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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

considered granting the master one wish. Serious practitioners<br />

of entity creation do not consider Djinn worth<br />

the effort as animating spirits.<br />

Chaos Demons warp order by their very existence.<br />

Place a Golem or Construct too close to a Chaos<br />

Demon for a prolonged period and strange<br />

things will happen to the entity – its color<br />

will fluctuate, its size and shape will stretch,<br />

shrink, and transform in multiple directions,<br />

and even its material will alter.<br />

Its magic will fail and the artificial<br />

entity will be no more than a misshapen<br />

amorphous blob of matter.<br />

The magical order essential to<br />

artificial entities is diametrically<br />

opposed to the anarchic nature<br />

of Chaos Demons – imbedding<br />

attempts simply fail.<br />

The natures of the other extra-planar<br />

entities are too poorly<br />

understood for the Compel Demon<br />

# and Imbed Demon # spells<br />

to effect them. Gaining that understanding<br />

and creating the<br />

requisite spells would be an epic<br />

quest in itself …<br />

Demonic Empowerment has<br />

a number of advantages over<br />

alternative methods. Intellectually,<br />

Demons cover the<br />

entire range with even some<br />

of the least powerful possessing<br />

substantial intelligence.<br />

Thus casters will<br />

rarely need access to the Sentience<br />

spell list. Once a Demon<br />

has been imbedded in<br />

an artificial entity, the amalgam<br />

will spontaneously manifest<br />

at least one magical ability<br />

(see section 7.3 for further details).<br />

Demons summoned using<br />

Demonic Empowerment can<br />

also be ordered to perform tasks<br />

other than enhancing entities.<br />

The bad news is that summoning<br />

and imbedding Demons<br />

is extremely dangerous.<br />

Demons hate taking orders<br />

from anybody else, and detest<br />

being summoned from<br />

their own planes by<br />

mortal wizards. Being<br />

forcibly imbedded into<br />

an artificial entity<br />

heightens their antipathy<br />

to non-Demons –<br />

every indignity suffered and every order received will be<br />

remembered until the day of reckoning<br />

when the Demon escapes<br />

from the caster’s control. Demons,<br />

whose rebelliousness is restrained<br />

by Compel Demon #<br />

spells, will seize any chance for<br />

liberty provided by the interruption<br />

of those spells, either by their<br />

duration running out or the entity<br />

moving beyond their range. Even<br />

Demons that have been imbedded<br />

into Golems or Constructs protected<br />

by Glyphs of Control will<br />

plot against their masters, although<br />

they may not act directly<br />

against them. Acts of omission,<br />

support for third parties, and<br />

finding loopholes in ambiguously<br />

worded orders are the traditional<br />

techniques of disobedience.<br />

Exacerbating the issue of<br />

control is the lesser potency of Compel<br />

Demon # spells. Compared to Elemental<br />

Compel # and Compel Spirit #<br />

spells, the initial duration and range<br />

of control supplied by Compel Demon<br />

# spells is significantly better.<br />

However both Spirit Empowerment<br />

and Elemental Empowerment include<br />

Extend Compel I and II, which provide<br />

order of magnitude improvements<br />

in both distance and time.<br />

Spirit-animated and Elementalanimated<br />

Golems and Constructs<br />

are better suited for long-term and<br />

long-distance duties; Demon-animated<br />

entities must remain close<br />

to their master, who must ensure<br />

that he is able to renew the control<br />

spells regularly.<br />

Finally most of the Summon Demon<br />

spells do not guarantee the conjuring<br />

of a specific species of Demon.<br />

The caster can only specify the Type<br />

of the demon desired, i.e. Summon<br />

Demon I will summon a Type I<br />

Demon, but this might be a Demon<br />

of the First Pale, a Daedhel or<br />

a Hothrog from the Void, a Corvox,<br />

a Frizzm, a Grumoz, or a Tlaque.<br />

(Casters who summon a Shaan,<br />

for instance, will banish it immediately<br />

and try again for a more<br />

intelligent victim.) Unless<br />

Summon Demon True is used, the<br />

result will be completely random.<br />

78 CONSTRUCT COMPANION

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