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contract the limbs. This modification adds +10% to<br />

the materials cost of the Construct per limb, and adds<br />

+1 creation level per pair of telescoping limbs.<br />

Example: The witch wants to be able to use her Shark<br />

Construct as an aquatic steed, so she adds the Mount<br />

mechanical ability (+1) raising its creation level to<br />

20.<br />

Example: The Warrior Construct lacks any missile<br />

capability as yet, so the archmage adds two selfreloading<br />

light dart throwers to the design – one<br />

facing forward, one backwards. The creation level is<br />

now 20 (18 + 1 + 1) and the Construct can make two<br />

light crossbow attacks at +60 OB each round. The<br />

actual encounter level of the Warrior Construct is 20<br />

/4 (for Medium Size) = 5.<br />

6.6<br />

MAGICAL ABILITIES<br />

Is the Entity to possess magical abilities Imbedding<br />

magical abilities requires access to the Golem Magic or<br />

Construct Magic spell list. Abilities can either be “charged”<br />

where each use depletes a charge until there are none left,<br />

“daily” where the Entity can use the spell one or more<br />

times each day, or “constant” where the spell operates<br />

continuously or once per round. Each magical power<br />

increases the Construct’s creation level as follows.<br />

Charged Powers: + ((level of the imbedded spell) x 0.5).<br />

Daily Powers: + ((level of the imbedded spell) x 0.75).<br />

Constant Powers: +((level of the imbedded spell) x 1).<br />

The Base OB for a directed spell attack is equal to the<br />

Entity’s Base OB (for size) without any modifications for<br />

material. The level of a base spell attack is equal to the<br />

level of the spell itself.<br />

See section 6.10 for more details on adding spell-like<br />

abilities to Golems and Constructs.<br />

Example: The alchemist decides that his Goblin<br />

Golem could usefully benefit from the ability to<br />

become invisible at will. The Golem is one object, so<br />

the 2 nd -level Unseen spell can be used (rather than<br />

the 4 th -level Invisibility spell). This constant power<br />

increases the Golem’s creation level to 11 (9 +2 for<br />

spell). He also decides that an attack spell for emergency<br />

use might be useful, so he imbeds a 2 nd -level<br />

Shock Bolt spell (with a base +20 OB) as a Charged<br />

Power, increasing the Golem’s creation level to 12.<br />

The actual encounter level of this Golem is 12 / 5 (for<br />

Tiny Size) = 2.<br />

Example: The enchantress intends her Wolf Golem<br />

to patrol at night, so she decides to give it a 4 th -level<br />

Nightvision spell as a Daily Power (4 x 0.75= 3),<br />

raising its creation level from 23 to 26. The actual<br />

encounter level of the Wolf Golem is 26 / 3 = 8.67,<br />

rounded up to 9.<br />

Example: The Shark Construct will be of limited<br />

utility if it cannot see underwater, hence the witch<br />

imbeds a 5 th -level Watervision spell (from the Sense<br />

Mastery spell list) raising its creation level to 25 (20<br />

+ (5 x1)). As its size is Large, its actual encounter<br />

level is 25 / 3 = 8.33, rounded up to 9.<br />

Example: The archmage would like to equip his<br />

Warrior Construct with an area affect elemental<br />

attack spell such as Fire Ball. Even as a Charged<br />

Power, this would add +4 (8 x0.5) to the <strong>construct</strong>’s<br />

level raising it to 24. Unfortunately the archmage<br />

does not know the High Construct spell yet so he<br />

cannot make <strong>construct</strong>s of this level yet.<br />

6.7<br />

GLYPHS OF CONTROL<br />

Does the creator wish to inscribe a Glyph of Control<br />

onto the Entity Using a Glyph of Control does not alter<br />

the Entity’s creation level. Glyphs of Control are more<br />

commonly associated with Golems, but many enchanters<br />

appreciate the benefits of these protective spells for<br />

Constructs.<br />

Glyphs of Control must be inscribed somewhere on the<br />

Entity’s outer surface – usually engraved, etched or<br />

sculpted as appropriate. While it is possible to merely<br />

paint the Glyph onto the surface, most alchemists deem<br />

this too susceptible to defacement. As the Glyph is an<br />

obvious target, careful enchanters will frequently decorate<br />

their Entities<br />

with false<br />

runes to divert<br />

attention<br />

from<br />

the real sigil.<br />

In the case of<br />

Golems, the<br />

Glyph may be<br />

written on<br />

parchment and<br />

affixed to the<br />

Golem.<br />

The creator must<br />

choose on first casting<br />

whether defacing the Glyph<br />

will cause the Entity to<br />

deanimate (until the Glyph is<br />

repaired) or whether it will nullify<br />

the prohibition against possession<br />

and release any spirit already possessing<br />

the Entity from obedience<br />

to its master. See chapter<br />

7 for more details.<br />

To build a Golem, please<br />

read section 6.8; to build a<br />

Construct, please skip<br />

ahead to section 6.9.<br />

CONSTRUCT COMPANION<br />

61

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