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ABCD-Training-of-Trainers-Tools-July-2013

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Activity 1: Electric Current<br />

Instructions<br />

Ask the group to stand up and form a circle. You will give two instructions, when it is someone else’s<br />

turn to play the game, they can feel free to add another instruction as the game goes along.<br />

Explain that there is electricity moving through you which you will pass on to the person standing on<br />

either your left or right; they in turn will pass it on so that it moves around the group. The instruction is<br />

that you will move it with your left hand and any sound you decide to make up to move it left and the<br />

same for the right hand to move it right. The person will use the same action and sound to move it<br />

along.<br />

The second instruction is that if the current is coming your way and you wish to stop it and change the<br />

direction it is moving in, then you will push both elbows down and use a different sound. This means the<br />

current stops at you and you can then change its direction. For example if it comes to you from the left,<br />

you can use both elbows in a stopping gesture and say the noise ‘boing!’ This will stop the current. You<br />

can then use your left hand to send it back to the left (instead <strong>of</strong> carrying on to the right as it would<br />

have) using the sounds for moving the current along.<br />

When the current comes to someone and they wish to add a rule – maybe kicking it with their leg to the<br />

person opposite them, or using their head, they should show the action and sound to be used and<br />

explain to the group what is going on.<br />

With so little information, the game can start. Usually a practice round is necessary as people get it<br />

easily wrong. As the current starts moving, people tend to get more spontaneous – kicking the current,<br />

using their hips or bouncing it on the floor, for example. Sometimes even two currents are at play at the<br />

same time. More <strong>of</strong>ten than not, chaos and even conflict erupts as some people take it on themselves to<br />

correct others who they think are doing it wrong, or people are doing their own thing and<br />

communication breaks down.<br />

Other times the current gets stuck between a few people and does not even reach the others so they<br />

feel left out as they have not had a chance to play. There are also times when the current has been<br />

thrown to someone without their knowledge and no one knows what has happened to it. The game is at<br />

a standstill.<br />

Allow whatever is happening to happen without intervening as a certain amount <strong>of</strong> chaos might be good<br />

for the learning that follows. After about 10 minutes, you can stop the game and ask everyone to sit<br />

down.<br />

In the debrief, ask the group to define what they understand to be a process. Most <strong>of</strong>ten people say “it<br />

is a continuous thing”, “it involves steps”, orbit has some logic to it”. Then reflecting on the game, you<br />

can ask what we can learn about development processes from the activity. Usually the importance <strong>of</strong><br />

communication and information flow is highlighted as key to a good process. Conflict and confusion<br />

<strong>of</strong>ten erupts when these break down or when people just start doing their own thing. You can also<br />

reflect on your observation and make linkages. For example, processes <strong>of</strong>ten move too quickly and<br />

people get lost. Sometimes they get stuck between one or two people who do not perform tasks and

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