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Basic Characteristics RAPID

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Coordinate Systems Motion and I/O Principles<br />

The object coordinate system is defined based on the user coordinate system (see Figure 4).<br />

User coordinate system<br />

z<br />

Figure 4 Two object coordinate systems describe the position of two different work objects<br />

located in the same fixture.<br />

The programmed positions are always defined relative to an object coordinate system.<br />

If a fixture is moved/turned, this can be compensated for by moving/turning the user<br />

coordinate system. Neither the programmed positions nor the defined object coordinate<br />

systems need to be changed. If the work object is moved/turned, this can be<br />

compensated for by moving/turning the object coordinate system.<br />

If the user coordinate system is movable, that is, coordinated external axes are used,<br />

then the object coordinate system moves with the user coordinate system. This makes<br />

it possible to move the robot in relation to the object even when the workbench is being<br />

manipulated.<br />

1.2.5 Displacement coordinate system<br />

z<br />

y<br />

World coordinate system<br />

x<br />

x<br />

y<br />

z<br />

Object coordinate system 2<br />

Sometimes, the same path is to be performed at several places on the same object. To<br />

avoid having to re-program all positions each time, a coordinate system, known as the<br />

displacement coordinate system, is defined. This coordinate system can also be used in<br />

conjunction with searches, to compensate for differences in the positions of the<br />

individual parts.<br />

The displacement coordinate system is defined based on the object coordinate system<br />

(see Figure 5).<br />

6-6 <strong>RAPID</strong> Reference Manual<br />

z<br />

Object coordinate system 1<br />

y<br />

x<br />

y<br />

x

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