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Basic Characteristics RAPID

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Positioning during Program Execution Motion and I/O Principles<br />

p1<br />

Sing Area\Wrist<br />

interpolation<br />

Linear<br />

interpolation<br />

p2<br />

Joint interpolation<br />

Figure 21 Interpolation when changing from one interpolation method to another. Linear<br />

interpolation has been programmed between p1 and p2; joint interpolation between<br />

p2 and p3; and Sing Area\Wrist interpolation between p3 and p4.<br />

If the interpolation is changed from a normal TCP-movement to a reorientation without<br />

a TCP-movement or vice versa, no corner zone will be generated. The same will be the<br />

case if the interpolation is changed to or from an external joint movement without TCPmovement.<br />

2.3.6 Interpolation when changing coordinate system<br />

When there is a change of coordinate system in a corner path, e.g. a new TCP or a new<br />

work object, joint interpolation of the corner path is used. This is also applicable when<br />

changing from coordinated operation to non-coordinated operation, or vice versa.<br />

2.3.7 Corner paths with overlapping zones<br />

Sing Area\Wrist<br />

interpolation<br />

If programmed positions are located close to each other, it is not unusual for the<br />

programmed zones to overlap. To get a well-defined path and to achieve optimum<br />

velocity at all times, the robot reduces the size of the zone to half the distance from one<br />

overlapping programmed position to the other (see Figure 22). The same zone radius is<br />

always used for inputs to or outputs from a programmed position, in order to obtain<br />

symmetrical corner paths.<br />

6-20 <strong>RAPID</strong> Reference Manual<br />

p3<br />

Position zone Orientation zone<br />

p4

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