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Example: The witch wants her Large Shark Construct<br />

to be as swift as a real shark, so she adds 40'<br />

(+2) to the Construct’s Movement Rate, making its<br />

creation level 11.<br />

Maximum Pace<br />

The default Maximum Pace for a Golem or Construct<br />

is Run. Creators can adjust this up or down as follows.<br />

TABLE 6.9 GOLEM AND CONSTRUCT<br />

MAXIMUM PACE<br />

Maximum Pace Creation Level Modifier<br />

Walk -2<br />

Jog -1<br />

Run 0<br />

Sprint +1<br />

Fast Sprint +2<br />

Dash +3<br />

Example: The alchemist believes that his Goblin<br />

Golem needs a higher maximum pace, so he chooses<br />

to modify it to Dash, increasing its creation level from<br />

4 to 7.<br />

Example: The Brass Golem has an automatic Maximum<br />

Pace of Fast Sprint because it is made from<br />

brass.<br />

Example: The enchantress feels that her Wolf Golem<br />

needs a faster pace, so she increases it from Medium<br />

to Fast Sprint, adding +2 to its level, making its<br />

creation level 22.<br />

Example: Continuing with her improvements to the<br />

Shark Construct, the witch raises its max pace from<br />

Run to Dash (+3), making the creation level 14.<br />

Movement Bonus (MM Bonus)<br />

Creators can choose to raise an entity’s Moving Maneuver<br />

Bonus in increments of +5 bonus for +1/2 level<br />

for Golems, and in increments of +10 bonus for +1/2<br />

creation level for Constructs. The default is +0.<br />

Movement Speed (MS) and Attack Quickness<br />

(AQ)<br />

Movement Speed determines an entity’s base Defensive<br />

Bonus whereas Attack Quickness determines its<br />

Initiative modifier. For Golems and Constructs, both<br />

default to Medium. Creators can increase or decrease<br />

either or both according to the tables below.<br />

TABLE 6.10 GOLEM MOVEMENT SPEED AND ATTACK QUICKNESS<br />

(MS) (AQ) Creation<br />

Level Modifier<br />

Code Rate Base DB Initiative Mod<br />

IN Inching -25 -16 -2<br />

CR Creeping -20 -12 -1.5<br />

VS Very Slow -10 -8 -1<br />

SL Slow +0 -4 -0.5<br />

MD Medium +10 +0 +0<br />

MF Moderately Fast +20 +4 +1<br />

FA Fast +30 +8 +2<br />

VF Very Fast +40 +12 +3<br />

BF Blindingly Fast +50 +16 +4<br />

TABLE 6.11 CONSTRUCT MOVEMENT SPEED AND ATTACK QUICKNESS<br />

(MS) (AQ) Creation<br />

Level Modifier<br />

Code Rate Base DB Initiative Mod<br />

IN Inching -25 -16 -2<br />

CR Creeping -20 -12 -1.5<br />

VS Very Slow -10 -8 -1<br />

S Slow +0 -4 -0.5<br />

MD Medium +10 +0 +0<br />

MF Moderately Fast +20 +4 +0.5<br />

FA Fast +30 +8 +1<br />

VF Very Fast +40 +12 +1.5<br />

BF Blindingly Fast +50 +16 +2<br />

CONSTRUCT COMPANION<br />

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