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RealFlight G3 Manual - Great Planes Software Support

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<strong>RealFlight</strong> <strong>G3</strong> automatically applies the rules you choose, and keeps track of scores.<br />

During the event, the announcer’s voice will guide you through each phase of the<br />

competition.<br />

RULES<br />

The Autorotation/Deadstick course consists of a target:<br />

The object of the Autorotation/Deadstick event is to fly your model over the target,<br />

kill the engine, then touch down as close as possible to the center of the target.<br />

Players take turns making landing attempts. When your turn comes, you will<br />

normally take off, gain altitude until you are above the minimum Throttle Cut<br />

Altitude, fly towards the target, and then kill your engine and autorotate or glide to<br />

the ground.<br />

If the host so decides, you must kill your engine before dropping below the minimum<br />

altitude to kill engine. Alternatively, the host can decide that your engine will<br />

automatically shut off when you pass below this altitude. The host must also decide<br />

on the minimum Throttle Cut Altitude.<br />

A “touch down” occurs when any part of your airplane or heli touches ground. Each<br />

touch down is marked with an ‘X’ on the spot at which the aircraft landed.<br />

Please note: this is not necessarily the point at which the aircraft stopped moving.<br />

An “attempt” means you have passed below the minimum altitude to kill your<br />

engine. Once your engine is killed, you cannot reactivate it until your turn expires.<br />

Additionally, you must land successfully (without crashing) to receive any points for<br />

your attempt.<br />

Furthermore, you must complete your landing before your turn time expires. If you<br />

do not touch down in time, you lose your turn.<br />

The points you receive during a turn are dependent upon where you touch down.<br />

Within the target, each colored zone has a different point value. Normally, the closer<br />

to the center you land, the more points you will receive. Your touch down point is<br />

the point on the ground directly below the center of your aircraft, no matter what part<br />

of your aircraft touches first.<br />

264 • Chapter 9. The Events Menu R/C Simulator <strong>RealFlight</strong>

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