 35' tall 41' to 50' tall<br />
x5 damage 36' to 40' tall 51' to 60' tall<br />
x6 damage 41' and taller 61' and taller<br />
These multipliers are additive with any similar improvements<br />
obtained by magical imbedding (see Chapter<br />
7).<br />
6.5<br />
MECHANICAL ABILITIES<br />
(CONSTRUCTS ONLY)<br />
Creators can choose to add a variety of mechanical<br />
enhancements to Constructs. These include missile weapons<br />
such as dart throwers and self-loading crossbows,<br />
poison reservoirs, sharp metal spikes to impale foes who<br />
get too close, suction cups for climbing, and storage<br />
cavities. The list is relatively short as many interesting<br />
effects can only realistically be achieved using magic, as<br />
the technological level of most fantasy settings is insufficient<br />
to implement more exotic capabilities (recording<br />
eyes, enhanced senses, and the like). Each mechanical<br />
enhancement adds +1 to the Construct’s creation level,<br />
and requires the Enhance Construct spell to be cast once<br />
per day of the creation process.<br />
Mechanical Abilities List<br />
All-around Vision: This is literally eyes in the back of the<br />
Construct’s head or heads! In addition to the obvious<br />
perception benefits, it is no longer possible to claim<br />
flank or rear positional modifiers against the Construct.<br />
All-around Vision adds +1 creation level per<br />
head and costs 100gp.<br />
Automaton Emplacement: This feature allows one Device<br />
Automaton to be installed into a Construct. This<br />
adds +1 creation level per Emplacement.<br />
Concealed Weapons: These are spring-loaded weapons<br />
secreted within the Construct’s body behind outer<br />
panels. At need, the panels slide open, allowing the<br />
weapons to erupt. A Construct’s size limits the weapons<br />
that may be concealed within it – no two-handed<br />
weapons within Tiny or Small Constructs. Each Concealed<br />
Weapon adds +1 creation level and costs five<br />
times the price of hidden weapon.<br />
Mechanical Hand: Normally reserved for humanoid<br />
Constructs, this modification replaces a weapon arm<br />
with an arm terminating in a mechanical hand. This<br />
permits the Construct to use tools and perform tasks<br />
requiring a moderate degree of dexterity. The Construct<br />
can also wield appropriately sized weapons using<br />
the hand, but suffers a penalty of –20 to OB and<br />
may be “disarmed”. This modification adds 200gp to<br />
the entity’s cost and adds +1 creation level.<br />
Mount: This enhancement consists of a series of adjustable<br />
plates and ridges, which can rearrange itself to<br />
form a metal saddle on demand. It provides a +10<br />
bonus to any Riding maneuver using the Construct as<br />
a steed. This enhancement can only sensibly be applied<br />
to Constructs of suitable forms – horses, pegasi, giant<br />
birds, etc. It adds +1 creation level and adds 100gp to<br />
the cost.<br />
CONSTRUCT COMPANION<br />
59