2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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10.2.1<br />
CONSTRUCT MAGIC<br />
Lvl Name Area of Effect Duration Range Type<br />
❑ 1 Research Self 1 min Self I<br />
❑ 2 Imbed I 1 entity 24 hrs Self F<br />
❑ 3 Minor Charged Power 1 entity 24 hrs Self F<br />
❑ 4 Daily Power I 1 entity 24 hrs Self F<br />
❑ 5 Imbed III 1 entity 24 hrs Self F<br />
., ., ., ., .,<br />
❑ 6 Constant Power I 1 entity 24 hrs Self F<br />
❑ 7 Daily Power III 1 entity 24 hrs Self F<br />
❑ 8 Imbed V 1 entity 24 hrs Self F<br />
❑ 9 Lesser Charged Power 1 entity 24 hrs Self F<br />
❑ 10 Constant Power III 1 entity 24 hrs Self F<br />
., ., ., ., .,<br />
❑ 11 Imbed VII 1 entity 24 hrs Self F<br />
❑ 12 Daily Power V 1 entity 24 hrs Self F<br />
❑ 13 Greater Charged Power 1 entity 24 hrs Self F<br />
❑ 14 Imbed X 1 entity 24 hrs Self F<br />
❑ 15 Constant Power V 1 entity 24 hrs Self F<br />
❑<br />
., ., ., ., .,<br />
16 Daily Power VII 1 entity 24 hrs Self F<br />
❑ 17 Major Charged Power 1 entity 24 hrs Self F<br />
❑ 18 Constant Power VII 1 entity 24 hrs Self F<br />
❑ 19 Daily Power X 1 entity 24 hrs Self F<br />
❑ 20 Lord Imbed 1 entity 24 hrs Self F<br />
❑<br />
., ., ., ., .,<br />
25 Constant Power X 1 entity 24 hrs Self F<br />
❑ 30 Lord Daily Power 1 entity 24 hrs Self F<br />
❑ 50 Lord Constant Power 1 entity 24 hrs Self F<br />
10.2 ENHANCEMENT LISTS<br />
1. Research: Allows the caster to store the parameters of<br />
any one spell cast within the next minute for use in later<br />
imbedding. Thereafter, the creator may cast the Research<br />
spell (at a power point cost of one plus the level<br />
of the imbedded spell) instead of the imbedded spell<br />
itself. A caster may only have one spell’s parameters<br />
stored in a Research spell at any given time (but may<br />
choose to replace the stored spell at any time.)<br />
2. Imbed I: Allows caster to imbed a 1st-level spell of any<br />
realm into an artificial entity.<br />
3. Minor Charged Power: Allows caster to charge an<br />
entity with 20 charges of any spell (imbedded using an<br />
Imbed spell).<br />
4. Daily Power I: Allows caster to imbed a 1st-level spell<br />
(using an Imbed spell) that can be cast once per day.<br />
5. Imbed III: As Imbed I, except 1st through 3rd level<br />
spells can be imbedded.<br />
6. Constant Power I: Allows caster to imbed a 1st-level<br />
spell (using an Imbed spell) so that it functions either<br />
constantly or “at will”.<br />
7. Daily Power III: As Daily Power I, except 1st through<br />
3rd level spells can be imbedded; a 1st level spell could<br />
be cast 3 times per day; a 2nd or 3rd, once per day.<br />
8. Imbed V: As Imbed I, except 1st through 5th level spells<br />
can be imbedded.<br />
9. Lesser Charged Power: As Minor Charged Power,<br />
except the entity receives 50 charges.<br />
10. Constant Power III: As Constant Power I, except 1st<br />
through 3rd level spells can be imbedded.<br />
11. Imbed VII: As Imbed I, except 1st through 7th level<br />
spells can be imbedded.<br />
12. Daily Power V: As Daily Power I, except 1st through<br />
5th level spells can be imbedded; a 1st level spell could<br />
be cast 5 times per day; a 2nd, twice per day; a 3rd, 4th,<br />
or 5th, once per day.<br />
13. Greater Charged Power: As Minor Charged Power,<br />
except the entity receives 100 charges.<br />
14. Imbed X: As Imbed I, except 1st through 10th level<br />
spells can be imbedded.<br />
15. Constant Power V: As Constant Power I, except 1st<br />
through 5th level spells can be imbedded.<br />
16. Daily Power VII: As Daily Power I, except 1st through<br />
7th level spells can be imbedded; a 1st level spell could<br />
be cast 7 times per day; a 2nd, 3 times per day; a 3rd,<br />
twice per day; a 4th, 5th, 6th, or 7th, once per day.<br />
17. Major Charged Power: As Minor Charged Power,<br />
except the entity receives 200 charges.<br />
18. Constant Power VII: As Constant Power I, except 1st<br />
through 7th level spells can be imbedded.<br />
19. Daily Power X: As Daily Power I, except 1st through<br />
10th level spells can be imbedded; a 1st level spell could<br />
be cast 10 times per day; a 2nd, 5 times per day; a 3rd,<br />
3 times per day; a 4th or 5th, twice per day; a 6th, 7th,<br />
8th, 9th or 10th, once per day.<br />
20. Lord Imbed: As Imbed I, except 1st through 20th level<br />
spells can be imbedded.<br />
25. Constant Power X: As Constant Power I, except 1st<br />
through 10th level spells can be imbedded.<br />
30. Lord Daily Power: As Daily Power I, except 1st<br />
through 20th level spells can be imbedded; a 1st level<br />
spell could be cast 20 times per day; a 2nd, 10 times per<br />
day; a 3rd, 6 times per day; a 4th, 5 times per day; a 5th,<br />
4 times per day; a 6th, 3 times per day; a 7th, 8th, 9th<br />
or 10th, twice per day; a 11th to 20th level spell, once<br />
per day.<br />
50. Lord Constant Power: As Constant Power I, except<br />
1st through 20th level spells can be imbedded.<br />
Special Notes<br />
1. Many of the spells described here have a duration of “24<br />
hours”. For these spells, it is assumed that the caster<br />
must cast the spell once per day during the creation<br />
process (see also Spell Law, section 7.4.1) – the creations<br />
of these spell lists are permanent unless otherwise stated.<br />
2. See section 6.10 for more details on imbedding magical<br />
enchantments into entities.<br />
112 CONSTRUCT COMPANION