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larger ones. Size will also affect the entity’s Offensive<br />

Bonuses.<br />

For later steps involved in creating Golems, please see<br />

section 6.1.4.<br />

6.1.3 INITIAL DESIGN STEPS FOR<br />

CONSTRUCTS<br />

Step 1: Shape<br />

What form will the Construct take The nature of a<br />

Construct provides it with greater flexibility in the movement<br />

of its various body parts. Conversely this demands<br />

greater skill and more potent enchantments from the<br />

creator to enable the Construct to move as gracefully as<br />

the living creature it imitates. Creators can choose to<br />

fashion humanoid, beast or weirder forms. The more<br />

esoteric the form, the more difficult it will be to make.<br />

This choice sets the base creation level of the Construct.<br />

Step 2: Material<br />

Which material will be used to make the Construct<br />

All Constructs are made from metals and/or alloys with<br />

gemstones used for eyes. The choice of material will<br />

determine the cost of the Construct and modify its<br />

creation level. Superior alloys and magical metals will<br />

provide specific bonuses to the entity, such as increasing<br />

particular stats.<br />

Step 3: Size<br />

How big will the Construct be The size will determine<br />

the volume of material needed to make it (and hence the<br />

cost). Smaller Constructs are easier to build than larger<br />

ones. Size in conjunction with shape will determine the<br />

Construct’s initial stats.<br />

For later steps involved in creating Golems, please see<br />

section 6.1.4.<br />

6.1.4 REMAINING DESIGN STEPS<br />

Step 4: Modifications<br />

Is the Entity to be stronger or weaker than the average<br />

specimen of its material, shape, and size Creators can<br />

choose to fashion faster, tougher, or deadlier entities<br />

than the norm, raising the Entity’s effective creation<br />

level. Alternatively they may create a weaker Entity (and<br />

reduce its creation level).<br />

Omit Step 5 for Golems.<br />

Step 5: Mechanical Abilities.<br />

Is the Construct to possess any inherent mechanical<br />

devices This includes such contraptions as chestmounted<br />

crossbows, poison reservoirs, suction cups for<br />

climbing, and so on. Golems may not have mechanical<br />

abilities.<br />

Step 6: Magical Abilities<br />

Is the Entity to possess magical abilities If so, will these<br />

abilities use charges or will they be daily or as constant<br />

powers Adding such powers to an Entity will increase<br />

its creation level and require the creator to have access to<br />

the Golem Magic or Construct Magic spell lists.<br />

Step 7: Glyph of Control<br />

Does the creator wish to inscribe or etch a Glyph of<br />

Control onto the Entity The advantages of this spell are<br />

that the Entity cannot be possessed by a spirit without its<br />

creator’s permission and it will be forever obedient to its<br />

master. The disadvantage is that if the physical glyph is<br />

defaced, then the Entity will either be deanimated or will<br />

malfunction.<br />

Formula for Golem Creation Level<br />

Golem Creation Level<br />

= ((base level from materials plus shape modifier)<br />

times Size modifier)<br />

plus any modifiers from statistics modifiers<br />

plus for each charged power: ((level of the imbedded<br />

spell) x 0.5)<br />

plus for each daily power: ((level of the imbedded<br />

spell) x 0.75)<br />

plus for each constant power: ((level of the imbedded<br />

spell) x 1).<br />

Formula for Construct Creation Level<br />

Construct Creation Level<br />

= ((base level from shape plus materials modifier)<br />

times Size modifier)<br />

plus any modifiers from statistics modifiers<br />

plus +1 for each mechanical ability<br />

plus for each charged power: ((level of the imbedded<br />

spell) x 0.5)<br />

plus for each daily power: ((level of the imbedded<br />

spell) x 0.75)<br />

plus for each constant power: ((level of the imbedded<br />

spell) x 1).<br />

Encounter Level versus Creation Level<br />

For Tiny or Small Entities, the encounter level equals<br />

creation level divided by 5.<br />

For Medium Entities, the encounter level equals creation<br />

level divided by 4.<br />

For Large Entities, the encounter level equals creation<br />

level divided by 3.<br />

For Huge Entities, the encounter level equals the<br />

creation level divided by 2.<br />

Round up any fractional levels.<br />

46 CONSTRUCT COMPANION

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