2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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Example: The witch wants her Large Shark Construct<br />
to be as swift as a real shark, so she adds 40'<br />
(+2) to the Construct’s Movement Rate, making its<br />
creation level 11.<br />
Maximum Pace<br />
The default Maximum Pace for a Golem or Construct<br />
is Run. Creators can adjust this up or down as follows.<br />
TABLE 6.9 GOLEM AND CONSTRUCT<br />
MAXIMUM PACE<br />
Maximum Pace Creation Level Modifier<br />
Walk -2<br />
Jog -1<br />
Run 0<br />
Sprint +1<br />
Fast Sprint +2<br />
Dash +3<br />
Example: The alchemist believes that his Goblin<br />
Golem needs a higher maximum pace, so he chooses<br />
to modify it to Dash, increasing its creation level from<br />
4 to 7.<br />
Example: The Brass Golem has an automatic Maximum<br />
Pace of Fast Sprint because it is made from<br />
brass.<br />
Example: The enchantress feels that her Wolf Golem<br />
needs a faster pace, so she increases it from Medium<br />
to Fast Sprint, adding +2 to its level, making its<br />
creation level 22.<br />
Example: Continuing with her improvements to the<br />
Shark Construct, the witch raises its max pace from<br />
Run to Dash (+3), making the creation level 14.<br />
Movement Bonus (MM Bonus)<br />
Creators can choose to raise an entity’s Moving Maneuver<br />
Bonus in increments of +5 bonus for +1/2 level<br />
for Golems, and in increments of +10 bonus for +1/2<br />
creation level for Constructs. The default is +0.<br />
Movement Speed (MS) and Attack Quickness<br />
(AQ)<br />
Movement Speed determines an entity’s base Defensive<br />
Bonus whereas Attack Quickness determines its<br />
Initiative modifier. For Golems and Constructs, both<br />
default to Medium. Creators can increase or decrease<br />
either or both according to the tables below.<br />
TABLE 6.10 GOLEM MOVEMENT SPEED AND ATTACK QUICKNESS<br />
(MS) (AQ) Creation<br />
Level Modifier<br />
Code Rate Base DB Initiative Mod<br />
IN Inching -25 -16 -2<br />
CR Creeping -20 -12 -1.5<br />
VS Very Slow -10 -8 -1<br />
SL Slow +0 -4 -0.5<br />
MD Medium +10 +0 +0<br />
MF Moderately Fast +20 +4 +1<br />
FA Fast +30 +8 +2<br />
VF Very Fast +40 +12 +3<br />
BF Blindingly Fast +50 +16 +4<br />
TABLE 6.11 CONSTRUCT MOVEMENT SPEED AND ATTACK QUICKNESS<br />
(MS) (AQ) Creation<br />
Level Modifier<br />
Code Rate Base DB Initiative Mod<br />
IN Inching -25 -16 -2<br />
CR Creeping -20 -12 -1.5<br />
VS Very Slow -10 -8 -1<br />
S Slow +0 -4 -0.5<br />
MD Medium +10 +0 +0<br />
MF Moderately Fast +20 +4 +0.5<br />
FA Fast +30 +8 +1<br />
VF Very Fast +40 +12 +1.5<br />
BF Blindingly Fast +50 +16 +2<br />
CONSTRUCT COMPANION<br />
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