2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />
hard bargaining, adherence to the letter (not necessarily<br />
the spirit) of previous pacts, and a dedication to evil<br />
(shown by deeds not words), will be better received. Pacts<br />
which limit the creator’s mastery, e.g. the Demon to be<br />
released after a set period, limiting orders to specific<br />
classes of commands (i.e. no mundane chores), or the<br />
entity not being restrained by a Glyph of Control, may<br />
appear to assist in gaining agreement. Most Demons,<br />
however, will consider such concessions to be a sign of<br />
weakness, and begin plotting their supposed master’s<br />
downfall even before they are imbedded. GMs may choose<br />
to abstract the bargaining by a Diplomacy maneuver – see<br />
TABLE 7.5 DEMON PACTS:<br />
DIFFICULTY LEVELS AND MODIFIERS<br />
Table 7.5for base Difficulty Levels and pact modifiers.<br />
Unsurprisingly Evil spell users of all realms of power<br />
favor Demonic Empowerment.<br />
7.2.5 LIFE EMPOWERMENT<br />
Life Empowerment is the most morally suspect of all<br />
the techniques for granting intelligence to artificial entities.<br />
It involves the transfer of the soul and mind of a<br />
living (or dying) creature – the original body will deteriorate<br />
and die (unless magical precautions are taken)<br />
leaving the spirit trapped in an artificial body. Life Empowerment<br />
can be used on the whole range of living<br />
Demon Type<br />
Difficulty Level<br />
Type I Medium (+0)<br />
Type II Hard (-10)<br />
Type III Very Hard (-20)<br />
Type IV Extremely Hard (-30)<br />
Type V Sheer Folly (-50)<br />
Type VI Absurd (-70)<br />
Pact<br />
Modifier<br />
Caster has reputation for evil<br />
deeds (Evil demons only) +10<br />
Caster demonstrates evil in Demon’s<br />
presence (e.g. sacrifices one or more<br />
sentient beings) (Evil demons only) +20<br />
Caster is not Evil (Evil demons only) -20<br />
Caster is Good (Elf-Demons or<br />
Man-Demons seeking redemption only) +20<br />
Proposed entity to animate has a<br />
“majestic” form +10<br />
Proposed entity to animate has a<br />
“puny” or “weak”-seeming form -20<br />
Proposed entity has intrinsic magical<br />
abilities<br />
+10/ability<br />
Imbedding is temporary (e.g. one<br />
day per level of the caster) +20<br />
Imbedding is temporary (e.g. one<br />
week per level of the caster) +10<br />
Imbedding is temporary (e.g. one<br />
month per level of the caster) +0<br />
Imbedding is long-term (e.g. one<br />
year per level of the caster) -10<br />
Imbedding is indefinite -30<br />
Caster’s aims are aligned with<br />
Demon’s goals +10<br />
Caster intends to assist Demon in<br />
furthering its (or its Lord’s) goals +20<br />
Caster’s and Demon’s aims are<br />
diametrically opposed -30<br />
Caster promises to limit orders to<br />
specific types of commands +10<br />
Entity is not restrained by a<br />
Glyph of Control +20<br />
Entity is restrained by a Glyph of Control +0<br />
Caster is willing to give the Demon<br />
complete freedom in Entity body +30<br />
Caster has reputation for keeping the<br />
“letter” of pacts +10<br />
Caster has reputation for breaking<br />
the “letter” of pacts -20<br />
TABLE 7.4 IQ GENERATION<br />
IQ Re/Me stat Generate by:<br />
NO = none Animal Instincts Not applicable<br />
VL = very low 1-5 roll D10 and divide by two<br />
L0 = low 3-12 roll D10 +2<br />
LI = little 7-25 roll 2D10 +5<br />
IN = inferior 13-40 roll 3D10+10<br />
MD = mediocre 23-50 roll 3D10+20<br />
AV = average 35-65 roll 3D10, if 15 or less subtract from 50,<br />
if 16 or more, add to 35<br />
AA = above average 50-77 roll 3D10 + 47<br />
SU = superior 60-86 roll 2D10 +58<br />
HI = high 80-98 roll 2D10 +78<br />
VH = very high 94-99 roll D6 + 93<br />
EX = exceptional 100-102 roll D3 + 99<br />
80 CONSTRUCT COMPANION