2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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with a range of values from 91 to 100. After the spell is<br />
cast, roll d10 and add 90 (D10+90) separately to determine<br />
Re and Me stats randomly. The entity will be able<br />
to react new and unfamiliar situations, determining<br />
responses on the basis of its creator’s and master’s<br />
priorities (as evidenced by previous orders and actions),<br />
and to improvise in emergencies.<br />
30. Imbed Skill True: As Imbed Skill V, except the caster<br />
imparts up to thirty skill ranks.<br />
50. Extension V: As Extension I, except the duration is 10<br />
years per level of the caster.<br />
Special Notes<br />
1.This list boosts the intellect of a Golem or Construct by<br />
sharing the caster’s intelligence and skills. Once the<br />
enhancing spell duration ends, the entity reverts to its<br />
previous degree of intelligence and skill.<br />
2.For Sentience and Entity Will spells, the relevant stats of<br />
the caster determine the maximum stat attainable by<br />
the entity. The entity is drawing directly on the caster’s<br />
intellect and so cannot be smarter than the caster.<br />
3.For Imbed Category and Imbed Skill spells, the caster<br />
must possess the necessary category or skill ranks that<br />
he wishes to impart to the entity. Thus an alchemist<br />
with only 7 ranks in Heraldry could only impart 7<br />
ranks to a Golem using an Imbed Skill X or higher spell.<br />
If the same alchemist had no ranks in Tactics, then she<br />
would be unable to give her Golem any ranks in that<br />
skill.<br />
4.If a life essence (i.e. a Spirit, a Demon, an Elemental, or<br />
the mind and soul of a living being) is resident in a<br />
Golem or Construct, then the duration of all the non-<br />
Extension spells on this list increases to Permanent.<br />
The entity retains the benefit of these enhancements<br />
until such time as the animating spirit is expelled from<br />
the entity.<br />
5.If a life essence is resident in an entity, then the Sentience,<br />
Entity Will, and the various Imbed spells will not<br />
reduce the normal capabilities of the animating spirit.<br />
., ., ., ., .,<br />
For instance, Javanna imbeds an Earth Elemental<br />
Guardian into a Golem. This Guardian has a natural<br />
intelligence equivalent to that granted by Medium<br />
Sentience – hence casting either Low Sentience or Medium<br />
Sentience will have no effect on the Guardian. A<br />
High Sentience ., or Very ., High Sentience ., ., spell ., would,<br />
however, raise the Guardian’s IQ. Likewise, if Javanna<br />
imbeds the life essence of the General Aurelian into her<br />
Warrior Construct, she could boost his knowledge of<br />
magical lore by using an Imbed Skill spell to impart<br />
ranks in Artifact ., Lore, but ., cannot ., reduce ., his leader-<br />
.,<br />
ship abilities by using an Imbed Skill V spell to impart<br />
her one rank in Leadership. The Imbed Skill V spell<br />
simply has no effect.<br />
6.A resident life essence may attempt to resist the effects<br />
of any spell on this<br />
.,<br />
list, unless<br />
.,<br />
its<br />
.,<br />
obedience<br />
.,<br />
is required<br />
.,<br />
by a Glyph of Control or other influencing spell.<br />
CONSTRUCT COMPANION<br />
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