27.12.2014 Views

2 construct companion construct companion

2 construct companion construct companion

2 construct companion construct companion

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

multiple Simulacra How will the PCs be sure that<br />

they’ve killed them all<br />

Brave New World: A Transformer with delusions of<br />

grandeur is breeding a new master race. Unwanted<br />

Changelings and Abominations have been loosed on<br />

the world, posing a threat to travelers, isolated farms,<br />

and even small settlements. The individual horrors<br />

must be wiped out (or restored to normality) before<br />

more innocents die, while a major expedition must be<br />

mounted to take on and destroy the Transformer and<br />

minions in their lair before an army of Abominations<br />

is created and unleashed.<br />

Manimal: The region is afflicted with an outbreak of<br />

outlawry (or piracy). The true identity of the rogue is<br />

unknown as he uses Changeling magic to transform<br />

his features. The raids will become more daring as the<br />

Transformer takes advantage of animal and monstrous<br />

forms. Allies and enemies may become (un)<br />

willing recipients of transformation.<br />

The Body Snatchers: Graves have been desecrated and<br />

the locals suspect an Undead infestation. Actually<br />

Reanimators are despoiling the graves to create Amalgams.<br />

Anyone who finds out the truth is either killed or<br />

converted into a Living Amalgam. The Reanimators’<br />

eventual aim is to control the town/city – with their<br />

Living Amalgams as puppet rulers. The PCs must<br />

discover the truth and stop this evil plan.<br />

The Broken Bargain: Years (perhaps even decades) ago,<br />

a Paladin or other good individual volunteered to<br />

become the animating life essence of an entity, so that<br />

he might continue to serve his cause. However the<br />

entity is governed by a Glyph and has now fallen into<br />

the ownership of an evil master who uses it for his own<br />

dark purposes. The entity will need help to destroy its<br />

master and win its freedom. For a twist, perhaps the<br />

spirit isn’t what he claims – perhaps he is really a<br />

demon who has been imbedded to forestall his own<br />

evil.<br />

CONSTRUCT COMPANION<br />

The Little People: The star attraction of a travelling circus<br />

or carnival is its theatrum mundi. Instead of being an<br />

elaborate Machine Automaton, the miniature actors<br />

are actually tiny Golems, Constructs, or Simulacra.<br />

During the day, they entertain the crowds. At night,<br />

they are employed as burglars, spies and even assassins.<br />

Their small size allows them to slip unnoticed, while<br />

mechanical contraptions and magical abilities make<br />

them deadly opponents.<br />

The New Machines: Breakthroughs in Automata design<br />

are imminent. The PCs may include an Artificer or be<br />

employed to protect an Artificer. The campaign may<br />

involve acquiring a suitably wealthy patron, building<br />

and testing the Automata, and conducting and combating<br />

the fantasy equivalents of industrial espionage<br />

and sabotage. If the Automata are a novel form of<br />

transport (submarine or flying vehicle), successful<br />

trials may lead to voyages of exploration to new lands.<br />

The Return of the Creator: A long time ago, a powerful<br />

creator fashioned a veritable army of Golems and/or<br />

Constructs to defend a stronghold, city, or temple. A<br />

hereditary caste of Keepers became the entities’ masters,<br />

while the creator disappeared. Now generations<br />

later, the creator has secretly returned and is using his<br />

supremacy (in countermanding orders from their<br />

masters) to infiltrate and subvert the entities. The<br />

authorities and/or PCs may slowly come to realize that<br />

something is subtly wrong, but unraveling the truth<br />

should form the basis for a series of conspiratorial /<br />

mystery scenarios.<br />

The Spirit Trap: An alchemist is trapping Spirits within<br />

Golems. This is disturbing the magical balance of the<br />

region as the imprisonment of Totem Spirits and<br />

Shaman Spirits prevents them from helping their tribes<br />

and the ideals that the totems represent are fading<br />

from the world. Perhaps the alchemist is doing this<br />

deliberately. The Spirits must be freed and it is up to<br />

the PCs to accomplish this.<br />

105

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!