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RealFlight G3 Manual - Great Planes Software Support

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Please note: this is not necessarily the point at which the aircraft stopped moving.<br />

Furthermore, you must complete your landing before your turn time expires. If you<br />

do not touch down in time, you lose your turn.<br />

The points you receive during a turn are dependent upon where you touch down.<br />

Within the target, each colored zone has a different point value. Normally, the closer<br />

to the center you land, the more points you receive. Your touch down point is the<br />

point on the ground directly below the center of your aircraft, no matter what part of<br />

your aircraft touches first.<br />

The event continues until each player has completed all of his or her turns, or has<br />

been disqualified (usually by crashing), or has left the event. The player with the<br />

highest point total is the winner.<br />

You also have a limit on how many landing attempts you can make during your turn.<br />

The host sets this limit at the start of the event.<br />

You can approach the target from either direction (i.e., you can cross either attempt<br />

line). For an attempt to count, you must be approaching the target when you cross an<br />

attempt line. The aircraft must be airborne when it crosses the attempt line (i.e., if<br />

you taxi, the attempt will not count).<br />

You can only touch down once per turn, so if it looks like you may miss the target,<br />

pull up, circle around, and try again.<br />

The event continues until the players have completed all of their turns, all of the<br />

players have been disqualified (usually by crashing), or everyone has left the event.<br />

The player with the highest total score wins.<br />

EVENTS VIEWPORT DISPLAY BOX<br />

During the Event, a situational screen will appear on your display. The<br />

Autorotation/Deadstick Event section provides general notes on this display box.<br />

280 • Chapter 9. The Events Menu R/C Simulator <strong>RealFlight</strong>

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