2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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rather than a crime. Imbedding a creature of minimal<br />
self-awareness such as a “lower” animal, particularly if it<br />
was already dying, may raise no qualms. Likewise certain<br />
types of Elementals have negligible sentience, and will<br />
not even remember being imbedded once released, so<br />
may be considered fair game for temporary imbedding.<br />
Of course, some beings may voluntarily submit to<br />
imbedding, either to further their own beliefs and goals or<br />
because they have been convinced by a persuasive caster.<br />
(For instance, Paladins of an order dedicated to protecting<br />
religious shrines might, on their deathbed, volunteer to be<br />
imbedded into Constructs for some defined period to<br />
serve as temple guardians.) Most casters will have no<br />
problems justifying such voluntary imbedding. Some religions<br />
may disagree vigorously with any imbedding, deeming<br />
it to be a blasphemous meddling with the natural order<br />
of life, death, and the after-life.<br />
GMs may choose to accentuate the moral ambiguities<br />
inherent in imbedding, and may wish to use them as an<br />
ethical in-game reason for controlling access and/or use<br />
of the Empowerment spell lists.<br />
7.2<br />
ENDOWING SENTIENCE<br />
Each of the three methods of granting intelligence to<br />
Golems and Constructs will be considered<br />
in turn.<br />
CONSTRUCT COMPANION<br />
7.2.1 SELF EMPOWERMENT<br />
This method draws upon the caster’s<br />
own intellect to grant a Golem or a Construct<br />
a temporary mind. It requires the<br />
caster to have access to the Sentience spell<br />
list. It can also be combined with the<br />
imbedding techniques to boost the intelligence<br />
and abilities of a resident Spirit,<br />
Demon, Elemental, or Life Essence.<br />
There are several advantages to using<br />
the Sentience spell list. Perhaps the<br />
most important is that there are no<br />
moral issues about obtaining and utilizing<br />
the spiritual essences and<br />
minds of other beings. The “minds”<br />
inhabiting such enhanced entities<br />
are manifestations of the caster’s<br />
own mind, shadowy reflections<br />
temporarily animated by magic.<br />
Secondly the creator can share<br />
appropriate skills and knowledge<br />
with the entity – but can<br />
choose what and how much is<br />
learned by the entity. Thirdly<br />
the spells are temporary when<br />
not used on an imbedded spirit<br />
– if the entity goes rogue, the<br />
caster can end the spells prematurely.<br />
The most obvious disadvantage<br />
is that the spells on<br />
the Sentience are all temporary<br />
(unless applied to resident spirits) and can be dispelled<br />
by more powerful spell users. Secondly (as indicated<br />
by the special notes accompanying the spell list),<br />
the maximum effects of the spells are limited by the<br />
caster’s own mental prowess, knowledge, and skills.<br />
Thirdly if the Sentience spell list is used to empower<br />
resident spirits, the benefits to them are permanent<br />
which is fine so long as they remain obedient, but gravely<br />
dangerous should they rebel.<br />
Creators from the Mentalism Realm of Power favor<br />
the Sentience spell list.<br />
7.2.2 SPIRIT EMPOWERMENT<br />
Spirits were perhaps the first type of being to be<br />
imbedded as sources of intelligence for Golems and<br />
Constructs. Certainly almost all types of Spirits have<br />
been known to possess artificial entities by accident.<br />
Nature abhors a vacuum and the mental vacuum within<br />
entities is very attractive to wandering spirits. More<br />
deliberate imbedding of Spirits requires access to the<br />
Spirit Empowerment spell list.<br />
This method has several advantages. Most Spirits can<br />
be reasoned with; those immune to persuasion can be<br />
forced by magical might. The Spirit Empowerment spells<br />
can summon any chosen spirit type and level – and can<br />
control or banish any spirit. Some types of Spirits can be<br />
persuaded to accept imbedding voluntarily – and fortuitously<br />
these happen to be the<br />
most useful Spirits in terms<br />
of potential intellect. Finally<br />
summoned Spirits can be<br />
used for other purposes.<br />
In terms of disadvantages,<br />
imbedded Spirits do not have<br />
the potential to bestow limited<br />
magical abilities to their entity<br />
bodies. (Certain priests and shamans<br />
can use other spell lists to<br />
fashion temporary spirit-powered<br />
magical items.) Further,<br />
imbedded Spirits cannot use<br />
their possession, emanation, or<br />
inundation attacks when inhabiting<br />
an entity – they are already<br />
possessing the Golem or Construct<br />
and its creation magic<br />
inhibits the other attacks. Lowlevel<br />
Spirits have limited mental<br />
abilities – creators may need<br />
to resort to the Sentience spell<br />
list to boost these if they are<br />
unwilling or unable to summon<br />
greater Spirits.<br />
The greatest disadvantage of<br />
Spirits is that incorporation<br />
within a physical body places<br />
them at great risk of accumulating<br />
“taint levels”. As described<br />
in Channeling Companion,<br />
Spirits desire purity of<br />
thought, emotion, or ideal, and<br />
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