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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

The Charged Power spells can restore charged abilities<br />

of both Constructs and Golems as described in section<br />

6.10.<br />

Many Construct designs incorporate missile weapons,<br />

poisons and other expendable items. Constructs<br />

can be reloaded manually with crossbow bolts, poison<br />

doses, and so on – alternatively high-powered creators<br />

can use the Replenish Construct spell to resupply the<br />

entity with such items. For non-magical materials, this<br />

spell will transmute and transform base materials (raw<br />

iron, water, etc.) into finished bolts and poisons inside<br />

the Construct. (If the <strong>construct</strong> uses high steel weaponry,<br />

the spell will transform ordinary iron into high steel<br />

bolts.) For magical materials such as adamantium, the<br />

spell can only transform the material into the right forms<br />

and transfer them into the Construct.<br />

6.14<br />

A BESTIARY OF GOLEMS AND<br />

CONSTRUCTS<br />

These artificial entities have all been created using the<br />

rules in preceding sections. They are presented in standard<br />

C&M format, but the following statistical entries<br />

have been omitted - #Enc (number encountered), Treasure,<br />

Habitat, and Outlook (IQ) as these depend wholly<br />

on the creator (or GM!). Instead the creation formulae<br />

and materials costs (rounded up to nearest relevant<br />

coin) have been provided.<br />

6.14.1 GOLEMS<br />

Stone Chessmen<br />

Level: 1 Size: T MS/AQ: MD/MD<br />

Base Move: 10 Max Pace: Run MM Bonus: +0<br />

Hits: 45 Crits: # AT(DB): 16(20)<br />

Attacks: 20SBa / 0SGr / 20SCr / Spells<br />

Creation Level is: 6 [ (7 (stone) + 0 (humanoid) x0.5<br />

(size)) +2 (Shock Bolt at will) ].<br />

Process cost: 36gp. Materials cost: 4tp (stone is cheap).<br />

Iron Bear<br />

Level: 10 Size: L MS/AQ: MF/MF<br />

Base Move: 80 Max Pace: Spt MM Bonus: +0<br />

Hits: 400 Crits: LA# AT(DB): 20(40)<br />

Attacks: 95LBa / 95LGr / 80LCl / 80LBi<br />

Creation Level is: 30 [ (12 (iron) + 1 (mammal) x1.5<br />

(size)) +4 (movement) + 1 (pace) +1 (MS) +1 (AQ) +2<br />

(extra attacks) +2 (increased OBs) ].<br />

Process cost: 900gp. Materials cost (8' length): 161gp.<br />

Stone Beetle<br />

Level: 4 Size: M MS/AQ: MF/MF<br />

Base Move: 50 Max Pace: Spt MM Bonus: +0<br />

Hits: 180 Crits: II# AT(DB): 16(30)<br />

Attacks: 100MPi<br />

Creation Level is: 16 [ (7 (stone) + 2 (insect) x1 (size))<br />

+3 (movement) + 1 (pace) +1 (MS) +1 (AQ) -1 (less<br />

attack) +2 (increased OBs) ].<br />

Process cost: 256gp. Materials cost (granite, 6' length):<br />

32gp.<br />

Iron Elephant<br />

Level: 21 Size: H MS/AQ: FA/FA<br />

Base Move: 120 Max Pace: Spt MM Bonus: +0<br />

Hits: 600 Crits: SL# AT(DB): 20 (50)<br />

Attacks: 120HHo / 120 HGr / 120HCr / 120HBa /<br />

120HTs<br />

Creation Level is 41 [ (12 (iron) + 1 (mammal) x2<br />

(size)) +7 (movement) + 1 (pace) +2 (MS) +2 (AQ) +3<br />

(extra attacks) ].<br />

Process cost: 1681gp. Materials cost (24' long, 12' tall):<br />

1087gp.<br />

Steel Griffin<br />

Level:16 Size: L MS/AQ: FA/VF<br />

Base Move: 100 Max Pace: Dash MM Bonus: +0<br />

Hits: 500 Crits: LA# AT(DB): 20(65)<br />

Attacks: 100LCl / 80LBa / 100LPi<br />

Creation Level is 48 [ (14 (steel II) + 6 (flying monster)<br />

x1.5 (size)) +5 (movement) + 3 (pace) +2 (MS) +3 (AQ)<br />

+1 (extra attacks) +4 (bonus to OBs) ].<br />

Process cost: 2304gp. Materials cost (6' long, 30' wingspan):<br />

13,267gp (Steel II is expensive!).<br />

Bronze Hippocampus<br />

Level: 11 Size: L MS/AQ: FA/MF<br />

Base Move: 100 Max Pace: Dash MM Bonus: +0<br />

Hits: 300 Crits: LA# AT(DB): 20(30)<br />

Attacks: 80LBi / 80LCl<br />

Creation Level is 33 [ (9 (bronze) + 5 (aquatic monster)<br />

x1.5 (size)) +6 (movement) + 3 (pace) +2 (MS) +1<br />

(AQ) ].<br />

Process cost: 1089gp. Materials cost (10' long): 6969gp.<br />

Copper Zephyr Hound<br />

Level: 12 Size: M MS/AQ: VF/VF<br />

Base Move: 150 Max Pace: Dash MM Bonus: +0<br />

Hits: 125 Crits: II# AT(DB): 20(40)<br />

Attacks: 60MBi / 40Lightning Bolt<br />

Creation Level is 46 [ (8 (copper) + 4 (monster) x1<br />

(size)) +12 (movement) + 3 (pace) +4 (MS) +4 (AQ) -<br />

1 (fewer attacks) +2 (bonus to OBs) + 10 (Lightning Bolt<br />

at will) ].<br />

Process cost: 2116gp. Materials cost (6' long): 7700gp.<br />

The Stone Chessmen are miniature humanoid Golems<br />

(usually around 6" tall), fashioned in the shape of chess<br />

pieces for which they are sometimes mistaken. They have<br />

minimal mundane offensive potential as their creators<br />

reserve their enchantments for deadly attack spells (such<br />

CONSTRUCT COMPANION<br />

69

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