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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

rather than a crime. Imbedding a creature of minimal<br />

self-awareness such as a “lower” animal, particularly if it<br />

was already dying, may raise no qualms. Likewise certain<br />

types of Elementals have negligible sentience, and will<br />

not even remember being imbedded once released, so<br />

may be considered fair game for temporary imbedding.<br />

Of course, some beings may voluntarily submit to<br />

imbedding, either to further their own beliefs and goals or<br />

because they have been convinced by a persuasive caster.<br />

(For instance, Paladins of an order dedicated to protecting<br />

religious shrines might, on their deathbed, volunteer to be<br />

imbedded into Constructs for some defined period to<br />

serve as temple guardians.) Most casters will have no<br />

problems justifying such voluntary imbedding. Some religions<br />

may disagree vigorously with any imbedding, deeming<br />

it to be a blasphemous meddling with the natural order<br />

of life, death, and the after-life.<br />

GMs may choose to accentuate the moral ambiguities<br />

inherent in imbedding, and may wish to use them as an<br />

ethical in-game reason for controlling access and/or use<br />

of the Empowerment spell lists.<br />

7.2<br />

ENDOWING SENTIENCE<br />

Each of the three methods of granting intelligence to<br />

Golems and Constructs will be considered<br />

in turn.<br />

CONSTRUCT COMPANION<br />

7.2.1 SELF EMPOWERMENT<br />

This method draws upon the caster’s<br />

own intellect to grant a Golem or a Construct<br />

a temporary mind. It requires the<br />

caster to have access to the Sentience spell<br />

list. It can also be combined with the<br />

imbedding techniques to boost the intelligence<br />

and abilities of a resident Spirit,<br />

Demon, Elemental, or Life Essence.<br />

There are several advantages to using<br />

the Sentience spell list. Perhaps the<br />

most important is that there are no<br />

moral issues about obtaining and utilizing<br />

the spiritual essences and<br />

minds of other beings. The “minds”<br />

inhabiting such enhanced entities<br />

are manifestations of the caster’s<br />

own mind, shadowy reflections<br />

temporarily animated by magic.<br />

Secondly the creator can share<br />

appropriate skills and knowledge<br />

with the entity – but can<br />

choose what and how much is<br />

learned by the entity. Thirdly<br />

the spells are temporary when<br />

not used on an imbedded spirit<br />

– if the entity goes rogue, the<br />

caster can end the spells prematurely.<br />

The most obvious disadvantage<br />

is that the spells on<br />

the Sentience are all temporary<br />

(unless applied to resident spirits) and can be dispelled<br />

by more powerful spell users. Secondly (as indicated<br />

by the special notes accompanying the spell list),<br />

the maximum effects of the spells are limited by the<br />

caster’s own mental prowess, knowledge, and skills.<br />

Thirdly if the Sentience spell list is used to empower<br />

resident spirits, the benefits to them are permanent<br />

which is fine so long as they remain obedient, but gravely<br />

dangerous should they rebel.<br />

Creators from the Mentalism Realm of Power favor<br />

the Sentience spell list.<br />

7.2.2 SPIRIT EMPOWERMENT<br />

Spirits were perhaps the first type of being to be<br />

imbedded as sources of intelligence for Golems and<br />

Constructs. Certainly almost all types of Spirits have<br />

been known to possess artificial entities by accident.<br />

Nature abhors a vacuum and the mental vacuum within<br />

entities is very attractive to wandering spirits. More<br />

deliberate imbedding of Spirits requires access to the<br />

Spirit Empowerment spell list.<br />

This method has several advantages. Most Spirits can<br />

be reasoned with; those immune to persuasion can be<br />

forced by magical might. The Spirit Empowerment spells<br />

can summon any chosen spirit type and level – and can<br />

control or banish any spirit. Some types of Spirits can be<br />

persuaded to accept imbedding voluntarily – and fortuitously<br />

these happen to be the<br />

most useful Spirits in terms<br />

of potential intellect. Finally<br />

summoned Spirits can be<br />

used for other purposes.<br />

In terms of disadvantages,<br />

imbedded Spirits do not have<br />

the potential to bestow limited<br />

magical abilities to their entity<br />

bodies. (Certain priests and shamans<br />

can use other spell lists to<br />

fashion temporary spirit-powered<br />

magical items.) Further,<br />

imbedded Spirits cannot use<br />

their possession, emanation, or<br />

inundation attacks when inhabiting<br />

an entity – they are already<br />

possessing the Golem or Construct<br />

and its creation magic<br />

inhibits the other attacks. Lowlevel<br />

Spirits have limited mental<br />

abilities – creators may need<br />

to resort to the Sentience spell<br />

list to boost these if they are<br />

unwilling or unable to summon<br />

greater Spirits.<br />

The greatest disadvantage of<br />

Spirits is that incorporation<br />

within a physical body places<br />

them at great risk of accumulating<br />

“taint levels”. As described<br />

in Channeling Companion,<br />

Spirits desire purity of<br />

thought, emotion, or ideal, and<br />

73

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