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In reviewing types of goals, motivations and value associated with performing<br />
arts consumption, Danielle Bouder-Pailler cites several frameworks proposed<br />
by marketing and leisure studies scholars in the 1970s, 80s, and 90s (1999, 6).<br />
While these frameworks include education and intellectual stimulation in much<br />
the same way as discussed above, several authors include a ‘cultural enrichment’<br />
category that does not clearly map onto previously cited frameworks and there is a<br />
greater emphasis on entertainment. After reviewing the existing models, Bouder-<br />
Pailler (1999, 8-9) includes the following four dimensions in her study:<br />
• Social hedonism (social belonging, but also distinction from other social<br />
groups)<br />
• Intellectual enrichment<br />
• Arousal of emotions<br />
• Entertainment<br />
Other marketing studies use similar categories. For example, Botti (2000, 17-18)<br />
summarises the benefits of art consumption as:<br />
• Functional (education, cultural enrichment)<br />
• Symbolic (social and psychological meaning)<br />
• Social (projecting identity and social status)<br />
• Emotional (emotionally compelling, stimulating and fun)<br />
In a study of movie consumption in cinemas, Aurier, Evrard and N’Goala (2004,<br />
9) identify six components of value:<br />
• Utility value<br />
• Knowledge<br />
• Experiential stimulation<br />
• Social connection<br />
• Self-expression<br />
• Spiritual value<br />
VALUING ARTS AND CULTURE FROM THE MARKETING PERSPECTIVE 97<br />
UNDERSTANDING the value and impacts of cultural experiences