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The Global Innovation Index 2012

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50<br />

THE GLOBAL INNOVATION INDEX <strong>2012</strong> 1: <strong>The</strong> GII Conceptual Framework<br />

Box 2: Online creativity in the <strong>Global</strong> <strong>Innovation</strong> <strong>Index</strong> <strong>2012</strong><br />

<strong>The</strong> participative Internet is increasingly<br />

an important platform for creativity and<br />

innovation (see the contributions from<br />

Google (Chapter 11), <strong>The</strong> Internet Society<br />

(ISOC, Chapter 10), and the International<br />

Telecommunications (ITU, Chapter 9) in this<br />

report). Web users are now often contributors<br />

to developing, rating, collaborating, and<br />

distributing Internet content. New web tools<br />

have emerged around digital content- and<br />

data-rich web services.<br />

As a result, studies supported by ISOC<br />

and the United Nations Educational, Scientific<br />

and Cultural Organization (UNESCO)—<br />

which are part of the GII Advisory Board—<br />

and the OECD show that digital content is<br />

growing very quickly in volume, often at<br />

high rates. 1 Low- and middle income countries<br />

are becoming important sources of<br />

content.<br />

Online creativity is now established as<br />

an important new facet of innovation, but<br />

traditional innovation metrics do not capture<br />

this phenomenon. New approaches<br />

are needed. <strong>The</strong>se could be facilitated by<br />

the fact that the emerging Internet is also<br />

a source of potentially real-time, complete,<br />

and detailed data about Internet user behaviours<br />

and content creations. As opposed to<br />

the offline world, where data collection is<br />

tedious and is based on samples and surveys,<br />

on the Internet one can potentially<br />

measure each and every online transaction.<br />

That said, reliable metrics in this field are<br />

only nascent or difficult to access. Although<br />

this area of data is slowly moving into household<br />

surveys of national statistical offices,<br />

official data on the topic are still lacking. 2<br />

Metrics collected on the behaviours of<br />

Internet users are mostly owned by private<br />

firms. Access to the full data is often<br />

restricted for reasons of confidentiality.<br />

Despite all the focus on how the Internet<br />

is stimulating creativity, it is also still difficult<br />

to properly account for content creation.<br />

Internet measurement firms now enable us<br />

to get detailed data on the amount of time<br />

users spent online and what type of Internet<br />

sites they view. However, properly accounting<br />

for creative outputs on the Internet is<br />

largely impossible on the basis of these data.<br />

To be sure, new metrics have emerged<br />

on the number of users of social networks<br />

and online encyclopaedias, the number of<br />

blogs and tweets, the number of online photos<br />

and online songs and others. 3 Yet these<br />

often provide only a partial picture, because<br />

they are provided by private sources or are<br />

focused on specific Internet properties only<br />

(such as Facebook, Wikipedia, Technorati<br />

for blogs, and so on). <strong>The</strong>se also might<br />

not be equally representative for all countries<br />

because of language and other biases.<br />

Taking this into account, the GII <strong>2012</strong> measures<br />

the creation of online content by<br />

including a new sub-pillar (7.3) comprising<br />

four metrics, two focused on the creation of<br />

Internet sites and two on online participation<br />

in the creation of content, all scaled by<br />

population aged 15–69 years old. <strong>The</strong>se are:<br />

7.3 Online creativity<br />

7.3.1 Generic top-level domains (TLDs)<br />

7.3.2 Country-code TLDs<br />

7.3.3 Wikipedia monthly edits<br />

7.3.4 Video uploads on YouTube<br />

Earlier papers have discussed the pros<br />

and cons of these data in great detail. 4<br />

• <strong>The</strong> combination of domain name<br />

information provides a relatively good<br />

approximation for local content creation,<br />

although websites in themselves<br />

can be seen only as potential platforms<br />

for creative outputs. Also some country-specific<br />

biases exist that need to be<br />

factored in. 5<br />

• <strong>The</strong> edits provided to Wikipedia encyclopaedia<br />

sites are a relatively trustworthy<br />

indication of user activity on this<br />

global online encyclopaedia.<br />

• Identifying data on online content<br />

creation is more difficult. In collaboration<br />

with Google, the GII is using<br />

video upload on YouTube, the online<br />

video sharing service, as a content creation<br />

proxy. It is the first time these<br />

data are published in this way, after<br />

transforming them into an index to<br />

avoid revealing the confidential underlying<br />

data. Three caveats apply. First,<br />

video uploaded to YouTube may also<br />

be distributed through other traditional<br />

channels (e.g., a television broadcast<br />

that the station also uploads to their<br />

own YouTube channel). We do not<br />

attempt to disentangle the ‘online-only’<br />

content in this dataset. Second, this<br />

video service does not operate in all<br />

countries and is blocked in some, which<br />

could bias the figures in these countries<br />

downward. Finally, since the data cover<br />

only YouTube, it is merely a proxy and<br />

misses content creation that is occurring<br />

on other video platforms.<br />

With these caveats in mind, the creation<br />

of this new online creativity pillar does justice<br />

to better accounting for online creativity<br />

and furthering the development of right<br />

metrics in the field.<br />

Notes<br />

1. ISOC, OECD, and UNESCO, 2011.<br />

2. OECD, 2008.<br />

3. OECD, 2006, 2007.<br />

4. OECD, 2006, 2007; Bruegge, 2011.<br />

5. OECD, 2006, 2007; Bruegge, 2011.<br />

References<br />

Bruegge, C. 2011. ‘Measuring Digital Local Content’.<br />

OECD Digital Economy Papers No. 188. Paris: OECD.<br />

ISOC (Internet Society), OECD (Organisation for<br />

Economic Co-operation and Development),<br />

and the UNESCO (United Nations Educational,<br />

Scientific and Cultural Organization). 2011. <strong>The</strong><br />

Relationship Between Local Content, Internet<br />

Development and Access Prices. Paris: OECD.<br />

Available at http://www.oecd.org/dataoecd/9/8/50305352.pdf.<br />

OECD (Organisation for Economic Co-operation<br />

and Development). 2006. ‘Emerging Technology<br />

Applications: <strong>The</strong> Participative Web.’ OECD<br />

Information Technology Outlook, Chapter 7,<br />

Paris: OECD.<br />

———. 2007. Participative Web and User-Created<br />

Content: Web 2.0, Wikis and Social Networking.<br />

Paris: OECD. Available at http://browse.oecdbookshop.org/oecd/pdfs/free/9307031e.pdf.<br />

———. 2008. ‘Measuring User-Created Content:<br />

Implications for the ICT Access and Use by<br />

Households and Individuals Surveys’. Working<br />

Party on Indicators for the Information Society.<br />

Paris: OECD.

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