2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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TABLE 7.6 RANDOM POSSESSING SPIRITS<br />
D100 Roll Type of Spirit or Undead<br />
Spirits<br />
01-10 Angry Spirits<br />
11-15 Elemental Spirits<br />
16-20 Emotive Spirits<br />
21-30 Entity Spirits<br />
31-35 Haunts<br />
36-40 Rational Spirits<br />
41-50 Standard (Unborn) Spirits<br />
Undead<br />
51-53 Apparition<br />
54 Firephantom<br />
55 Headless Ghost<br />
56-60 Minor Ghost<br />
61-65 Lesser Ghost<br />
66-70 Greater Ghost<br />
71 Mara<br />
72-74 Phantom<br />
75 Revenant<br />
76-80 Minor Specter<br />
81-83 Lesser Specter<br />
84-85 Greater Specter<br />
86-89 Minor Wight<br />
90-92 Lesser Wight<br />
93-94 Major Wight<br />
95-97 Lesser Wraith<br />
98-99 Greater Wraith<br />
100 GM Choice<br />
TABLE 7.7 LEVEL OF RANDOM POSSESSING SPIRITS<br />
D100 Roll Spirit Level<br />
01-05 1<br />
06-10 2<br />
11-15 3<br />
16-20 4<br />
21-25 5<br />
26-30 6<br />
31-35 7<br />
36-40 8<br />
41-45 9<br />
46-50 10<br />
51-53 11<br />
54-56 12<br />
57-59 13<br />
60-62 14<br />
63-65 15<br />
66-68 16<br />
D100 Roll Spirit Level<br />
69-71 17<br />
72-74 18<br />
75-77 19<br />
78-80 20<br />
81-82 21<br />
83-84 22<br />
85-86 23<br />
87-88 24<br />
89-90 25<br />
91 26<br />
92 27<br />
93 28<br />
94 29<br />
95 30<br />
96-00 31+ (GM choice)<br />
Consult the relevant entries in Creatures & Monsters<br />
for Undead statistics and abilities. For Spirits,<br />
please roll on the table below to determine their level.<br />
If an Undead possesses an artificial entity, it will almost<br />
certainly use its new body to kill as many living beings<br />
and creatures as possible. It will inhabit the entity for<br />
as long as possible and will be able to manifest all its<br />
normal powers (Constitution draining, spells, etc.)<br />
while resident in the artificial body. Physical attacks,<br />
even with magical weapons, will harm the Golem or<br />
Construct, not the Undead. Repel Undead spells will<br />
affect the Undead – however the Undead will flee in its<br />
artificial body. If expelled using a Purge Golem # or<br />
Purge Construct # spell, the Undead being will reform<br />
outside the entity and attack the caster normally, if<br />
possible.<br />
If instead a Spirit possesses a Golem or Construct,<br />
the behavior will depend on the type of Spirit. Angry<br />
Spirits will immediately attack the living, while Haunts<br />
will try to use the entity to exact their revenge on<br />
whoever wronged them. Elemental and Emotive Spirits<br />
will toy with the entity’s abilities, possibly endangering<br />
it or bringing it into conflict with the living.<br />
Rational and Standard Spirits will be curious about the<br />
entity and its surroundings – they are likely to go<br />
exploring in their artificial bodies. Entity Spirits will<br />
make themselves “at home” and seek out the entity’s<br />
creator, either to “volunteer” their services or to harm<br />
him, if he has mistreated the Entity Spirit or others in<br />
the past.<br />
Angry Spirits and Haunts will inhabit entities until<br />
they are forcibly expelled. Elemental, Emotive, Rational<br />
and Standard Spirits will depart of their own<br />
volition, once they have finished indulging their curiosity<br />
or they have accumulated taint exceeding half<br />
their level through interaction with<br />
the physical world. An Entity Spirit<br />
will only leave an artificial body, if<br />
the body is badly damaged or destroyed<br />
or the Spirit is expelled or it<br />
locates a more powerful Golem or<br />
Construct that it can possess.<br />
Some creators, who cannot obtain<br />
animating spirits by other<br />
means, deliberately leave their entities<br />
unprotected. As soon as possession<br />
by a desired Spirit occurs, they<br />
trap the unwary Spirit with Compel<br />
Spirit spells and then permanently<br />
imbed it. Once the Spirit is under the<br />
restraint of magical compulsion, a<br />
Glyph of Control can be safely added<br />
to ensure permanent compliance.<br />
Nevertheless, this is a risky strata-<br />
CONSTRUCT COMPANION<br />
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