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RealFlight G3 Manual - Great Planes Software Support

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• The distances between pylons<br />

<strong>RealFlight</strong> <strong>G3</strong> automatically applies the rules you choose, and keeps track of scores.<br />

During the event, an announcer’s voice will guide you through each phase of the<br />

competition.<br />

PYLON RACING RULES<br />

A pylon-racing course consists of two or three pylons. Here is an example of a threepylon<br />

course:<br />

For both two-pylon and three-pylon races, the object is to take off and circle the<br />

pylons (without “cutting”) in the shortest amount of time. A pylon race usually has<br />

two or more laps. All racers start together. The race continues until each player is<br />

either finished or disqualified (usually by cutting or crashing).<br />

All players start at the same point on the runway. When you hear the horn sound,<br />

take off and start the race.<br />

In pylon racing, you always circle the pylons counterclockwise viewed from above—<br />

that is, when you come to a pylon you always turn left. As you approach each pylon,<br />

you will hear a voice telling you when to start your turn. When you have made a<br />

successful turn, you will hear a brief tone.<br />

“Cutting” is illegal. The first time you cut during a race, you are penalized one lap.<br />

The second time you cut, you are disqualified. To avoid being called for a cut, your<br />

entire aircraft must normally go completely around each pylon.<br />

Exception: in a two-pylon style course, you can choose to use threshold-racing<br />

rules. In threshold racing, your aircraft only has to “break the plane” of the pylon to<br />

get credit for a legal turn. This allows pilots to find independent race lines, which<br />

may reduce collisions during a race. Before the race begins, the host chooses<br />

whether the race will follow regular or threshold rules.<br />

The pilot who finishes the required number of laps in the shortest amount of time<br />

wins the race.<br />

276 • Chapter 9. The Events Menu R/C Simulator <strong>RealFlight</strong>

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