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HDevelop User's Manual

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2.3. MAIN WINDOW 15<br />

a directory where to locate this file. You may indicate whether the <strong>HDevelop</strong> program<br />

remains a <strong>HDevelop</strong> program or is transformed to a C, C++, Visual Basic, or an ASCII<br />

file. This is done by clicking the combo box of the text field called Ð× Ó ØÝÔ.<br />

In UNIX the selection of the file type has to be done by entering the corresponding file<br />

extension manually. For C++ code you have to add ºÔÔ to the file name, for C++ code<br />

º, and for ASCII ºØÜØ. The extension for Visual Basic is º×. Default type is the<br />

<strong>HDevelop</strong> type (extension ºÚ). The details of code generation are described in chapter<br />

4.<br />

Similar to loading, the file name of the program you save is appended at the end of the<br />

menu Ð.<br />

Ð º Ê ÁÑ<br />

The menu Ð º Ê ÁÑ contains several directories from which images are usually<br />

loaded. The first entry of this menu always is the directory from which the most recent<br />

image was loaded. This is useful, when several images from a non-standard directory<br />

must be read. The remaining entries except the last one are the directories contained in<br />

the ±ÀÄÇÆÁÅ˱ environment variable. The final directory, denoted by º, isthecurrent<br />

working directory of the <strong>HDevelop</strong> program, which usually will be ±ÀÄÇÆÊÇÇ̱<br />

on Windows NT systems, and the directory in which <strong>HDevelop</strong> was started on Unix systems.<br />

Figure 2.5: The menu item Ð º Ê ÁÑ.<br />

When any of the directories is selected, an image file selection box appears. Again, its<br />

HALCON 6.0

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