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4 from ritual to theater and back: the efficacy ... - AAAARG.ORG

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108<br />

drama, script, <strong><strong>the</strong>ater</strong>, <strong>and</strong> performance<br />

hunt-<strong>and</strong>-destroy sport but that’s how war colleges teach it <strong>and</strong> one<br />

way recruiters sell it. On <strong>the</strong> o<strong>the</strong>r h<strong>and</strong>, hunting for food is no longer<br />

a major human occupation. And in human play – o<strong>the</strong>r than war <strong>and</strong><br />

hunting – <strong>the</strong> actual kill is avoided. (Most murders are something else,<br />

not <strong>the</strong> result of detailed planning, <strong>and</strong> not much fun, no matter what<br />

<strong>the</strong> movies show us.) But <strong>the</strong>re still is fun in playing – <strong>and</strong> I think this<br />

“fun” is a playing at killing.<br />

Not all playing maybe, but <strong>the</strong> kind that is related <strong>to</strong> dramatic <strong>the</strong>atrical<br />

performance. Drama, as distinct <strong>from</strong> script, performance, <strong>and</strong><br />

<strong><strong>the</strong>ater</strong>, is not universal. That is, drama occurs at certain times <strong>and</strong><br />

among certain peoples who have consciously made a connection<br />

among hunting, warfare, human <strong>and</strong>/or animal sacrifice, <strong>and</strong> play. 7<br />

The dynamics of <strong>the</strong> relationships between hunting, playing, <strong>ritual</strong>, <strong>and</strong><br />

drama might be modeled as in figure 3.6.<br />

My <strong>the</strong>sis is that much play behavior is adapted <strong>from</strong> hunting, that<br />

hunting is a kind of playing. This kind of playing is strategic, future<strong>and</strong>-crisis-oriented,<br />

violent <strong>and</strong>/or combative; it has winners <strong>and</strong><br />

losers, leaders <strong>and</strong> followers; it employs costumes <strong>and</strong>/or disguises<br />

(often as animals); it has a beginning, middle, <strong>and</strong> end; <strong>and</strong> its underlying<br />

<strong>the</strong>mes are fertility, prowess, <strong>and</strong> animism/<strong>to</strong>temism. This kind<br />

of playing at killing emphasizes individual or small-group action <strong>and</strong><br />

teamwork. It is scripted behavior. In time, playing/hunting may generate<br />

<strong>the</strong> symbolic activities of <strong>ritual</strong> <strong>and</strong> drama. This transformation may<br />

be a function of what Lorenz calls “displacement activity”: when two<br />

conflicting impulses prevent each o<strong>the</strong>r <strong>from</strong> being activated a third<br />

Figure 3.6<br />

Note<br />

The bot<strong>to</strong>m half of each circle is <strong>the</strong> “source” of <strong>the</strong> <strong>to</strong>p half, although <strong>the</strong>re is a<br />

significant amount of feed<strong>back</strong> <strong>from</strong> <strong>the</strong> <strong>to</strong>p. The bot<strong>to</strong>m is, in psychological terms,<br />

“unconscious” <strong>and</strong> <strong>the</strong> <strong>to</strong>p “conscious.” The <strong>to</strong>p half of each transaction becomes<br />

<strong>the</strong> bot<strong>to</strong>m half in ano<strong>the</strong>r transaction. Ecological <strong>and</strong> social circumstances<br />

determine which transaction is dominant in a given culture.

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