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RealFlight G3 Manual - Great Planes Software Support

RealFlight G3 Manual - Great Planes Software Support

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TIME TO COMPLETE TURN (SEC)-<br />

This is the amount of time allotted for players to complete their turn.<br />

Please note: this time begins at takeoff.<br />

To adjust the amount of time to complete the Event, click on the corresponding<br />

value. Enter the desired value directly from the keyboard or via the mouse wheel.<br />

TURNS PER EVENT-<br />

This option determines the number of turns allotted to the player for the Event. The<br />

Event is over when each player has had this number of turns. If the Crash Eliminates<br />

Players option is enabled, the event can also end when all of the players have been<br />

eliminated due to crashing.<br />

To adjust the number of turns, click on the corresponding value. Enter the desired<br />

value directly from the keyboard or via the mouse wheel.<br />

CRASH ELIMINATES PLAYERS-<br />

This option determines whether a crash eliminates a player from the competition. If<br />

No, players will be able to continue their turns regardless of whether or not they<br />

crash. If Yes, the Event is over for them as soon as they crash.<br />

To determine whether a crash eliminates the player, click the value in the<br />

corresponding column. From the pull-down list, select either Yes or No.<br />

SPOT LANDING INSTRUCTIONS<br />

STARTING A SPOT LANDING EVENT<br />

A spot landing competition can take place in either a single player or multiplayer<br />

environment.<br />

The person who starts the event (the host) is responsible for selecting the rules. For<br />

example, you can set:<br />

• How much time each player receives per turn<br />

• How many turns allowed per player<br />

• The physical dimensions of the landing target<br />

• Whether a crash automatically disqualifies the player<br />

• Point values of the different zones within the landing target<br />

<strong>RealFlight</strong> <strong>G3</strong> automatically applies the rules you choose, and keeps track of scores.<br />

During the event, the announcer’s voice will guide you through each phase of the<br />

competition.<br />

RULES<br />

The object is to touch down as close as possible to the center of the target. Players<br />

take turns making landing attempts. When your turn comes, you will normally take<br />

off, gain altitude and then fly towards the target on a landing approach.<br />

A “touch down” occurs when any part of your airplane or heli touches ground. A<br />

large, visible ‘X’ marks each touch down on the spot where the aircraft landed.<br />

R/C Simulator <strong>RealFlight</strong> Chapter 9. The Events Menu • 279

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