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In reviewing types of goals, motivations and value associated with performing<br />

arts consumption, Danielle Bouder-Pailler cites several frameworks proposed<br />

by marketing and leisure studies scholars in the 1970s, 80s, and 90s (1999, 6).<br />

While these frameworks include education and intellectual stimulation in much<br />

the same way as discussed above, several authors include a ‘cultural enrichment’<br />

category that does not clearly map onto previously cited frameworks and there is a<br />

greater emphasis on entertainment. After reviewing the existing models, Bouder-<br />

Pailler (1999, 8-9) includes the following four dimensions in her study:<br />

• Social hedonism (social belonging, but also distinction from other social<br />

groups)<br />

• Intellectual enrichment<br />

• Arousal of emotions<br />

• Entertainment<br />

Other marketing studies use similar categories. For example, Botti (2000, 17-18)<br />

summarises the benefits of art consumption as:<br />

• Functional (education, cultural enrichment)<br />

• Symbolic (social and psychological meaning)<br />

• Social (projecting identity and social status)<br />

• Emotional (emotionally compelling, stimulating and fun)<br />

In a study of movie consumption in cinemas, Aurier, Evrard and N’Goala (2004,<br />

9) identify six components of value:<br />

• Utility value<br />

• Knowledge<br />

• Experiential stimulation<br />

• Social connection<br />

• Self-expression<br />

• Spiritual value<br />

VALUING ARTS AND CULTURE FROM THE MARKETING PERSPECTIVE 97<br />

UNDERSTANDING the value and impacts of cultural experiences

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