2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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larger ones. Size will also affect the entity’s Offensive<br />
Bonuses.<br />
For later steps involved in creating Golems, please see<br />
section 6.1.4.<br />
6.1.3 INITIAL DESIGN STEPS FOR<br />
CONSTRUCTS<br />
Step 1: Shape<br />
What form will the Construct take The nature of a<br />
Construct provides it with greater flexibility in the movement<br />
of its various body parts. Conversely this demands<br />
greater skill and more potent enchantments from the<br />
creator to enable the Construct to move as gracefully as<br />
the living creature it imitates. Creators can choose to<br />
fashion humanoid, beast or weirder forms. The more<br />
esoteric the form, the more difficult it will be to make.<br />
This choice sets the base creation level of the Construct.<br />
Step 2: Material<br />
Which material will be used to make the Construct<br />
All Constructs are made from metals and/or alloys with<br />
gemstones used for eyes. The choice of material will<br />
determine the cost of the Construct and modify its<br />
creation level. Superior alloys and magical metals will<br />
provide specific bonuses to the entity, such as increasing<br />
particular stats.<br />
Step 3: Size<br />
How big will the Construct be The size will determine<br />
the volume of material needed to make it (and hence the<br />
cost). Smaller Constructs are easier to build than larger<br />
ones. Size in conjunction with shape will determine the<br />
Construct’s initial stats.<br />
For later steps involved in creating Golems, please see<br />
section 6.1.4.<br />
6.1.4 REMAINING DESIGN STEPS<br />
Step 4: Modifications<br />
Is the Entity to be stronger or weaker than the average<br />
specimen of its material, shape, and size Creators can<br />
choose to fashion faster, tougher, or deadlier entities<br />
than the norm, raising the Entity’s effective creation<br />
level. Alternatively they may create a weaker Entity (and<br />
reduce its creation level).<br />
Omit Step 5 for Golems.<br />
Step 5: Mechanical Abilities.<br />
Is the Construct to possess any inherent mechanical<br />
devices This includes such contraptions as chestmounted<br />
crossbows, poison reservoirs, suction cups for<br />
climbing, and so on. Golems may not have mechanical<br />
abilities.<br />
Step 6: Magical Abilities<br />
Is the Entity to possess magical abilities If so, will these<br />
abilities use charges or will they be daily or as constant<br />
powers Adding such powers to an Entity will increase<br />
its creation level and require the creator to have access to<br />
the Golem Magic or Construct Magic spell lists.<br />
Step 7: Glyph of Control<br />
Does the creator wish to inscribe or etch a Glyph of<br />
Control onto the Entity The advantages of this spell are<br />
that the Entity cannot be possessed by a spirit without its<br />
creator’s permission and it will be forever obedient to its<br />
master. The disadvantage is that if the physical glyph is<br />
defaced, then the Entity will either be deanimated or will<br />
malfunction.<br />
Formula for Golem Creation Level<br />
Golem Creation Level<br />
= ((base level from materials plus shape modifier)<br />
times Size modifier)<br />
plus any modifiers from statistics modifiers<br />
plus for each charged power: ((level of the imbedded<br />
spell) x 0.5)<br />
plus for each daily power: ((level of the imbedded<br />
spell) x 0.75)<br />
plus for each constant power: ((level of the imbedded<br />
spell) x 1).<br />
Formula for Construct Creation Level<br />
Construct Creation Level<br />
= ((base level from shape plus materials modifier)<br />
times Size modifier)<br />
plus any modifiers from statistics modifiers<br />
plus +1 for each mechanical ability<br />
plus for each charged power: ((level of the imbedded<br />
spell) x 0.5)<br />
plus for each daily power: ((level of the imbedded<br />
spell) x 0.75)<br />
plus for each constant power: ((level of the imbedded<br />
spell) x 1).<br />
Encounter Level versus Creation Level<br />
For Tiny or Small Entities, the encounter level equals<br />
creation level divided by 5.<br />
For Medium Entities, the encounter level equals creation<br />
level divided by 4.<br />
For Large Entities, the encounter level equals creation<br />
level divided by 3.<br />
For Huge Entities, the encounter level equals the<br />
creation level divided by 2.<br />
Round up any fractional levels.<br />
46 CONSTRUCT COMPANION