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Analytic Culture in the U.S. Intelligence Community (PDF) - CIA

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COMBATING ETHNOCENTRISM<br />

bered; it affects <strong>the</strong> ego and drives one to <strong>in</strong>vestigate errors and to adapt or<br />

change behavior based on those <strong>in</strong>vestigations. Failure is a learn<strong>in</strong>g event and<br />

results <strong>in</strong> a teachable moment. 8<br />

There seems to be little reason to perform a postmortem when events unfold<br />

as predicted. The natural assumption is that <strong>the</strong> mechanisms of analysis were<br />

valid, because <strong>the</strong> results of <strong>the</strong> analysis were accurate. The obvious danger is<br />

that this assumption discounts <strong>the</strong> possibility that one may be accurate purely<br />

by accident. Moreover, by focus<strong>in</strong>g only on failure, one risks sampl<strong>in</strong>g bias by<br />

only choos<strong>in</strong>g cases <strong>in</strong> which <strong>the</strong>re was error. The risk of ignor<strong>in</strong>g success is<br />

that potential lessons may go undiscovered. An alternative to rely<strong>in</strong>g on failure<br />

to challenge one’s assumptions is to create a standard practice of review<strong>in</strong>g<br />

each case regardless of outcome, pr<strong>in</strong>cipally through <strong>the</strong> use of a formal<br />

After Action Review (AAR).<br />

Case Study Two: The Red Team<br />

Recently, I was asked to serve on a newly formed red team with<strong>in</strong> <strong>the</strong><br />

Department of Defense. I agreed to participate, despite a number of serious<br />

concerns hav<strong>in</strong>g to do both with <strong>the</strong> nature and structure of red teams <strong>in</strong> general<br />

and with my own experience with ethnocentrism and its effects on analysis.<br />

These concerns are applicable not only to red teams, but also to any<br />

analyst put <strong>in</strong> <strong>the</strong> position of try<strong>in</strong>g to “th<strong>in</strong>k like <strong>the</strong>m.” 9<br />

This particular red team was part of a constructive/conceptual war game <strong>in</strong><br />

which <strong>the</strong>re were 11 participants, seven of whom had doctorates. Of <strong>the</strong> seven<br />

doctorates, three were psychologists, one was a historian, one was an economist,<br />

one was a political scientist, and one was an anthropologist. The o<strong>the</strong>r<br />

four participants had extensive military backgrounds. There were no physical<br />

scientists or eng<strong>in</strong>eers. N<strong>in</strong>e of <strong>the</strong> 11 participants were white males, one was<br />

a male born <strong>in</strong> <strong>the</strong> region of <strong>in</strong>terest, and one was a white female. All were<br />

middle class. Seven of <strong>the</strong> 11 were raised <strong>in</strong> nom<strong>in</strong>ally Christian homes and<br />

three <strong>in</strong> nom<strong>in</strong>ally Jewish homes. (I say nom<strong>in</strong>ally because it was not possible<br />

to determ<strong>in</strong>e <strong>the</strong>ir level of religious commitment dur<strong>in</strong>g this exercise.)<br />

I mention <strong>the</strong> demographics of <strong>the</strong> group because it was not representative<br />

of <strong>the</strong> adversary we were <strong>in</strong>tended to simulate. Although <strong>the</strong> group had<br />

8<br />

Charles Perrow, Normal Accidents.<br />

9<br />

Military red teams are meant to simulate <strong>the</strong> actions of an adversary <strong>in</strong> some type of war game or<br />

crisis simulation, usually with <strong>the</strong> goal of generat<strong>in</strong>g scenarios for tra<strong>in</strong><strong>in</strong>g and read<strong>in</strong>ess or for<br />

logistics and plann<strong>in</strong>g. These war games may be live, e.g., force-on-force simulations like those of<br />

<strong>the</strong> US Army Combat Tra<strong>in</strong><strong>in</strong>g Centers; virtual, as <strong>in</strong> flight simulators; or constructive, ei<strong>the</strong>r digital<br />

<strong>the</strong>ater-level simulations or purely conceptual games centered on strategic, tactical, or operational<br />

issues.<br />

81

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