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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

hard bargaining, adherence to the letter (not necessarily<br />

the spirit) of previous pacts, and a dedication to evil<br />

(shown by deeds not words), will be better received. Pacts<br />

which limit the creator’s mastery, e.g. the Demon to be<br />

released after a set period, limiting orders to specific<br />

classes of commands (i.e. no mundane chores), or the<br />

entity not being restrained by a Glyph of Control, may<br />

appear to assist in gaining agreement. Most Demons,<br />

however, will consider such concessions to be a sign of<br />

weakness, and begin plotting their supposed master’s<br />

downfall even before they are imbedded. GMs may choose<br />

to abstract the bargaining by a Diplomacy maneuver – see<br />

TABLE 7.5 DEMON PACTS:<br />

DIFFICULTY LEVELS AND MODIFIERS<br />

Table 7.5for base Difficulty Levels and pact modifiers.<br />

Unsurprisingly Evil spell users of all realms of power<br />

favor Demonic Empowerment.<br />

7.2.5 LIFE EMPOWERMENT<br />

Life Empowerment is the most morally suspect of all<br />

the techniques for granting intelligence to artificial entities.<br />

It involves the transfer of the soul and mind of a<br />

living (or dying) creature – the original body will deteriorate<br />

and die (unless magical precautions are taken)<br />

leaving the spirit trapped in an artificial body. Life Empowerment<br />

can be used on the whole range of living<br />

Demon Type<br />

Difficulty Level<br />

Type I Medium (+0)<br />

Type II Hard (-10)<br />

Type III Very Hard (-20)<br />

Type IV Extremely Hard (-30)<br />

Type V Sheer Folly (-50)<br />

Type VI Absurd (-70)<br />

Pact<br />

Modifier<br />

Caster has reputation for evil<br />

deeds (Evil demons only) +10<br />

Caster demonstrates evil in Demon’s<br />

presence (e.g. sacrifices one or more<br />

sentient beings) (Evil demons only) +20<br />

Caster is not Evil (Evil demons only) -20<br />

Caster is Good (Elf-Demons or<br />

Man-Demons seeking redemption only) +20<br />

Proposed entity to animate has a<br />

“majestic” form +10<br />

Proposed entity to animate has a<br />

“puny” or “weak”-seeming form -20<br />

Proposed entity has intrinsic magical<br />

abilities<br />

+10/ability<br />

Imbedding is temporary (e.g. one<br />

day per level of the caster) +20<br />

Imbedding is temporary (e.g. one<br />

week per level of the caster) +10<br />

Imbedding is temporary (e.g. one<br />

month per level of the caster) +0<br />

Imbedding is long-term (e.g. one<br />

year per level of the caster) -10<br />

Imbedding is indefinite -30<br />

Caster’s aims are aligned with<br />

Demon’s goals +10<br />

Caster intends to assist Demon in<br />

furthering its (or its Lord’s) goals +20<br />

Caster’s and Demon’s aims are<br />

diametrically opposed -30<br />

Caster promises to limit orders to<br />

specific types of commands +10<br />

Entity is not restrained by a<br />

Glyph of Control +20<br />

Entity is restrained by a Glyph of Control +0<br />

Caster is willing to give the Demon<br />

complete freedom in Entity body +30<br />

Caster has reputation for keeping the<br />

“letter” of pacts +10<br />

Caster has reputation for breaking<br />

the “letter” of pacts -20<br />

TABLE 7.4 IQ GENERATION<br />

IQ Re/Me stat Generate by:<br />

NO = none Animal Instincts Not applicable<br />

VL = very low 1-5 roll D10 and divide by two<br />

L0 = low 3-12 roll D10 +2<br />

LI = little 7-25 roll 2D10 +5<br />

IN = inferior 13-40 roll 3D10+10<br />

MD = mediocre 23-50 roll 3D10+20<br />

AV = average 35-65 roll 3D10, if 15 or less subtract from 50,<br />

if 16 or more, add to 35<br />

AA = above average 50-77 roll 3D10 + 47<br />

SU = superior 60-86 roll 2D10 +58<br />

HI = high 80-98 roll 2D10 +78<br />

VH = very high 94-99 roll D6 + 93<br />

EX = exceptional 100-102 roll D3 + 99<br />

80 CONSTRUCT COMPANION

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