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1.2. EXAMPLE SESSION 3<br />
Figure 1.1: Screen configuration after image loading.<br />
¯ First, you may specify the operator name Ö Ñ in the operator window’s input text<br />
field.<br />
¯ Secondly, you may select this operator in ÇÔÖØÓÖ× º Ð º ÁÑ× º<br />
Ö Ñ.<br />
¯ The most often used and most convenient way is the third one. Here, you open the image<br />
selection box pressing menu item Ð º Ê ÁÑ º ººº The menu Ð º Ê<br />
ÁÑ contains several predefined directories, one of which is ±ÀÄÇÆÊÇÇ̱Ñ×.<br />
Usually, this directory will be ÈÖÓÖÑ Ð×ÅÎÌÀÐÓÒÑ×. Select this<br />
directory by pressing the appropriate menu button. Now you can browse to your target<br />
directory and choose a file name. By clicking the button ÇÔÒ, a dialog window appears,<br />
in which you may specify a (new) name for the iconic variable which contains the image<br />
you are about to load. The variable will be used later in the program to access this image.<br />
To facilitate the specification process, <strong>HDevelop</strong> offers you a default variable name, which<br />
is derived from the image’s file name. Pressing the button Ç transfers the operator into<br />
the program window and inserts a first program line, similar to the following line, into<br />
your program:<br />
ÖÑ ´ÅÖ׸³ÈÖÓÖÑ Ð×ÅÎÌÀÐÓÒÑ×ÑÖ׺سµ<br />
This new program line is executed immediately and the loaded image is displayed in the<br />
active graphics window. Please note the double backslashes, which are necessary since<br />
a single backslash is used to quote special characters (see page 61). In our example we<br />
change the default for the name from ÅÖ× to Ö×ØÓ.<br />
HALCON 6.0