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HDevelop User's Manual

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Appendix B<br />

Develop<br />

Ú ÐÖ Ó ´ ÇØ× µ<br />

Delete an iconic object from the HALCON database.<br />

Ú ÐÖ Ó deletes iconic objects, which are no longer needed, from the HALCON<br />

database. It should be noted that Ú ÐÖ Ó cannot be exported to C++ due to the automatic<br />

memory management in C++.<br />

Attention<br />

Never use ÐÖ Ó to clear objects in <strong>HDevelop</strong>. The operator Ú ÐÖ Ó has to be<br />

used instead.<br />

Parameter<br />

º ÇØ× (input object) .....................................object(-array) Hobject<br />

Objects to be deleted.<br />

Result<br />

Ú ÐÖ Ó returns 2 (H MSG TRUE) if the variable is instantiated. If necessary, an exception<br />

is raised.<br />

Parallelization Information<br />

Ú ÐÖ Ó is local and processed completely exclusively without parallelization.<br />

See Also<br />

ÐÖ Ó, Ø×Ø Ó , Ú ×Ø , Ö×Ø Ó <br />

Basic operators<br />

Module<br />

Ú ÐÖ ÛÒÓÛ ´ µ<br />

Clear the active graphics window.<br />

Ú ÐÖ ÛÒÓÛ clears the graphics window content and the history of the active window.<br />

Parameters assigned to this window (e.g. with Ú ×Ø ÓÐÓÖ, Ú ×Ø ÖÛ, etc.) remain<br />

unmodified. The operator is equivalent to pressing the ÐÖ button of the active graphics<br />

window. A graphics window can be activated by calling Ú ×Ø ÛÒÓÛ.<br />

11

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