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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

7.0 BHBHBHBHBHBHH<br />

7.1<br />

THINKING CREATIONS<br />

A standard golem or <strong>construct</strong>, fresh from the workshop,<br />

is an extremely stupid creature. Its intelligence can<br />

be rated as equivalent to the empathic intelligences of<br />

some magical items or animals with “low” intelligence<br />

or worse (Memory and Reasoning stats of 12 or less).<br />

Limited to comprehending spoken orders of five words<br />

or less, the entities are always literal in their obedience.<br />

Woe betide the sarcastic mage who cannot guard his<br />

tongue – those off-hand remarks could cost him his life!<br />

Golems and <strong>construct</strong>s can be made substantially<br />

more intelligent. The first method draws upon a mage’s<br />

own sentience and is a temporary magical effect. The<br />

second method requires a spirit, a demon, an elemental,<br />

or a living creature to place its “essence” (soul and mind)<br />

within the entity, voluntarily or otherwise. In some<br />

cases, the new inhabitants will require some mental<br />

boosting for them to be smarter than the original basic<br />

creature. The third method is to permit a wandering<br />

spirit or demon to possess the artificial being.<br />

Intelligent Entities<br />

7.1.1 ADVANTAGES AND<br />

DISADVANTAGES<br />

An entity with superior intelligence can be of great<br />

benefit to its creator. It would be able to follow more<br />

complex orders with less direct supervision. It would be<br />

able to interpret orders less literally, and be able to<br />

improvise solutions when the obvious methods have<br />

failed. In combat situations, the entity would have a<br />

better tactical grasp of its environment, its opponents,<br />

and its own resources, enabling it to utilize its attacks<br />

and special abilities to maximum effect. For creators<br />

who don’t inscribe Glyphs of Control onto their entities,<br />

methods of enhancing entity sentience via imbedding<br />

spirits and the like have the other advantage that they<br />

know the “mind” inhabiting their entity rather than<br />

having to deal with an opportunistic spirit which chanced<br />

to possess the creature. “Better the devil you know” is an<br />

article of faith in some arcane circles.<br />

Unfortunately increased intelligence is not without a<br />

few subtle drawbacks. A little learning can be a dangerous<br />

thing – the entity may now be sufficiently smart to<br />

avoid obvious flaws in its reasoning, only to be outwitted<br />

by a truly clever opponent willing to do the unexpected.<br />

Conversely, mages may treat the entity as being<br />

more intelligent than it actually is, and become habituated<br />

to issuing casual and potentially ambiguous commands.<br />

Sooner or later, such orders will be misinterpreted<br />

and there may be no one nearby able to countermand<br />

the entity in time.<br />

Masters of golems and <strong>construct</strong>s, which have been<br />

animated by incarnate spirits and their ilk, should always<br />

be alert for signs of disloyalty. Whereas a standard<br />

entity will simply go berserk immediately, its smarter<br />

siblings will bide their time and await the most opportune<br />

moment to strike.<br />

72 CONSTRUCT COMPANION<br />

For every spell, there is a counterspell. Intelligence<br />

provided by purely magical means is subject to dispelling<br />

and the normal process of the spells’ durations running<br />

out. Intelligence provided by the life essences of natural<br />

and supernatural beings can be removed by exorcism<br />

rituals and spells such as Purge Golem # and Purge<br />

Construct #. The unfortunate entity will then revert to its<br />

normal level of stupidity, with serious adverse consequences<br />

if it is undertaking orders that require intelligence<br />

to complete safely, let alone successfully.<br />

7.1.2 THE ETHICS OF IMBEDDING<br />

INTELLIGENCE<br />

Raising the intelligence of a Golem or a Construct by<br />

drawing upon one’s own capabilities is unlikely to raise<br />

moral concerns. Raising an entity’s intellect by imbedding<br />

the life essence of another creature into that entity<br />

does have ethical implications, however, and can cause<br />

conflict between creators and the spiritual and temporal<br />

authorities of the world.<br />

Confinement to the body of a golem or <strong>construct</strong> may<br />

be considered by some beings (such as itinerant spirits,<br />

some elementals, etc.) to be a particularly cruel form of<br />

imprisonment. Once resident, there is no escape unless<br />

a Purge Golem or a Purge Construct spell expels the<br />

animating spirit, the entity is destroyed beyond repair, or<br />

the caster relents.<br />

The confinement may also be worse than just captivity.<br />

Mages normally create golems and <strong>construct</strong>s to<br />

serve them and others. The imprisoned being may find<br />

itself deprived of its free will and compelled to obey every<br />

order of its creator and master – condemned to be an<br />

eternal slave in an alien body. Demons and other highly<br />

independent beings will normally resent the loss of their<br />

independence.<br />

For some beings, such as demons, elementals, and<br />

spirits, the process of imbedding them into an entity<br />

transforms them into a wholly spiritual nature. On release<br />

from being incarnated within the entity, they are<br />

restored to their natural physical body, elemental energy<br />

or original spiritual form. For all other creatures, such as<br />

animals, monsters, and members of intelligent races, the<br />

process of imbedding separates the life essence from the<br />

physical body. Unless special precautions are taken, the<br />

body will sicken and die preventing the animating spirit<br />

from returning there, but the creature’s mind and soul<br />

will remain with the entity for an indefinite period. If and<br />

when the life essence is released, the soul may be finally<br />

able to journey to the next plane of existence or alternatively<br />

it may be damned to roam the living world as a<br />

disembodied spirit. The decision as to what happens in<br />

such cases will vary from setting to setting and is a<br />

decision for the GM to make.<br />

For many, what or who is imbedded may determine<br />

whether the act of imbedding is itself an evil act. Some<br />

may consider forcibly imbedding an inherently evil being<br />

such as a demon into a Golem a just punishment

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