2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />
considered granting the master one wish. Serious practitioners<br />
of entity creation do not consider Djinn worth<br />
the effort as animating spirits.<br />
Chaos Demons warp order by their very existence.<br />
Place a Golem or Construct too close to a Chaos<br />
Demon for a prolonged period and strange<br />
things will happen to the entity – its color<br />
will fluctuate, its size and shape will stretch,<br />
shrink, and transform in multiple directions,<br />
and even its material will alter.<br />
Its magic will fail and the artificial<br />
entity will be no more than a misshapen<br />
amorphous blob of matter.<br />
The magical order essential to<br />
artificial entities is diametrically<br />
opposed to the anarchic nature<br />
of Chaos Demons – imbedding<br />
attempts simply fail.<br />
The natures of the other extra-planar<br />
entities are too poorly<br />
understood for the Compel Demon<br />
# and Imbed Demon # spells<br />
to effect them. Gaining that understanding<br />
and creating the<br />
requisite spells would be an epic<br />
quest in itself …<br />
Demonic Empowerment has<br />
a number of advantages over<br />
alternative methods. Intellectually,<br />
Demons cover the<br />
entire range with even some<br />
of the least powerful possessing<br />
substantial intelligence.<br />
Thus casters will<br />
rarely need access to the Sentience<br />
spell list. Once a Demon<br />
has been imbedded in<br />
an artificial entity, the amalgam<br />
will spontaneously manifest<br />
at least one magical ability<br />
(see section 7.3 for further details).<br />
Demons summoned using<br />
Demonic Empowerment can<br />
also be ordered to perform tasks<br />
other than enhancing entities.<br />
The bad news is that summoning<br />
and imbedding Demons<br />
is extremely dangerous.<br />
Demons hate taking orders<br />
from anybody else, and detest<br />
being summoned from<br />
their own planes by<br />
mortal wizards. Being<br />
forcibly imbedded into<br />
an artificial entity<br />
heightens their antipathy<br />
to non-Demons –<br />
every indignity suffered and every order received will be<br />
remembered until the day of reckoning<br />
when the Demon escapes<br />
from the caster’s control. Demons,<br />
whose rebelliousness is restrained<br />
by Compel Demon #<br />
spells, will seize any chance for<br />
liberty provided by the interruption<br />
of those spells, either by their<br />
duration running out or the entity<br />
moving beyond their range. Even<br />
Demons that have been imbedded<br />
into Golems or Constructs protected<br />
by Glyphs of Control will<br />
plot against their masters, although<br />
they may not act directly<br />
against them. Acts of omission,<br />
support for third parties, and<br />
finding loopholes in ambiguously<br />
worded orders are the traditional<br />
techniques of disobedience.<br />
Exacerbating the issue of<br />
control is the lesser potency of Compel<br />
Demon # spells. Compared to Elemental<br />
Compel # and Compel Spirit #<br />
spells, the initial duration and range<br />
of control supplied by Compel Demon<br />
# spells is significantly better.<br />
However both Spirit Empowerment<br />
and Elemental Empowerment include<br />
Extend Compel I and II, which provide<br />
order of magnitude improvements<br />
in both distance and time.<br />
Spirit-animated and Elementalanimated<br />
Golems and Constructs<br />
are better suited for long-term and<br />
long-distance duties; Demon-animated<br />
entities must remain close<br />
to their master, who must ensure<br />
that he is able to renew the control<br />
spells regularly.<br />
Finally most of the Summon Demon<br />
spells do not guarantee the conjuring<br />
of a specific species of Demon.<br />
The caster can only specify the Type<br />
of the demon desired, i.e. Summon<br />
Demon I will summon a Type I<br />
Demon, but this might be a Demon<br />
of the First Pale, a Daedhel or<br />
a Hothrog from the Void, a Corvox,<br />
a Frizzm, a Grumoz, or a Tlaque.<br />
(Casters who summon a Shaan,<br />
for instance, will banish it immediately<br />
and try again for a more<br />
intelligent victim.) Unless<br />
Summon Demon True is used, the<br />
result will be completely random.<br />
78 CONSTRUCT COMPANION