2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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contract the limbs. This modification adds +10% to<br />
the materials cost of the Construct per limb, and adds<br />
+1 creation level per pair of telescoping limbs.<br />
Example: The witch wants to be able to use her Shark<br />
Construct as an aquatic steed, so she adds the Mount<br />
mechanical ability (+1) raising its creation level to<br />
20.<br />
Example: The Warrior Construct lacks any missile<br />
capability as yet, so the archmage adds two selfreloading<br />
light dart throwers to the design – one<br />
facing forward, one backwards. The creation level is<br />
now 20 (18 + 1 + 1) and the Construct can make two<br />
light crossbow attacks at +60 OB each round. The<br />
actual encounter level of the Warrior Construct is 20<br />
/4 (for Medium Size) = 5.<br />
6.6<br />
MAGICAL ABILITIES<br />
Is the Entity to possess magical abilities Imbedding<br />
magical abilities requires access to the Golem Magic or<br />
Construct Magic spell list. Abilities can either be “charged”<br />
where each use depletes a charge until there are none left,<br />
“daily” where the Entity can use the spell one or more<br />
times each day, or “constant” where the spell operates<br />
continuously or once per round. Each magical power<br />
increases the Construct’s creation level as follows.<br />
Charged Powers: + ((level of the imbedded spell) x 0.5).<br />
Daily Powers: + ((level of the imbedded spell) x 0.75).<br />
Constant Powers: +((level of the imbedded spell) x 1).<br />
The Base OB for a directed spell attack is equal to the<br />
Entity’s Base OB (for size) without any modifications for<br />
material. The level of a base spell attack is equal to the<br />
level of the spell itself.<br />
See section 6.10 for more details on adding spell-like<br />
abilities to Golems and Constructs.<br />
Example: The alchemist decides that his Goblin<br />
Golem could usefully benefit from the ability to<br />
become invisible at will. The Golem is one object, so<br />
the 2 nd -level Unseen spell can be used (rather than<br />
the 4 th -level Invisibility spell). This constant power<br />
increases the Golem’s creation level to 11 (9 +2 for<br />
spell). He also decides that an attack spell for emergency<br />
use might be useful, so he imbeds a 2 nd -level<br />
Shock Bolt spell (with a base +20 OB) as a Charged<br />
Power, increasing the Golem’s creation level to 12.<br />
The actual encounter level of this Golem is 12 / 5 (for<br />
Tiny Size) = 2.<br />
Example: The enchantress intends her Wolf Golem<br />
to patrol at night, so she decides to give it a 4 th -level<br />
Nightvision spell as a Daily Power (4 x 0.75= 3),<br />
raising its creation level from 23 to 26. The actual<br />
encounter level of the Wolf Golem is 26 / 3 = 8.67,<br />
rounded up to 9.<br />
Example: The Shark Construct will be of limited<br />
utility if it cannot see underwater, hence the witch<br />
imbeds a 5 th -level Watervision spell (from the Sense<br />
Mastery spell list) raising its creation level to 25 (20<br />
+ (5 x1)). As its size is Large, its actual encounter<br />
level is 25 / 3 = 8.33, rounded up to 9.<br />
Example: The archmage would like to equip his<br />
Warrior Construct with an area affect elemental<br />
attack spell such as Fire Ball. Even as a Charged<br />
Power, this would add +4 (8 x0.5) to the <strong>construct</strong>’s<br />
level raising it to 24. Unfortunately the archmage<br />
does not know the High Construct spell yet so he<br />
cannot make <strong>construct</strong>s of this level yet.<br />
6.7<br />
GLYPHS OF CONTROL<br />
Does the creator wish to inscribe a Glyph of Control<br />
onto the Entity Using a Glyph of Control does not alter<br />
the Entity’s creation level. Glyphs of Control are more<br />
commonly associated with Golems, but many enchanters<br />
appreciate the benefits of these protective spells for<br />
Constructs.<br />
Glyphs of Control must be inscribed somewhere on the<br />
Entity’s outer surface – usually engraved, etched or<br />
sculpted as appropriate. While it is possible to merely<br />
paint the Glyph onto the surface, most alchemists deem<br />
this too susceptible to defacement. As the Glyph is an<br />
obvious target, careful enchanters will frequently decorate<br />
their Entities<br />
with false<br />
runes to divert<br />
attention<br />
from<br />
the real sigil.<br />
In the case of<br />
Golems, the<br />
Glyph may be<br />
written on<br />
parchment and<br />
affixed to the<br />
Golem.<br />
The creator must<br />
choose on first casting<br />
whether defacing the Glyph<br />
will cause the Entity to<br />
deanimate (until the Glyph is<br />
repaired) or whether it will nullify<br />
the prohibition against possession<br />
and release any spirit already possessing<br />
the Entity from obedience<br />
to its master. See chapter<br />
7 for more details.<br />
To build a Golem, please<br />
read section 6.8; to build a<br />
Construct, please skip<br />
ahead to section 6.9.<br />
CONSTRUCT COMPANION<br />
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