ABCD-Training-of-Trainers-Tools-July-2013
ABCD-Training-of-Trainers-Tools-July-2013
ABCD-Training-of-Trainers-Tools-July-2013
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Activity 1: Electric Current<br />
Instructions<br />
Ask the group to stand up and form a circle. You will give two instructions, when it is someone else’s<br />
turn to play the game, they can feel free to add another instruction as the game goes along.<br />
Explain that there is electricity moving through you which you will pass on to the person standing on<br />
either your left or right; they in turn will pass it on so that it moves around the group. The instruction is<br />
that you will move it with your left hand and any sound you decide to make up to move it left and the<br />
same for the right hand to move it right. The person will use the same action and sound to move it<br />
along.<br />
The second instruction is that if the current is coming your way and you wish to stop it and change the<br />
direction it is moving in, then you will push both elbows down and use a different sound. This means the<br />
current stops at you and you can then change its direction. For example if it comes to you from the left,<br />
you can use both elbows in a stopping gesture and say the noise ‘boing!’ This will stop the current. You<br />
can then use your left hand to send it back to the left (instead <strong>of</strong> carrying on to the right as it would<br />
have) using the sounds for moving the current along.<br />
When the current comes to someone and they wish to add a rule – maybe kicking it with their leg to the<br />
person opposite them, or using their head, they should show the action and sound to be used and<br />
explain to the group what is going on.<br />
With so little information, the game can start. Usually a practice round is necessary as people get it<br />
easily wrong. As the current starts moving, people tend to get more spontaneous – kicking the current,<br />
using their hips or bouncing it on the floor, for example. Sometimes even two currents are at play at the<br />
same time. More <strong>of</strong>ten than not, chaos and even conflict erupts as some people take it on themselves to<br />
correct others who they think are doing it wrong, or people are doing their own thing and<br />
communication breaks down.<br />
Other times the current gets stuck between a few people and does not even reach the others so they<br />
feel left out as they have not had a chance to play. There are also times when the current has been<br />
thrown to someone without their knowledge and no one knows what has happened to it. The game is at<br />
a standstill.<br />
Allow whatever is happening to happen without intervening as a certain amount <strong>of</strong> chaos might be good<br />
for the learning that follows. After about 10 minutes, you can stop the game and ask everyone to sit<br />
down.<br />
In the debrief, ask the group to define what they understand to be a process. Most <strong>of</strong>ten people say “it<br />
is a continuous thing”, “it involves steps”, orbit has some logic to it”. Then reflecting on the game, you<br />
can ask what we can learn about development processes from the activity. Usually the importance <strong>of</strong><br />
communication and information flow is highlighted as key to a good process. Conflict and confusion<br />
<strong>of</strong>ten erupts when these break down or when people just start doing their own thing. You can also<br />
reflect on your observation and make linkages. For example, processes <strong>of</strong>ten move too quickly and<br />
people get lost. Sometimes they get stuck between one or two people who do not perform tasks and