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HDevelop User's Manual

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2.3. MAIN WINDOW 39<br />

output parameter of Ú ÓÔÒ ÛÒÓÛ. After the execution, the output is redirected<br />

to this window. This operator is not needed for exported code in C++, because here<br />

every window operation uses the ID as a parameter. The operator has no effect for<br />

exported code in Visual Basic.<br />

¯ Ú ×Ø ÓÐÓÖ¸ Ú ×Ø ÓÐÓÖ<br />

Ú ×Ø ÓÐÓÖ has the same effects as the menu item Î×ÙÐÞØÓÒ º ÓÐÓÖ.<br />

Ú ×Ø ÓÐÓÖ is equal to the menu item Î×ÙÐÞØÓÒ º ÓÐÓÖ.<br />

¯ Ú ×Ø ÖÛ<br />

This operator has the same effects as Î×ÙÐÞØÓÒ º ÖÛ.<br />

¯ Ú ×Ø ÐÒ ÛØ<br />

For an explanation see item Î×ÙÐÞØÓÒ º ÄÒ ÏØ.<br />

¯ Ú ×Ø ÐÙØ<br />

For an explanation see item Î×ÙÐÞØÓÒ º ÄÙØ.<br />

¯ Ú ×Ø ÔÒØ<br />

For an explanation see item Î×ÙÐÞØÓÒ º ÈÒØ. If you want to specify all<br />

possible parameters of a given paint mode, you have to specify them as a tuple,<br />

analogously to the HALCON operator ×Ø ÔÒØ.<br />

¯ Ú ×Ø ×Ô<br />

For an explanation see item Î×ÙÐÞØÓÒ º ËÔ.<br />

¯ Ú ×Ø ÔÖØ<br />

This operator adjusts the coordinate system for image, region, XLD and other<br />

graphic output. This is done by specifying the upper left and the lower right corner<br />

coordinates. This specified part is shown in the entire graphics window. If the width<br />

or height of the specified rectangle has a negative value (e.g., ÊÓÛ½ ÊÓÛ¾) the<br />

result is equivalent to the menu Î×ÙÐÞØÓÒ º ÓÓÑÒ º Ê×Ø: the zoom<br />

mode is switched off, i.e., the most recently displayed image fills the whole graphics<br />

window. This feature of Ú ×Ø ÔÖØ is not supported for exported C++ and<br />

Visual Basic code.<br />

¯ Ú ×ÔÐÝ<br />

Iconic variables are displayed in the active graphics window by this operator.<br />

It is reasonable to do this when the automatic output is suppressed (see<br />

Ú ÙÔØ ÛÒÓÛ and Ð º ÇÔØÓÒ׺ºº on page 17).<br />

¯ Ú ÐÖ Ó<br />

This operator deletes the iconic object stored in the <strong>HDevelop</strong> variable that is passed<br />

as the input parameter. In the variable window, the object is displayed as undefined<br />

(with a as its icon).<br />

¯ Ú Ò×ÔØ ØÖÐ<br />

This operator opens an inspection window displaying the values of the variable<br />

passed to the operator. In most cases a list dialog is opened, which shows all values<br />

of the variable. In the case of a frame grabber handle, a description of this frame<br />

grabber is opened. In addition, this dialog allows online grabbing of images. This<br />

operator is not supported for exported C++ and Visual Basic code.<br />

¯ Ú ÐÓ× Ò×ÔØ ØÖÐ<br />

HALCON 6.0

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