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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

Automaton has malfunctioned.<br />

For every 10 hits worth of damage sustained, add 1 to<br />

the roll.<br />

For every critical sustained, add the following to the<br />

roll: +1 (“A”), +2 (“B”), +3 (“C”), +4 (“D”), and +5<br />

(“E”).<br />

A Malfunction can be as minor as a simple jam of the<br />

gearing or a catastrophic explosion of a steam boiler. It<br />

can be localized to an “Empowerment” portion of an<br />

Automaton or affect the entire Automaton. GMs may<br />

choose a dramatically appropriate effect or roll on the<br />

tables below.<br />

First determine the malfunction’s location.<br />

TABLE 5.7<br />

MALFUNCTION LOCATION (D100 ROLL)<br />

01-60 ...................................... General Automaton<br />

Failure.<br />

61-80 ...................................... Subsystem Failure<br />

(choose one Empowerment to fail).<br />

81-90 ...................................... Dual Subsystem Failure<br />

(choose two Empowerments to fail).<br />

91-00 ...................................... Multiple Subsystem<br />

Failure (three or more Empowerments fail).<br />

If an Automaton is not Empowered, then any Malfunction<br />

covers the entire Automaton. For Empowered<br />

Automata, an Empowerment failure does not necessarily<br />

result in the failure of any capability provided by an<br />

Enchant spell or the mundane design of the machine.<br />

Secondly, determine the type of malfunction (GMs<br />

should adjust the description as appropriate for the<br />

Automaton).<br />

TABLE 5.8 MALFUNCTION NATURE (D100<br />

ROLL)<br />

01-10 False start (try another Operating Equipment<br />

maneuver in one minute).<br />

11-20 A mechanism has jammed somewhere (make<br />

a Light (+10) Mechanition maneuver to unjam<br />

(taking one minute) before trying to operate the<br />

Automaton).<br />

21-30 Grinding sounds suggest a multiple mechanism<br />

jam or something getting caught in a component<br />

(make a Medium (+0) Mechanition maneuver<br />

to resolve this (taking five minutes) before<br />

trying to operate the Automaton).<br />

31-40 Small tear or hole develops or a component<br />

comes loose. Fix with a Medium (+0) Mechanition<br />

maneuver taking ten minutes in the next halfhour;<br />

otherwise the fault worsens and serious<br />

breakdown occurs.<br />

41-50 Large tear or hole develops or a component<br />

breaks. If operation continues, Automaton suffers<br />

complete breakdown in ten minutes. If not, a<br />

serious breakdown occurs.<br />

51-60 Mechanism or subsystem becomes physically<br />

disconnected, causing an immediate serious<br />

breakdown.<br />

61-70 Mechanism becomes smashed, serious boiler<br />

leak or Leyden jar discharges, resulting in a total<br />

breakdown.<br />

71-80 Mechanism shatters (splinters do an “A”<br />

Puncture critical to all in 5’R), steam plume escapes<br />

(“A” Heat critical to all in 5’R) and boiler is<br />

damaged, or Leyden jar discharges (anyone touching<br />

Automaton receives an “A” Electricity critical).<br />

Total breakdown occurs.<br />

81-85 Mechanism shatters (splinters do “B” Puncture<br />

critical to all in 5’R), steam plume escapes<br />

(“B” Heat critical to all in 5’R) and boiler is<br />

damaged, or Leyden jar discharges (anyone touching<br />

Automaton receives a “B” Electricity critical).<br />

Total breakdown occurs.<br />

86-90 Mechanism shatters (splinters do “C” Puncture<br />

critical to all in 10’R), steam plume escapes<br />

(“C” Heat critical to all in 10’R) and engine is<br />

damaged, or Leyden jar discharges (anyone touching<br />

Automaton receives an “C” Electricity critical).<br />

Total breakdown occurs.<br />

91-95 Mechanism disintegrates (splinters do “D”<br />

Puncture critical to all in 10’R), steam plume<br />

escapes (“D” Heat critical to all in 10’R) and both<br />

boiler and engine are seriously damaged, or Leyden<br />

jar discharges and shatters (anyone touching<br />

Automaton receives a “D” Electricity critical).<br />

Total breakdown occurs.<br />

96-100 Mechanism disintegrates (splinters do “E” Puncture<br />

critical to all in 10’R), steam plume escapes (“E”<br />

Heat critical to all in 20’R) and both boiler and engine<br />

are very seriously damaged, or Leyden jar discharges<br />

and shatters (anyone touching Automaton receives<br />

an “E” Electricity critical). Total breakdown occurs.<br />

There are three methods of fixing an Automaton -<br />

jury-rigging, proper repairs, and spells.<br />

A jury-rig involves a temporary solution to the problem,<br />

using any available materials and tools. It is normally<br />

used when the proper spare parts are unavailable.<br />

It requires a Gimmickry maneuver with Difficulty Level<br />

and required time as per Table 5.9.<br />

36 CONSTRUCT COMPANION

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