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TABLE 7.6 RANDOM POSSESSING SPIRITS<br />

D100 Roll Type of Spirit or Undead<br />

Spirits<br />

01-10 Angry Spirits<br />

11-15 Elemental Spirits<br />

16-20 Emotive Spirits<br />

21-30 Entity Spirits<br />

31-35 Haunts<br />

36-40 Rational Spirits<br />

41-50 Standard (Unborn) Spirits<br />

Undead<br />

51-53 Apparition<br />

54 Firephantom<br />

55 Headless Ghost<br />

56-60 Minor Ghost<br />

61-65 Lesser Ghost<br />

66-70 Greater Ghost<br />

71 Mara<br />

72-74 Phantom<br />

75 Revenant<br />

76-80 Minor Specter<br />

81-83 Lesser Specter<br />

84-85 Greater Specter<br />

86-89 Minor Wight<br />

90-92 Lesser Wight<br />

93-94 Major Wight<br />

95-97 Lesser Wraith<br />

98-99 Greater Wraith<br />

100 GM Choice<br />

TABLE 7.7 LEVEL OF RANDOM POSSESSING SPIRITS<br />

D100 Roll Spirit Level<br />

01-05 1<br />

06-10 2<br />

11-15 3<br />

16-20 4<br />

21-25 5<br />

26-30 6<br />

31-35 7<br />

36-40 8<br />

41-45 9<br />

46-50 10<br />

51-53 11<br />

54-56 12<br />

57-59 13<br />

60-62 14<br />

63-65 15<br />

66-68 16<br />

D100 Roll Spirit Level<br />

69-71 17<br />

72-74 18<br />

75-77 19<br />

78-80 20<br />

81-82 21<br />

83-84 22<br />

85-86 23<br />

87-88 24<br />

89-90 25<br />

91 26<br />

92 27<br />

93 28<br />

94 29<br />

95 30<br />

96-00 31+ (GM choice)<br />

Consult the relevant entries in Creatures & Monsters<br />

for Undead statistics and abilities. For Spirits,<br />

please roll on the table below to determine their level.<br />

If an Undead possesses an artificial entity, it will almost<br />

certainly use its new body to kill as many living beings<br />

and creatures as possible. It will inhabit the entity for<br />

as long as possible and will be able to manifest all its<br />

normal powers (Constitution draining, spells, etc.)<br />

while resident in the artificial body. Physical attacks,<br />

even with magical weapons, will harm the Golem or<br />

Construct, not the Undead. Repel Undead spells will<br />

affect the Undead – however the Undead will flee in its<br />

artificial body. If expelled using a Purge Golem # or<br />

Purge Construct # spell, the Undead being will reform<br />

outside the entity and attack the caster normally, if<br />

possible.<br />

If instead a Spirit possesses a Golem or Construct,<br />

the behavior will depend on the type of Spirit. Angry<br />

Spirits will immediately attack the living, while Haunts<br />

will try to use the entity to exact their revenge on<br />

whoever wronged them. Elemental and Emotive Spirits<br />

will toy with the entity’s abilities, possibly endangering<br />

it or bringing it into conflict with the living.<br />

Rational and Standard Spirits will be curious about the<br />

entity and its surroundings – they are likely to go<br />

exploring in their artificial bodies. Entity Spirits will<br />

make themselves “at home” and seek out the entity’s<br />

creator, either to “volunteer” their services or to harm<br />

him, if he has mistreated the Entity Spirit or others in<br />

the past.<br />

Angry Spirits and Haunts will inhabit entities until<br />

they are forcibly expelled. Elemental, Emotive, Rational<br />

and Standard Spirits will depart of their own<br />

volition, once they have finished indulging their curiosity<br />

or they have accumulated taint exceeding half<br />

their level through interaction with<br />

the physical world. An Entity Spirit<br />

will only leave an artificial body, if<br />

the body is badly damaged or destroyed<br />

or the Spirit is expelled or it<br />

locates a more powerful Golem or<br />

Construct that it can possess.<br />

Some creators, who cannot obtain<br />

animating spirits by other<br />

means, deliberately leave their entities<br />

unprotected. As soon as possession<br />

by a desired Spirit occurs, they<br />

trap the unwary Spirit with Compel<br />

Spirit spells and then permanently<br />

imbed it. Once the Spirit is under the<br />

restraint of magical compulsion, a<br />

Glyph of Control can be safely added<br />

to ensure permanent compliance.<br />

Nevertheless, this is a risky strata-<br />

CONSTRUCT COMPANION<br />

83

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