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RealFlight G3 Manual - Great Planes Software Support

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• Full USB compatibility. The InterLink Plus controller plugs directly<br />

into your computer’s USB port with little, if any, additional setup<br />

required.<br />

• Use the controller by itself as a high quality ‘mockup’ R/C radio for<br />

controlling <strong>RealFlight</strong> <strong>G3</strong>. Realistic transmitter features include a<br />

three-position switch, rotary knob, adjustable stick length and a pushbutton<br />

for keyboard-free resets and hand-launching capabilities.<br />

• Ability to use your own FM or FM compatible, 4-12 channel R/C radio<br />

transmitter to control <strong>RealFlight</strong>, using the InterLink Plus Controller’s<br />

built-in interface.<br />

• MultiMode capability allows two modelers to fly on one PC.<br />

• High-speed data transfer ensures rapid, digitally precise response to<br />

your control input.<br />

• Hot swappable—connect/disconnect your controller without shutting<br />

down or rebooting.<br />

GRAPHICS AND SOUND QUALITY<br />

The makers of <strong>RealFlight</strong> continually work to bring you the most realistic graphics<br />

and sound possible, since we feel that these are important contributions to your<br />

simulation experience. To do so, we take full advantage of modern video and sound<br />

hardware. However, we still provide you with extensive, detailed control over<br />

graphics and sound quality, so that you can usefully run <strong>RealFlight</strong> <strong>G3</strong> on computers<br />

with widely varying speed, power and performance.<br />

FRAME RATE<br />

Frame rate is usually described as how fast the computer can compute and display a<br />

new ‘snapshot’. In other words, it is the rate at which frames (the individual<br />

pictures that are shown in sequence to create the illusion of motion) are displayed in<br />

a film or video. Frame rate is measured in frames per second (fps). Like a movie<br />

picture, when stills are quickly flashed by, <strong>RealFlight</strong> <strong>G3</strong> creates a sequence of<br />

frames that provide the illusion of motion. Television flickers the pictures at 30<br />

times per second (30 FPS). A typical movie theater displays about 24/48 FPS.<br />

<strong>RealFlight</strong> can produce output ranging from 2FPS to over 150FPS.<br />

Frame rate is a function of many things and cannot be ‘set’ by the end user, although<br />

the end user can do things to affect it. Frame rate is affected by:<br />

• Computer Speed<br />

• Video card speed<br />

• Sound card speed<br />

• How many optional airport items are selected<br />

• 3D technology selected<br />

• Aircraft selection<br />

• Terrain display options<br />

• Physics and simulator settings<br />

28 • Chapter 4. Using <strong>RealFlight</strong> Generation 3 R/C Simulator <strong>RealFlight</strong>

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